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Micah Holmes

Vintarian
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Everything posted by Micah Holmes

  1. Working/experimenting with creating a bug farm. Trying to use crop as a test. i"m getting this error currently in my log: 6.1.2026 21:13:35 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:termitemound-large in Dry Transition stack of Block craftsmanship:crop-termite-2 code: { code: "craftsmanship:crop", class: "BlockCrop", behaviors: [{name: "Unstable"}], variantgroups: [ { code: "type", states: ["termite" ] }, { code: "stage", states: ["1", "2" ] } ], creativeinventory: { "general": ["*"], "items": ["*"] }, renderpass: "OpaqueNoCull", shapeByType: { "*termite*": { base: "block/crop/bug-farm/termite/stage{stage}" } }, texturesByType: { "*termite-1": { "material": { "base": "block/weakclay" } }, "*termite-2": { "material": { "base": "block/weakclay" } } }, blockmaterial: "Plant", faceCullMode: "NeverCull", randomizeRotations: true, attributes: { foodTagsByType: { "*-1": ["nibbleCrop"], "*-2": ["nibbleCrop"] }, butterflyFeedByType: { "*-1": false, "*-2": false }, beeFeedByType: { "*-1": false, "*-2": false }, sitHeight: 0.9, tickGrowthProbability: 0.05, handbook: { include: true } }, sideopaque: { all: false }, sidesolid: { all: false }, replaceable: 3000, lightAbsorption: 0, resistance: 0.5, sounds: { place: "game:block/plant", break: "game:block/plant", hit: "game:block/plant" }, rainPermeable: false, /*dropsByType: { "*corn-10": [ { type: "item", code: "seeds-corn", quantity: { avg: 4,var: 6 } }, { type: "item", code: "grain-corn", quantity: { avg: 25, var: 8 } } ], "*": [ { type: "item", code: "seeds-corn", quantity: { avg: 4 } } ] },*/ transitionablePropsByType: { "crop-termite-2": [{ type: "Dry", freshHours: { avg: 0 }, transitionHours: { avg: 1 }, transitionedStack: { type: "block", code: "game:termitemound-large" }, transitionRatio: 1 }] }, cropProps: { // Common rates of nutrients to be applied are 50 to 60 lb/acre N, 25 lb/acre P2O5 and 30 lb/acre K2O. - http://www.heirloom-organics.com/guide/va/guidetogrowingspelt.html requiredNutrient: "N", nutrientConsumption: 40, growthStages: 2, totalGrowthMonths: 0.01 }, collisionbox: null, selectionbox: { x1: 0.0625, y1: 0, z1: 0.0625, x2: 0.9375, y2: 0.25, z2: 0.9375 }, materialDensity: 200, combustibleProps: { burnTemperature: 600, burnDuration: 10, }, frostable: true } FYI I know the idea is a little weird lol Romans use to grow grubs and eat them. So i'm working on building a system similar. Anyway, current issue is its not transitioning from crop to block.
  2. Chocolate has been on my to do list for awhile. I plan on releasing my version of the system in my mod soon ish. Remember though cocoa is very bitter unless you add sugar.
  3. I made a new trader but its not visible in my creative list. I think I'm missing something: { code: "craftsmanship:humanoid-trader-cultivation", class: "EntityTrader", tags: ["humanoid", "trader", "human", "habitat-land"], weight: 80, canClimb: true, hitboxSize: { x: 0.6, y: 1.75 }, deadHitboxSize: { x: 0.75, y: 0.5 }, behaviorConfigs: { nametag: { showtagonlywhentargeted: true, triggeredNameReveal: true, unrevealedDisplayName: "nametag-trader-unrevealedname" } }, client: { renderer: "Shape", shape: { base: "game:entity/humanoid/trader" }, texture: { base: "game:entity/humanoid/trader", alternates: [ { base: "game:entity/humanoid/traderclothes/set1" }, { base: "game:entity/humanoid/traderclothes/set2" }, { base: "game:entity/humanoid/traderclothes/set3" }, { base: "game:entity/humanoid/traderclothes/set4" }, { base: "game:entity/humanoid/traderclothes/set5" } ] }, behaviors: [ { code: "nametag" }, { code: "repulseagents" }, { code: "controlledphysics", stepHeight: 1.01 }, { code: "interpolateposition" }, { code: "conversable", dialogue: "game:config/dialogue/trader" } ], animations: [ { code: "game:die", animation: "die", animationSpeed: 1.75, weight: 10, blendMode: "AddAverage" }, { code: "game:hurt", animation: "hurt", animationSpeed: 2, blendMode: "AddAverage" }, { code: "game:formal-walk", animation: "formal-walk", animationSpeed: 1.5 }, ] }, attributes: { tradePropsFile: "config/tradelists/trader-cultivation", tradeProps: { money: { avg: 30, var: 10 }, } }, server: { attributes: { pathfinder: { minTurnAnglePerSec: 720, maxTurnAnglePerSec: 1440 } }, behaviors: [ { code: "nametag", "showtagonlywhentargeted": true, selectFromRandomName: ["Tidwy", "Wearda", "Eandhelm", "Freder", "Alric", "Vyncis", "Reda", "Hames"] }, { code: "repulseagents" }, { code: "controlledphysics", stepHeight: 1.01 }, { code: "reviveondeath", minHours: 24, maxHours: 72 }, { code: "health", currenthealth: 25, maxhealth: 25 }, { code: "game:emotionstates", states: [ { code: "aggressiveondamage", duration: 6, chance: 0.6, slot: 0, priority: 2, accumType: "noaccum" }, { code: "fleeondamage", duration: 10, chance: 0.4, slot: 0, priority: 1, accumType: "max" } ], }, { code: "game:taskai", aitasks: [ { code: "meleeattack", entityCodes: ["player"], priority: 2, damage: 5, mincooldown: 2500, maxcooldown: 3500, attackDurationMs: 900, damagePlayerAtMs: 300, animation: "Attack", animationSpeed: 2, whenInEmotionState: "aggressiveondamage", }, { code: "seekentity", entityCodes: ["player"], priority: 1.5, mincooldown: 1000, maxcooldown: 1500, seekingRange: 20, movespeed: 0.035, animation: "Run", animationSpeed: 1.75, whenInEmotionState: "aggressiveondamage" }, { code: "fleeentity", entityCodes: ["player"], priority: 1.5, movespeed: 0.035, seekingRange: 12, animation: "Run", animationSpeed: 1.75, whenInEmotionState: "fleeondamage" }, { code: "idle", priority: 1.2, minduration: 2500, maxduration: 2500, mincooldown: 2000, maxcooldown: 10000, animation: "laugh" }, { code: "idle", priority: 1.2, minduration: 2500, maxduration: 2500, mincooldown: 5000, maxcooldown: 30000, animation: "idle2" }, { code: "wander", priority: 1.0, movespeed: 0.01, animation: "Walk", wanderChance: 0.005, maxDistanceToSpawn: 4, wanderRangeMin: 1, wanderRangeMax: 3 }, { code: "lookaround", priority: 0.5 } ] }, { code: "game:conversable", dialogue: "game:config/dialogue/trader" }, { code: "entitystatetags" } ], }, sounds: { } }
