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Everything posted by Krougal
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I used to enjoy Minecraft, but MS is running it into the ground. It was bad enough that all mods have to be redone every new version, but then they started having 3-4 minor revisions every few months between the major updates, which also more often than not require recoding. To make it even worse they made changes to the datapack structure for no good reason I can see that required those to be redone, once again between minor updates. I'm glad I found this game too, and that it has actual dev support for mods instead of having to try to hack around everything.
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Oh, I guess I had misinterpreted that or read bad info somewhere. That is what I was thinking of I.
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I thought it was from the saturation meters, is it only the main one?
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It's dynamic. When you get your saturation levels full from a balanced diet, then your food meter doesn't go down so fast. It also depends on your activity level and if you get injured you will also use up food fast to heal. It makes early game a little bit of a struggle but once you get your food supply secured you will be fine. After getting the basics (flint tools, baskets, torches, dirt hovel and initial pottery) my next priority is collecting all the seeds & bushes I can and getting farming started. I think this is a higher priority than getting copper since it keeps me from starving while I am mining.
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What's with the mobs running around in daylight now? I come out in the morning and a bunch of the new mobs are waiting for me, not to mention the surface drifters seem to like to come out of the caves and run around in the day. I don't know if the spawning rules are different for survival mode (and maybe this was not the best time to decide to give it a try) but this is ridiculous. Having trouble getting through the first week. If this is the way it is going to be in 1.20 in regular mode too this is bullshit and I am not enjoying it at all. The spawning rules need to be tweaked or something.
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Seems like a good 2 windmill design, although it needs another large wheel at the bottom in order so that there can be a transmission to shut off all the hammers (because who wants that noise all the time), as well as have a quern and pulverizer. I haven't tried 3 hammers, but considering my current setup with 1, even with full power I feel like I can outpace it (I wind up knocking almost all the slag off iron blisters for it). Considering how much babysitting the thing needs, it is a total disappointment.
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Noob here - does flowing water irrigate soil for farmland purposes?
Krougal replied to Skala's topic in Discussion
I'll have to wait for spring to try; I didn't realize November was only fall, or just how far north the default start is, December is brutally cold and only like 9 hours of sunlight at the 47th parallel. -
You can't make glass out of sand in VS, only quartz as far as I know. Maybe you forgot you've got a mod? Sand is used for mortar and panning, that's about it.
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Pretty amazing. Now I'm just going to go blow up all my buildings and sit in a dirt hole and cry.
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Really nice setup. Good looking and practical. How did you get your windmill so fast?
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Very cool!
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CTRL and Shift are opposite on two different computers for some reason
Krougal replied to Skala's topic in Discussion
Did you remap sneak and sprint? There is an option to swap the bindings for shift & ctl for mouse click or not (it's the checkbox at the top of the control settings) -
Noob here - does flowing water irrigate soil for farmland purposes?
Krougal replied to Skala's topic in Discussion
The timer for regrowth right after planting or cutting shows 168 hours either way so I doubt it has any effect. Another thing I am curious to see is if they prevent the water from freezing, as I am going through my first winter and of course I had some crops that hadn't finished growing. I hadn't gotten around to putting them in the field on this save. Unfortunately, it doesn't. Another tip for noobs, if you settle in a rainy area, you don't have to wateri your crops at all, and they will be at 100%. I think I have found Seattle on my map because it rains pretty much non-stop spring through fall. -
Noob here - does flowing water irrigate soil for farmland purposes?
Krougal replied to Skala's topic in Discussion
That's less efficient for the space, I do: Initially it was because I wanted something small enough to plow and trench day 1/2 but then I found it was plenty large enough for 1 person anyway. I had no problem growing enough flax for a full set of sails once I got enough seeds. It is important to plow it all even if it will lie fallow, so that rabbits can't spawn. Yes, 16 cattails are nowhere near enough, and I only maintain 8 skeps. I tend to plant another 2 stacks (128) of them nearby, they can go on dry land btw. Then of course we've got the flower field and the berry field to round it all out. I had tried using the bushes as flowers, but no go. Pollination should be a thing. Bees really need love. -
Futile Bauxite, a fresh start... and losing interest.
Krougal replied to Andael's topic in Discussion
Yeah, glad you found it! I was starting to feel a little bit of pain today, and I at least only had to go a few clicks out (in pretty much every direction before I found it finally). I've got 20% oceans which does make travel a challenge at times, although I guess swimming is actually safer and probably faster than dealing with terrain. Now I just need to go chop down a forest for charcoal. -
@Andael Thanks for sharing! Those are some good ideas. I find the tanning tends to take up most of a room too. I actually put my fruit press in the cellar, it helps when you are multi-tasking household chores and forget you had a bucket waiting. I really need a daily routine list, maybe only do some things on certain days. Mid-late game and I am finding I have trouble getting out of the house some days. Also, been thinking since it's just Valheim that I think has conditioned me to consider smoke inhalation a thing, but there is no reason to not put your cooking pot in the cellar is there? Once again, I tend to forget I have stuff on the stove. Livestock is another pain point for me. I see you need to keep your chickens at least 11 blocks away and only check on their feed once in a while, at least until gen3. Then there are the sheep and pigs, which I have put in 1 pen, and seems ok, except it gets crazy when there are piglets. I even butchered the boar and sow, but as soon as a piglet grows up, he becomes protective too. Then I seem to have a problem with bears either climbing the fence or spawning in there and first thing they like to eat is the pregnant ewe, which pisses me off to no end. Should I just keep animals in a room too?
