I am very excited for these changes. I have one small suggestion:
>Feature: In multiplayer, players can now revive other players using a poultice
Player revive should be non-trivial and require a temporal gear as default. With poultice, death becomes less consequential. A temporal gear also fits with the mechanics/aesthetic of using a temporal gear to set spawn.
I heard about this change outside of the forums but couldn't verify it here until this announcement, otherwise I would have voiced this suggestion earlier. If I should post it someplace else, let me know.