  4. I made some new bread but its crashing on the handbook. Not 100% sure why just yet, hoping someone can point it out. I assume its a one liner. base game bread file: { code: "bread", maxstacksizeByType: { "*-charred": 48, "*": 32, }, variantgroups: [ { code: "type", states: ["spelt", "rye", "flax", "rice", "cassava", "amaranth", "sunflower" ] }, { code: "state", states: ["partbaked", "perfect", "charred" ] } ], behaviors: [ { name: "GroundStorable", properties: { layout: 'Quadrants', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 } } } ], shape: { base: "item/food/bread/{type}bread" }, texturesbytype: { "*-partbaked": { "bread": {base: "item/food/grain/{type}bread2" }}, "*-perfect": { "bread": {base: "item/food/grain/{type}bread" }}, "*-charred": { "bread": {base: "item/food/grain/{type}bread1" }} }, creativeinventory: { "general": ["*"], "items": ["*"] }, attributes: { displaycaseable: true, shelvable: true, handbook: { extraSections: [ { title: "bread-handbook-help-title", text: "bread-handbook-help-text" } ] }, bakingPropertiesByType: { "*-partbaked": { temp: 160, levelFrom: 0.25, levelTo: 0.5, startScaleY: 0.95, endScaleY: 1.10, resultCode: "bread-{type}-perfect", initialCode: "dough-{type}" }, "*-perfect": { temp: 160, levelFrom: 0.5, levelTo: 0.75, startScaleY: 1.10, endScaleY: 1.13, resultCode: "bread-{type}-charred", initialCode: "bread-{type}-partbaked" }, "*-charred": { temp: 160, levelFrom: 0.75, levelTo: 1, startScaleY: 1.13, endScaleY: 1.10, initialCode: "bread-{type}-perfect" } }, }, combustiblePropsByType: { "*-partbaked": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false }, "*-perfect": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false } }, nutritionPropsByType: { "*-flax-partbaked": { saturation: 70, foodcategory: "Grain" }, "*-flax-perfect": { saturation: 160, foodcategory: "Grain" }, "*-flax-charred": { saturation: 100, foodcategory: "Grain" }, "*-rice-partbaked": { saturation: 160, foodcategory: "Grain" }, "*-rice-perfect": { saturation: 330, foodcategory: "Grain" }, "*-rice-charred": { saturation: 220, foodcategory: "Grain" }, "*-partbaked": { saturation: 150, foodcategory: "Grain" }, "*-perfect": { saturation: 300, foodcategory: "Grain" }, "*-charred": { saturation: 210, foodcategory: "Grain" } }, transitionablePropsByType: { "*-partbaked": [{ type: "Perish", freshHours: { avg: 120 }, transitionHours: { avg: 24 }, transitionedStack: { type: "item", code: "rot" }, transitionRatio: 1 }], "*-perfect": [{ type: "Perish", freshHours: { avg: 192 }, transitionHours: { avg: 36 }, transitionedStack: { type: "item", code: "rot" }, transitionRatio: 1 }], "*-charred": [{ type: "Perish", freshHours: { avg: 420 }, transitionHours: { avg: 60 }, transitionedStack: { type: "item", code: "rot" }, transitionRatio: 1 }] }, materialDensity: 200, guiTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: -30, y: 26, z: 180 }, origin: { x: 0.52, y: 0.07, z: 0.5 }, scale: 4.9 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 0, y: 0, z: 1 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: 4.5 }, tpHandTransform: { translation: { x: -0.54, y: -0.16, z: -0.4 }, rotation: { x: 88, y: -85, z: 2 }, origin: { x: 0.5, y: 0.13, z: 0.5 }, scale: 1 }, fpHandTransform: { translation: { x: 0, y: 0.24, z: 0.3 }, rotation: { x: 104, y: 0, z: 71 }, origin: { x: 0.5, y: 0.1, z: 0.5 }, scale: 2.5 } } My code: { code: "craftsmanship:bread", maxstacksizeByType: { "*-charred": 48, "*": 32 }, variantgroups: [ { code: "type", states: ["corn", "wheat", "wholegrain", "white", "sour-dough", "tortilla" ] }, { code: "state", states: ["partbaked", "perfect", "charred" ] } ], behaviors: [ { name: "GroundStorable", properties: { layout: 'Quadrants', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 } } } ], shapeByType: { "*corn*": { base: "block/food/bread/generic/bread" }, "*wheat*": { base: "block/food/bread/generic/bread" }, "*wholegrain*": { base: "block/food/bread/generic/bread" }, "*white*": { base: "block/food/bread/generic/bread" }, "*sour-dough*": { base: "block/food/bread/{type}/bread" }, "*tortilla*": { base: "block/food/bread/{type}/bread" } }, texturesbytype: { "*corn-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*corn-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*corn-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*wheat-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*wheat-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*wheat-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*wholegrain-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*wholegrain-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*wholegrain-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*white-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*white-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*white-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*sour-dough-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*sour-dough-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*sour-dough-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*tortilla-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*tortilla-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*tortilla-charred": { "bread": {base: "item/food/bread/{type}/charred" }}, "*-partbaked": { "bread": {base: "item/food/bread/{type}/partbaked" }}, "*-perfect": { "bread": {base: "item/food/bread/{type}/perfect" }}, "*-charred": { "bread": {base: "item/food/bread/{type}/charred" }} }, creativeinventory: { "general": ["*"], "items": ["*"] }, attributes: { displaycaseable: true, shelvable: true, handbook: { extraSections: [ { title: "bread-handbook-help-title", text: "bread-handbook-help-text" } ] }, bakingPropertiesByType: { "*-partbaked": { temp: 160, levelFrom: 0.25, levelTo: 0.5, startScaleY: 0.95, endScaleY: 1.10, resultCode: "bread-{type}-perfect", initialCode: "dough-{type}" }, "*-perfect": { temp: 160, levelFrom: 0.5, levelTo: 0.75, startScaleY: 1.10, endScaleY: 1.13, resultCode: "bread-{type}-charred", initialCode: "bread-{type}-partbaked" }, "*-charred": { temp: 160, levelFrom: 0.75, levelTo: 1, startScaleY: 1.13, endScaleY: 1.10, initialCode: "bread-{type}-perfect" } }, }, combustiblePropsByType: { "*-partbaked": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false }, "*-perfect": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false } }, nutritionPropsByType: { "*-corn-partbaked": { saturation: 130, foodcategory: "Grain" }, "*-corn-perfect": { saturation: 280, foodcategory: "Grain" }, "*-corn-charred": { saturation: 210, foodcategory: "Grain" }, "*-wheat-partbaked": { saturation: 150, foodcategory: "Grain" }, "*-wheat-perfect": { saturation: 400, foodcategory: "Grain" }, "*-wheat-charred": { saturation: 300, foodcategory: "Grain" }, "*-wholegrain-partbaked": { saturation: 180, foodcategory: "Grain" }, "*-wholegrain-perfect": { saturation: 350, foodcategory: "Grain" }, "*-wholegrain-charred": { saturation: 220, foodcategory: "Grain" }, "*-white-partbaked": { saturation: 145, foodcategory: "Grain" }, "*-white-perfect": { saturation: 300, foodcategory: "Grain" }, "*-white-charred": { saturation: 215, foodcategory: "Grain" }, "*-sour-dough-partbaked": { saturation: 200, foodcategory: "Grain" }, "*-sour-dough-perfect": { saturation: 325, foodcategory: "Grain" }, "*-sour-dough-charred": { saturation: 240, foodcategory: "Grain" }, "*-tortilla-partbaked": { saturation: 150, foodcategory: "Grain" }, "*-tortilla-perfect": { saturation: 310, foodcategory: "Grain" }, "*-tortilla-charred": { saturation: 220, foodcategory: "Grain" }, "*-partbaked": { saturation: 150, foodcategory: "Grain" }, "*-perfect": { saturation: 300, foodcategory: "Grain" }, "*-charred": { saturation: 210, foodcategory: "Grain" } }, transitionablePropsByType: { "*-partbaked": [{ type: "Perish", freshHours: { avg: 120 }, transitionHours: { avg: 24 }, transitionedStack: { type: "item", code: "game:rot" }, transitionRatio: 1 }], "*-perfect": [{ type: "Perish", freshHours: { avg: 192 }, transitionHours: { avg: 36 }, transitionedStack: { type: "item", code: "game:rot" }, transitionRatio: 1 }], "*-charred": [{ type: "Perish", freshHours: { avg: 420 }, transitionHours: { avg: 60 }, transitionedStack: { type: "item", code: "game:rot" }, transitionRatio: 1 }] }, materialDensity: 200, guiTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: -30, y: 26, z: 180 }, origin: { x: 0.52, y: 0.07, z: 0.5 }, scale: 4.9 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 0, y: 0, z: 1 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: 4.5 }, tpHandTransform: { translation: { x: -0.54, y: -0.16, z: -0.4 }, rotation: { x: 88, y: -85, z: 2 }, origin: { x: 0.5, y: 0.13, z: 0.5 }, scale: 1 }, fpHandTransform: { translation: { x: 0, y: 0.24, z: 0.3 }, rotation: { x: 104, y: 0, z: 71 }, origin: { x: 0.5, y: 0.1, z: 0.5 }, scale: 2.5 } } I think the issue is in here but base game has same code so im not 100%: combustiblePropsByType: { "*-partbaked": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false }, "*-perfect": { meltingPoint: 200, meltingDuration: 15, smeltedRatio: 1, smeltingType: "bake", smeltedStack: { type: "item", code: "bread-{type}-charred" }, requiresContainer: false } }, Attributes also feels suspect since its happening in the handbook only: attributes: { displaycaseable: true, shelvable: true, handbook: { extraSections: [ { title: "bread-handbook-help-title", text: "bread-handbook-help-text" } ] }, bakingPropertiesByType: { "*-partbaked": { temp: 160, levelFrom: 0.25, levelTo: 0.5, startScaleY: 0.95, endScaleY: 1.10, resultCode: "bread-{type}-perfect", initialCode: "dough-{type}" }, "*-perfect": { temp: 160, levelFrom: 0.5, levelTo: 0.75, startScaleY: 1.10, endScaleY: 1.13, resultCode: "bread-{type}-charred", initialCode: "bread-{type}-partbaked" }, "*-charred": { temp: 160, levelFrom: 0.75, levelTo: 1, startScaleY: 1.13, endScaleY: 1.10, initialCode: "bread-{type}-perfect" } }, }, Error log: Running on 64 bit Linux (Linux Mint 22.1) [Kernel 6.8.0.90] with 31965 MB RAM Game Version: v1.21.6 (Stable) 1/3/2026 9:17:10 PM: Critical error occurred Loaded Mods: craftsmanship@1.0.0, game@1.21.6, creative@1.21.6, survival@1.21.6 System.Exception: Can't create itemstack without collectible! at Vintagestory.API.Common.ItemStack..ctor(CollectibleObject collectible, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 200 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1922 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo(ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 109 at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 348 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 95 at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 174 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 448 at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 593 at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 423 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1996 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 403 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2026 at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 359 at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 921 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 213 at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
  5. Upon random researching today, I discovered the Romans had beetle/bug farms they used to grow bugs and eat them. I looked at a skep for my baseline but I think to make this, I would need to build custom class and custom logic. I don't think I can build it using script code alone. Love to work with someone on this small project if anyone is willing to teach. I can read the code just fine using Rider. Not sure how Id add custom libs for the game and build a script to harness it. Also not 1005 sure how to write the logic yet for this bug farm idea. Anyone have anything similar? thought about termite mounds as well.