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I've been playing with 20% ocean and let me tell you, I wish I had that boat (I tried 1.20 but many QOL mods I use don't work with it so I stuck on stable) looking for bauxite. Granted I think I do have the boat mod installed...so many things to do, but then I found bauxite already anyway. A nice thing about sailing, or even swimming is that you can explore at night since drifters don't spawn in the water. Some kind of ocassional sea monsters would be cool, as long as they aren't constant like drifters.
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Noob here - does flowing water irrigate soil for farmland purposes?
Krougal replied to Skala's topic in Discussion
Just to clarify: ooo owo ooo My setup has been a 4x4 of that, and dig a 2 block trench around it. Then do a row (4 fields) each of N,P and K crops and a row of fallow fields and then rotate them each planting. As an added bonus, plant cattails in the water (because I have had rabbits spawn from the grass underwater it seems). -
I spent quite a bit of time on this build, so I would like to share it.
Krougal replied to Apocalypse_Andy's topic in Builds
Yeah, love the Norman style castle. Great job! -
Yeah, if I can only run 1 machine at a time, so be it. SP it isn't like there is a need to rush or mass produce anything. The main thing is not having to do it by hand. As far as the base, the main thing that gives me pause with "over-building" is spawn-proofing. In Minecraft you spam torches and are done with it, but as we all know here we need a roof and we need to replace them regularly. And them lasting 3 days is bullshit, seems more like 1 and a half. Fat seems far too precious to waste spamming oil lamps excessively *at least before automation, this is even not shying away from regularly hunting big game) and making a lot of plates for lamps or holders before the helve hammer is pain and suffering. Otherwise, yeah, I get it, most of this community is about building for aesthetics. I suppose if I get bored in winter or when I get to steel I will probably start chiseling too. Right now I'm just looking for efficient.
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I've come up empty on searches and even watching vids. Sure, people build some nice elaborate buildings but I am just looking for a functional base design for when a single 7x7 room and a cellar starts getting cramped. I'm also struggling with mechanical power, which I figure the base needs to be anchored around since moving a windmill is labor intensive. I have read all the readable tutorials and posts I could find, as well as watched several videos. I am finding everything comes to a halt all too often. Rotor is at 170 elevation. Full 5 sails. I've got the angled off the rotor feeding a large gear. At the bottom another large gear. Angled feeding quern on 1 side, pulverizer on the other. Everything has a transmission and clutch. For the helve hammer I have tried putting the angled gear on the bottom of the large for more torc (but then it is way too slow) and well as on the level with the faster devices(which means definitely can't run others at the same time) . I've also tried with and without giving the quern it's own large for more speed. Nothing seems to work consistently well. Sometimes I can run more than 1 device, sometimes not. Sometimes not even 1. Obviously I am not talking about periods of no wind, at least if the HUD is accurate. I am using https://mods.vintagestory.at/pelaguswinds which I am assuming is still going to report correctly (I know sometimes mods have their own systems that ignore the vanilla) and not do anything crazy with the wind or really do anything other than normalize it like it says on the tin. Do we really need to spam windmills? I am not looking to make some massive industrial factory, just a dependable and efficient setup. Is it best to put each thing on it's own mill?
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Oh. I haven't gotten to the point of using the double-distilled stuff yet. I've had the game like a week but I have also restarted many times so far. Still haven't made it to my first winter or past iron tools yet. I have probably been stocking WAY too much food already, but I've found starting farming early is the way to go. Jugs of wine are useful field rations and extend the life of whatever fruit you can't make into jam.
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Shields! The guides and even any videos I have watched don't seem to stress it enough, but just like IRL, a shield is almost as important as your weapon. I was very frustrated before I realized this. That crude shield will block so much damage you should always carry 1 in your inventory. Keep enemies in front of you and you can just hack through them. You can even keep the shield in your offhand while you use a bow or throw spears. Also make improvised armor. It is crap and it breaks constantly, but between that and the shield you just might survive a wolf attack. As Thorfinn mentioned early on spears are awesome. Don't bother with the club. After a knife, the next thing I make is a spear and I usually carry 3 until I get a bow. Speaking of, hunter is awesome and if you are playing as one (or disabled class specific recipes) you should make a crude bow and a stack of crude flint arrows ASAP. The damage may suck, but if you stay mobile and use your shield you can take out wolves. It really turns you from hunted to hunter. Most game is too fast for you to melee.
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You have to go into the hills to find sheep. Bees are funny, I have had trouble finding the 1st hive, but after that I just stumble into hives all over. Bauxite shouldn't be that hard to find with exploration as it surface strata at least. Granted I am still a bit of a noob and I haven't gotten past iron yet. Borax can be a pain especially since I am off looking for it as soon as I have a bronze pickaxe. Once you've got borax, then you make barrels, and more barrels, and more barrels. And clear forests of oak trees. In between you mash cranberries and pour them into barrels. Then make more barrels.