  6. update: I think I need to add this to the item/items correct? grindingPropsByType: { "*-sylvite": { groundStack: { type: "item", code: "powder-sylvite", stacksize: 2 } }, "*-borax": { groundStack: { type: "item", code: "powder-borax", stacksize: 2 } }, "*-sulfur": { groundStack: { type: "item", code: "powder-sulfur", stacksize: 2 } } }, Update: Ok I figured it out bu in case anyone else needs the info. Two step process: 1. you need the base ingredient/item 2. You need to create the "powder" version In your Base ingredient add the grinding props code to convert base item to grinding version Sample code: { code: "craftsmanship:corn", maxstacksize: 64, variantgroups: [ { code: "type", states: ["soaked", "dried" ] } ], attributes: { onDisplayTransform: { origin: { x: 0.5, y: 0, z: 0.5 }, scale: 0.58 }, displaycaseable: true, shelvable: true, nutritionPropsWhenInMeal: { satiety: 380, health: 0, foodcategory: "Vegetable" }, eatHealthEffectDurationSec: 0, eatHealthEffectTicks: 0 }, shapeByType: { "*-soaked": { "base": "game:item/resource/crushed/normal" }, "*-dried": { "base": "game:item/resource/crushed/normal" } }, texturesByType: { "*-soaked": { "quartz": { base: "block/grain/corn-{type}-pile" } }, "*-dried": { "quartz": { base: "block/grain/corn-{type}-pile" } } }, grindingPropsByType: { "*-dried": {"groundStack": { type: "item", code: "craftsmanship:powder-cornstarch" }} }, creativeinventory: { "general": ["*"], "items": ["*"] }, nutritionPropsByType: { "*-soaked": { saturation: 300, health: 0, foodcategory: "Vegetable" }, "*-dried": { saturation: 280, health: 0, foodcategory: "Vegetable" } }, transitionablePropsByType: { "*-soaked": [{ type: "Perish", freshHours: { avg: 66 }, transitionHours: { avg: 18 }, transitionedStack: { type: "item", code: "game:rot" }, transitionRatio: 4 }, { type: "Dry", freshHours: { avg: 0 }, transitionHours: { avg: 8 }, transitionedStack: { type: "item", code: "corn-dried" }, transitionRatio: 1 } ] }, guiTransform: { translation: { x: 4, y: 7, z: 0 }, rotation: { x: 154, y: -143, z: -11 }, origin: { x: 0.5, y: 0.11, z: 0.47 }, scale: 3.16 }, fpHandTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 40, y: 91, z: 15 }, origin: { x: 0.8, y: 0.4, z: 0 }, scale: 1.47 }, groundTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 180, y: 33, z: -180 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: 2.5 }, tpHandTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 5, y: 41, z: -31 }, origin: { x: 0.16, y: 0.05, z: 0.08 }, scale: 0.44 } } Powder Code: { code: "craftsmanship:powder", variantgroups: [ { code: "type", states: ["cornstarch"] } ], behaviors: [ { name: "GroundStorable", properties: { layout: 'Messy12', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 } } } ], heldTpIdleAnimation: "holdbothhands", heldRightReadyAnimation: "holdbothhands", shape: { base: "game:item/food/flour" }, "textureByType": { "*-cornstarch": { "base": "block/grain/cornstarch" }, "*": { "base": "game:item/resource/crushed/{type}" } }, creativeinventory: { "general": ["*"], "items": ["*"] }, nutritionPropsByType: { "*-cornstarch": { saturation: 120, health: 0, foodcategory: "Vegetable" } }, attributes: { inContainerTextureByType: { "powder-cornstarch": { base: "block/grain/cornstarch-cotainer" }, "*": { base: "game:item/resource/ungraded/{type}" } }, dissolveInWater: true, displaycaseable: true, shelvable: true, onDisplayTransform: { translation: { x: 0.05, y: 0, z: 0 }, origin: { x: 0.5, y: 0, z: 0.5 }, scale: 0.65 }, groundStorageTransform: { translation: { x: 0, y: -0.06, z: 0 }, scale: 0.89 }, handbook: { groupBy: ["powder-*"] }, nutritionPropsWhenInMeal: { satiety: 120, health: 0, foodcategory: "Vegetable" } }, maxstacksize: 64, materialDensity: 500, guiTransform: { translation: { x: 0, y: 0, z: 0 }, rotation: { x: 149, y: 12, z: 0 }, origin: { x: 0.41, y: -0.1, z: 0.8 }, scale: 2.54 }, fpHandTransform: { rotation: { x: 54, y: 95, z: -31 }, scale: 1.34 }, tpHandTransform: { translation: { x: -1.87, y: -1.25, z: -0.8 }, rotation: { x: 70, y: 11, z: -65 }, scale: 0.41 }, groundTransform: { translation: { x: 0, y: 0.2, z: 0 }, rotation: { x: -4, y: 8, z: 0 }, origin: { x: 0.5, y: 0.5, z: 0.5299 }, scale: 1.92 } }
  7. I'd like to make some new quern recipes but I cant find where add recipes for the tool? Likely a newb question but where or what file do I edit? Need it to make cornstarch. Thanks in advance
  8. That's a really cool mega windmill.
  9. Wow!!!!!
  10. @BlackMoonHowling try the Bzzzz words mod for getting bees. Its a life saver if you want bees. Its on my list of mods I always use.
  11. Looks pretty awesome!!!
  12. update: Very excited to share I have created a recipe system to grow mushrooms in a barrel. This is based on real low tech thing trending right now. Commonly being done with plastic barrels but wood barrels work just fine. So ... we can now grow mushrooms. however, it does take about 2 weeks per batch. Uses yest, wood and other pasteurized items to grow mushrooms. Tried to base the mushrooms that grow as close as i could to real life but Im not a plant expert. I also added sugarcane. Plan to add some mushroom candy as well to the game. An some mushroom based medicine. Expecting this mod to be pretty big
  13. Is there any samples of dry rate in a container or any existing base game items that have this attribute? Thanks in advance
  14. I found it in another recipe. In case anyone else needs it: "mushroom-fieldmushroom-normal": ["vegetable", "group7"], "mushroom-flyagaric-normal": ["vegetable", "group2"], "mushroom-almondmushroom-normal": ["vegetable", "group3"], "mushroom-beardedtooth-normal-north": ["vegetable", "group7"], "mushroom-bitterbolete-normal": ["vegetable", "group3"], "mushroom-blacktrumpet-normal": ["vegetable", "group3"], "mushroom-chanterelle-normal": ["vegetable", "group3"], "mushroom-chickenofthewoods-normal-north": ["vegetable", "group3"], "mushroom-commonmorel-normal": ["vegetable", "group3"], "mushroom-deathcap-normal": ["vegetable", "group7"], "mushroom-devilstooth-normal": ["vegetable", "group3"], "mushroom-devilbolete-normal": ["vegetable", "group3"], "mushroom-dryadsaddle-normal-north": ["vegetable", "group3"], "mushroom-earthball-normal": ["vegetable", "group7"], "mushroom-elfinsaddle-normal": ["vegetable", "group3"], "mushroom-golddropmilkcap-normal": ["vegetable", "group3"], "mushroom-greencrackedrussula-normal": ["vegetable", "group3"], "mushroom-indigomilkcap-normal": ["vegetable", "group3"], "mushroom-jackolantern-normal": ["vegetable", "group3"], "mushroom-kingbolete-normal": ["vegetable", "group3"], "mushroom-lobster-normal": ["vegetable", "group3"], "mushroom-orangeoakbolete-normal": ["vegetable", "group3"], "mushroom-paddystraw-normal": ["vegetable", "group7"], "mushroom-pinkoyster-normal-north": ["vegetable", "group7"], "mushroom-puffball-normal": ["vegetable", "group7"], "mushroom-redwinecap-normal": ["vegetable", "group3"], "mushroom-saffronmilkcap-normal": ["vegetable", "group3"], "mushroom-tinderhoof-normal-north": ["vegetable", "group7"], "mushroom-violetwebcap-normal": ["vegetable", "group3"], "mushroom-whiteoyster-normal-north": ["vegetable", "group7"], "mushroom-reishi-normal-north": ["vegetable", "group7"], "mushroom-funeralbell-normal-north": ["vegetable", "group7"], "mushroom-deerear-normal-north": ["vegetable", "group7"], "mushroom-livermushroom-normal-north": ["vegetable", "group7"], "mushroom-pinkbonnet-normal-north": ["vegetable", "group7"], "mushroom-shiitake-normal-north": ["vegetable", "group7"], "mushroom-witchhat-normal": ["vegetable", "group7"] }
  15. trying to make a barrel recipe for growing mushrooms. No issues with growing most of the mushrooms but this one in particular. I cant seem to get the name correct: "block-mushroom-whiteoyster-normal-*": "White oyster", Sample Recipe: [ { code: "mushroom-paddystraw-normal", sealHours: 252, ingredients: [ { type: "item", code: "game:limewaterportion", litres: 1, consumeLitres: 1 }, { type: "item", code: "craftsmanship:straw", quantity: 2 } ], output: { type: "block", code: "game:mushroom-paddystraw-normal", quantity: 3 } } ] This recipe works just fine but when I try to use: mushroom-whiteoyster-normal mushroom-whiteoyster-harvested mushroom-whiteoyster-normal-harvested I dont get any errors but it does not work. Based on Mushroom code: drops: [ { type: "block", code: "mushroom-{mushroom}-normal", quantity: { avg: 1, var: 0 } } ], The name should be: "mushroom-whiteoyster-normal" but that does not work. The whiteoyster mushroom is the most commonly grown via barrel so I really want to include it in the recipes. Base game Mushroom code: { code: "mushroom", class: "BlockMushroom", variantgroups: [ { loadFromProperties: "block/mushroom" }, { code: "state", states: ["normal", "harvested"] } ], skipVariants: [ "mushroom-beardedtooth-*", "mushroom-whiteoyster-*", "mushroom-pinkoyster-*", "mushroom-dryadsaddle-*", "mushroom-tinderhoof-*", "mushroom-chickenofthewoods-*", "mushroom-reishi-*", "mushroom-funeralbell-*", "mushroom-livermushroom-*", "mushroom-pinkbonnet-*", "mushroom-shiitake-*", "mushroom-deerear-*" ], attributes: { mushroomProps: { dieWhenTempBelow: 0, dieAfterFruiting: true }, forageStatAffected: true, nutritionPropsWhenInMeal: { satiety: 120, foodcategory: "Vegetable", healthByType: { "*-flyagaric-*": -6.5, "*-earthball-*": -8, "*-deathcap-*": -50, "*-elfinsaddle-*": -7, "*-jackolantern-*": -6, "*-devilbolete-*": -10, "*-bitterbolete-*": -1, "*-devilstooth-*": -2, "*-golddropmilkcap-*": -2.5, "*": 0 } }, eatHealthEffectDurationSec: 10, eatHealthEffectTicks: 10, plantContainable: { smallContainer: { randomRotate: false, shape: { base: "block/plant/mushroom/{mushroom}/flowerpot/normal*" } }, largeContainer: { randomRotate: false, shape: { base: "block/plant/mushroom/{mushroom}/planter/normal*" } } }, displayedShape: { base: "item/food/mushroom/{mushroom}"}, inTrapTransform: { "small": { translation: { x: -0.05, y: -0.2, z: 0.26 }, rotation: { x: 70, y: 0, z: 0 } }, "large": { translation: { x: -0.25, y: 0.2, z: 0.36 }, rotation: { x: 101, y: 0, z: 0 } } } }, nutritionPropsByType: { "*-flyagaric-*": { saturation: 80, health: -6.5, foodcategory: "Vegetable" }, "*-earthball-*": { saturation: 80, health: -8, foodcategory: "Vegetable" }, "*-deathcap-*": { saturation: 80, health: -50, foodcategory: "Vegetable" }, "*-elfinsaddle-*": { saturation: 80, health: -7, foodcategory: "Vegetable" }, "*-jackolantern-*": { saturation: 80, health: -6, foodcategory: "Vegetable" }, "*-devilbolete-*": { saturation: 80, health: -10, foodcategory: "Vegetable" }, "*-bitterbolete-*": { saturation: 80, health: -1, foodcategory: "Vegetable" }, "*-devilstooth-*": { saturation: 80, health: -2, foodcategory: "Vegetable" }, "*-golddropmilkcap-*": { saturation: 80, health: -2.5, foodcategory: "Vegetable" }, "*": { saturation: 80, health: 0, foodcategory: "Vegetable" }, }, creativeinventory: { "general": ["*-normal"], "flora": ["*-normal"] }, drawtype: "JSON", shape: { base: "block/plant/mushroom/{mushroom}/{state}*" }, shapeInventory: { base: "item/food/mushroom/{mushroom}" }, doNotRenderAtLod2: true, randomDrawOffset: false, blockmaterial: "Plant", randomizeRotations: true, sideopaqueByType: { "*-snow": { all: false, down: true }, "*": { all: false } }, sidesolid: { all: false }, replaceable: 3000, lightAbsorption: 0, resistance: 1.5, collisionbox: null, selectionBox: { x1: 0.125, y1: 0, z1: 0.125, x2: 0.875, y2: 0.25, z2: 0.875 }, guiTransformByType: { "*": { rotation: { x: -22, y: 107, z: 0 }, origin: { x: 0.5, y: 0.2, z: 0.5 }, scale: 3 } }, groundTransform: { origin: { x: 0.5, y: 0, z: 0.5 }, scale: 5 }, tpHandTransform: { translation: { x: -0.93, y: -0.17, z: -0.8 }, rotation: { x: 15, y: -10, z: -114 }, origin: { x: 0.5, y: 0.1, z: 0.5 }, scale: 0.58 }, sounds: { place: "block/plant", break: "block/plant", hit: "block/plant", }, rainPermeable: true, transitionableProps: [{ type: "Perish", freshHours: { avg: 432 }, transitionHours: { avg: 72 }, transitionedStack: { type: "item", code: "rot" }, transitionRatio: 1 }], materialDensity: 200, drops: [ { type: "block", code: "mushroom-{mushroom}-normal", quantity: { avg: 1, var: 0 } } ], }
  16. Sorry I quickly found it after posting: line: stackingModel: 'block/wood/bamboopile',
  17. I have no issues with my cut sugar cane other than placing on ground its not rendering. Item: { code: "cutcane", maxstacksize: 32, behaviors: [{ name: "GroundStorable", properties: { layout: 'Stacking', placeRemoveSound: "game:block/planks", stackingModel: 'block/wood/bamboopile', modelItemsToStackSizeRatio: 0.5, upSolid: true, stackingCapacity: 50, transferQuantity: 2, bulkTransferQuantity: 10, collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.2, z2: 1 }, cbScaleYByLayer: 0.1, burnHoursPerItem: 0.1 } }], attributes: { firepitConstructable: true }, shape: { base: "resource/cane" }, textures: { "stem": { base: "block/sugarcane/stem-green" } }, creativeinventory: { "general": ["*"], "items": ["*"] }, guiTransform: { translation: { x: 3, y: -8, z: 0 }, rotation: { x: 149, y: 59, z: 0 }, origin: { x: 0.5, y: 0.43, z: 0.5 }, scale: 1.77 }, combustibleProps: { burnTemperature: 700, burnDuration: 10, }, materialDensity: 200, tpHandTransform: { translation: { x: -1.7, y: -1.4, z: -1.5 } }, groundTransform: { translation: { x: 0, y: 0.3, z: 0 }, rotation: { x: 0, y: 0, z: 0 }, origin: { x: 0.5, y: 0.5, z: 0.53 }, scale: 4 } } model: { "editor": { "collapsedPaths": "Root/bandN/toothR1,Root/bandN/toothL1", "allAngles": false, "entityTextureMode": false }, "textureWidth": 16, "textureHeight": 16, "textureSizes": { }, "textures": { "stem": "block/sugarcane/stem-green" }, "elements": [ { "name": "StalkMidNW", "from": [ 4.5, -19.5, 4.5 ], "to": [ 7.5, -5.5, 7.5 ], "rotationOrigin": [ 0.0, -4.5, -2.0 ], "rotationZ": 90.0, "faces": { "north": { "texture": "#stem", "uv": [ 3.0, 0.0, 6.0, 14.0 ] }, "east": { "texture": "#stem", "uv": [ 1.0, 0.0, 4.0, 14.0 ] }, "south": { "texture": "#stem", "uv": [ 5.0, 0.0, 8.0, 14.0 ] }, "west": { "texture": "#stem", "uv": [ 1.0, 0.0, 4.0, 14.0 ] }, "up": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] }, "down": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] } } }, { "name": "StalkMidNE", "from": [ 7.5, -17.5, 6.5 ], "to": [ 10.5, -4.5, 9.5 ], "rotationOrigin": [ 0.0, -4.5, 1.0 ], "rotationZ": 90.0, "faces": { "north": { "texture": "#stem", "uv": [ 0.0, 0.0, 3.0, 13.0 ] }, "east": { "texture": "#stem", "uv": [ 1.0, 0.0, 4.0, 13.0 ] }, "south": { "texture": "#stem", "uv": [ 2.0, 0.0, 5.0, 13.0 ] }, "west": { "texture": "#stem", "uv": [ 2.0, 0.0, 5.0, 13.0 ] }, "up": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] }, "down": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] } } }, { "name": "StalkMidSE", "from": [ 6.5, -22.5, 7.9 ], "to": [ 9.5, -7.5, 10.9 ], "rotationOrigin": [ 0.0, -6.5, -0.6 ], "rotationZ": 90.0, "faces": { "north": { "texture": "#stem", "uv": [ 4.0, 0.0, 7.0, 15.0 ] }, "east": { "texture": "#stem", "uv": [ 4.0, 0.0, 7.0, 15.0 ] }, "south": { "texture": "#stem", "uv": [ 5.0, 0.0, 8.0, 15.0 ] }, "west": { "texture": "#stem", "uv": [ 1.0, 0.0, 4.0, 15.0 ] }, "up": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] }, "down": { "texture": "#stem", "uv": [ 8.0, 11.0, 11.0, 14.0 ] } } } ]} I copied the bamboo model basically with minor adjustments. I've tried adjusting in tfedit but it never shows up. Not sure what I need to adjust here?
  18. Working on a new mod called "Craftsmanship" that will include most of my previous mods stuff (updated) and a bunch of new stuff. I will include vendors to sell some of the items: New Items list currently: pasteurized - various items Used for making different kinds of mushrooms in a barrel (its a real thing ... apparently) New Soups New Healing Items New Tribal Weapons & Items Wheat Corn Cannabis Converted into Hemp Medical uses Paper Clothing Oil Candles more Wicker Items & baskets Planned: New Vendors/NPC More Leather Items More Weapons More Armor More Food More Pottery More Lore Use the Lens More Metal Items More Crops Etc
  19. I found the answer. I knew it was in the Lang file but was not sure what I was doing wrong. The item is not a "item" or a "block". Format: "mealrecipe-name-{Modname}{codename}": "name here", Example: "mealrecipe-name-craftsmanship:heathermeatystew": "Heather meaty stew",
  20. I have a pretty massive amount of items and I'd like to group them in the handbook to better organize. Ive tried a few different times but never seem to get it working. What is the correct way line of code needed for handbook?Anyone have some simple samples for grouping items? Thank you
  21. Candles from the oil might be a good idea. Plan on using it in multiple ways. So the more ideas the better
  22. Yeah but I prefer human responses. Always good to involve the community
  23. I'm not a smoker. So I'm hoping others can share ideas. What the main uses for cannabis other than smoking? I know you can make paper rope and medicine. End my list open to feedback/suggestions.
  24. Never mind I found all mistakes: , "windMode": [1,4,4,1] },
  25. Making my first crop and having a issue. It looks like the crop is not attached to the stem of the plant: also noticed on stage 5 and 6 its not using the correct texture. corn code: { code: "craftsmanship:crop", class: "BlockCrop", behaviors: [{name: "Unstable"}], variantgroups: [ { code: "type", states: ["corn"] }, { code: "stage", states: ["1", "2", "3", "4", "5", "6", "7", "8", "9", "10" ] }, ], creativeinventory: { "general": [""], "plants": [""] }, renderpass: "OpaqueNoCull", shape: { base: "block/crop/corn/stage{stage}" }, texturesByType: { "*-1": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" } }, "*-2": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" } }, "*-3": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" } }, "*-4": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" }, "corn": { "base": "block/corn/corn1" } }, "*-5": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" }, "corn": { "base": "block/corn/corn1" } }, "*-6": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" }, "corn": { "base": "block/corn/corn1" } }, "*-7": { "stalk": { "base": "block/corn/stalk1" }, "leaf": { "base": "block/corn/leaf1" }, "corn": { "base": "block/corn/corn1" } }, "*-8": { "stalk": { "base": "block/corn/stalk2" }, "leaf": { "base": "block/corn/leaf2" }, "corn": { "base": "block/corn/corn2" } }, "*-9": { "stalk": { "base": "block/corn/stalk3" }, "leaf": { "base": "block/corn/leaf3" }, "corn": { "base": "block/corn/corn3" } }, "*-10": { "stalk": { "base": "block/corn/stalk4" }, "leaf": { "base": "block/corn/leaf4" }, "corn": { "base": "block/corn/corn4" } } }, blockmaterial: "Plant", faceCullMode: "NeverCull", randomizeRotations: true, attributes: { foodTagsByType: { "*-1": ["nibbleCrop"], "*-2": ["nibbleCrop"], "*-3": ["nibbleCrop"] }, butterflyFeedByType: { "*-1": false, "*-2": false, "*-3": false, "*-12": false, "*": true }, beeFeedByType: { "*-1": false, "*-2": false, "*-3": false, "*-10": false, "*": true }, sitHeight: 0.9, tickGrowthProbability: 0.05, handbook: { include: true } }, sideopaque: { all: false }, sidesolid: { all: false }, replaceable: 3000, lightAbsorption: 0, resistance: 0.5, sounds: { place: "block/plant", break: "block/plant", hit: "block/plant" }, rainPermeable: false, dropsByType: { "*-10": [ { type: "item", code: "seeds-corn", quantity: { avg: 4,var: 6 } }, { type: "item", code: "grain-corn", quantity: { avg: 13, var: 4 } } ], "*": [ { type: "item", code: "seeds-corn", quantity: { avg: 4 } } ] }, cropProps: { // Common rates of nutrients to be applied are 50 to 60 lb/acre N, 25 lb/acre P2O5 and 30 lb/acre K2O. - http://www.heirloom-organics.com/guide/va/guidetogrowingspelt.html requiredNutrient: "N", nutrientConsumption: 40, growthStages: 10, totalGrowthMonths: 0.05, //totalGrowthMonths: 1.85, }, collisionbox: null, selectionbox: { x1: 0.0625, y1: 0, z1: 0.0625, x2: 0.9375, y2: 0.25, z2: 0.9375 }, materialDensity: 200, combustibleProps: { burnTemperature: 600, burnDuration: 10, }, frostable: true } Corn stage 5 shape code: { "editor": { "collapsedPaths": "Root/Cobb", "allAngles": true, "entityTextureMode": false }, "textureWidth": 16, "textureHeight": 16, "textureSizes": { }, "textures": { }, "elements": [ { "name": "origin", "from": [ 8.0, 0.0, 8.0 ], "to": [ 8.0, 0.0, 8.0 ], "rotationOrigin": [ 8.0, 0.0, 8.0 ], "faces": { "north": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "east": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "south": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "west": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "up": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "down": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false } }, "children": [ { "name": "stemdown", "from": [ -4.5, 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0.0 ], "rotationOrigin": [ 0.5, 2.0, 0.5 ], "rotationX": -25.0, "rotationY": -157.5, "faces": { "north": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "east": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "south": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "west": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "up": { "texture": "#leaf", "uv": [ 10.5, 12.5, 14.0, 16.0 ], "windMode": [1,4,4,1] }, "down": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 3.5 ], "enabled": false } } }, { "name": "Leaf4", "from": [ -1.5, 8.0, -3.5 ], "to": [ 2.0, 8.0, 0.0 ], "rotationOrigin": [ 0.5, 8.0, 0.5 ], "rotationX": -3.0, "rotationY": 135.0, "rotationZ": -22.5, "faces": { "north": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "east": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "south": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "west": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "up": { "texture": "#leaf", "uv": [ 10.5, 12.5, 14.0, 16.0 ], "windMode": [1,4,4,1] }, "down": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 3.5 ], "enabled": false } } }, { "name": "Leaf5", "from": [ -1.5, 9.0, -3.5 ], "to": [ 2.0, 9.0, 0.0 ], "rotationOrigin": [ 0.5, 9.0, 0.5 ], "rotationX": -19.0, "rotationY": -135.0, "rotationZ": -6.0, "faces": { "north": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "east": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "south": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "west": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 0.5 ], "enabled": false }, "up": { "texture": "#leaf", "uv": [ 10.5, 12.5, 14.0, 16.0 ], "windMode": [1,4,4,1] }, "down": { "texture": "#leaf", "uv": [ 0.0, 0.0, 3.5, 3.5 ], "enabled": false } } }, { "name": "Leaf6", "from": [ -1.5, 10.0, -3.5 ], "to": 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1.0, 2.0 ] }, "up": { "texture": "#cornleaf", "uv": [ 0.0, 0.0, 1.0, 1.0 ] }, "down": { "texture": "#cornleaf", "uv": [ 0.0, 0.0, 1.0, 1.0 ] } } } ] }, { "name": "stemdown15", "from": [ 4.5, -0.3, -4.5 ], "to": [ 5.3, 11.7, -3.7 ], "rotationOrigin": [ 5.0, -0.3, -4.0 ], "faces": { "north": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 12.0 ], "windMode": [0,4,4,0] }, "east": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 12.0 ], "windMode": [0,4,4,0] }, "south": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 12.0 ], "windMode": [0,0,4,4] }, "west": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 12.0 ], "windMode": [0,0,4,4] }, "up": { "texture": "#stalk", "uv": [ 0.0, 0.0, 0.5, 0.5 ], "enabled": false }, "down": { "texture": "#stalk", "uv": [ 0.5, 14.5, 1.0, 15.0 ], "windMode": [0,0,0,0] } }, "children": [ { "name": "Leaf22", "from": [ -1.5, 3.0, -3.5 ], "to": [ 2.0, 3.0, 0.0 ], "rotationOrigin": [ 0.5, 3.0, 0.5 ], "rotationX": 17.0, "rotationZ": 19.0, "faces": { "north": { "texture": 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