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Everything posted by cjc813
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This isn't Minecraft.
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Politely disagree about Quarry mod. Imo, relieving blocks the vanilla way isn't good game design. I like how quarry mod introduces interesting mechanics and unique gameplay instead of simply making it faster.
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It's very much not vanilla, but imo it should be. The stone quarry mod is at least worth a look. Makes things way faster, but it doesn't feel trivial, and the mechanics are neat. I'm a pretty big vanilla purist, but I don't play without quarry mod.
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Title. When I add Working Classes, I'd like to give all my people the option to reroll without having to manage each one. Is there a way to do this, either with a command or with server configs?
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Just got everything updated to 1.21 and *so far* nothing seems to be exploding. If ya wanna play 1.21 with us, come on by!
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Hey everybody! We're still going strong with a group of folks, making good progress. We've got 2 settlements established near spawn, and both are amazing. Especially the one nearest to spawn. Some really cool builds and super nice folks. There's room for more! Players of all skill levels are welcome, and there's funding for plenty of server slots. Check us out! We are going to do the Chapter 1 story location this Sunday, and we have community armor available so you're welcome to join. Check out or discord, and @ me with any questions or see our chat channel.
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Welcome to VS. It's a great game, I'm glad you checked it out. To be honest, it's entirely up to you as to whether or not you go solo or MP first. Both are viable. If you do want a nice group of folks to join up with, I started a server a few weeks ago. My people are pretty chill and helpful. Mods are minimal, and I put a lot of effort into making sure it's easy for newbies to join. You're more than welcome. Check us out.
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If you haven't hopped into the Discord already, come on by! We start in 1 hour.
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hey, squish. my server's gonna have a fresh start first thing in the morning (6am central). if you're still on the hunt, check us out.
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Alright, folks! I'm excited to announce that this SUNDAY, August 3rd at 6am central, my lil' band of misfits and I will be doing a fresh start on a brand new world! We had a lot of fun over the last few months, and I sure learned a lot. It's time to go again. The main idea behind our server is this: I want a tight-knit group of folks who enjoy a vanilla-ish Vintage Story experience. This is an excellent server for newer players who want to learn the game and have nice people around while they do. Everyone who's not a jerk is welcome. Check out our Discord or keep reading to learn more. About the Server Like I said, I'm going to keep things vanilla-ish. I've spent a lot of time thinking about how to incorporate mods without drastic changes to progression or combat. With this in mind, I'll be rolling mods out in 3 phases. Week 1 (8/3 - 8/9) will play as close to vanilla as I can get away with. Starting on week 2 (8/10 onward), I'll be adding the bulk of our current mod list, and there are a lot of the community favorites in there. After 4-5 weeks (approx. 8/31 onward), I will add a handful of mods that are super fun, but tend to trivialize progression when added too soon. (Full mod list is below.) I'll always be open to mod requests (or any feedback from my folks), but bear in mind, we are here to play Vintage Story. If you prefer to mod the game beyond recognition, I respect your playstyle, but this server may not be a good fit for ya. In addtion to regular ol' surviving and thriving, we'll also be having weekly group adventures every Sunday at 3pm central (If you have a schedule conflict and still want to go, let me know. I'll do my best to schedule as many people as possible). We'll be doing all of the Better Ruins story structures, as well as the main story, over the next several weeks. Technical Stuff Server Dedicated hosting in Chicago, US. 12 Slots, with funding for more. Starting on Vintage Story version 1.20.12, to be updated to 1.21 stable ASAP. Settings Starting climate set to "warm" (halfway between default and the equator) World spawn radius reduced by half (now 25 blocks) Each month is 15 days and days last 50 real-life minutes* Trees grow twice as fast Can chisel nearly all blocks Temporal storms disabled (will enable with enough requests) Equator distance reduced by 60%** Story structures are half as far away All other settings are default *This time setup keeps years a reasonable length, with 2 advantages. First, days (and thus winter nights) are shorter. Second, if I later find that I NEED to slow down the rate at which years pass, I can do it WITHOUT BREAKING ANYTHING by simply making the days longer. A small change to day length will have a significant impact on the length of a year. **North pole to equator is now 40k. World spawn to equator is now roughly 13k. This allows folks a bit of climate control just by moving a few minutes (or more) north/south. Mod List Week 1 (Installed 8/3) Auto Map Markers Better Ruins Bill Posting Chisel Tools Heat Retention Labeled Trunks Sortable Storage Player Corpse Player List Buzzwords Vanity Immersive Corpse Drop Carry On [Back Slot Disabled] Week 2 (Installed 8/10) Containers Bundle [Waiting for 1.21 compatibility.] Purposeful Storage Expanded Matter Food Shelves [Waiting for 1.21 compatibility.] Primitive Survival Prospect Together Culinary Artillery [Waiting for 1.21 compatibility.] Expanded Foods [Waiting for 1.21 compatibility.] Stone Bake Oven Bark Beetles From Golden Combs Stone Quarry Week 5+ (Installed 8/31 or Later) Millwright The Working Classes xSkills Make Me Leak Carry On [Back Slot Enabled]
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Thanks for the reply! I had gotten it sorted. For anyone who may google this later: make sure you also include it at the appropriate spots in the serverconfig.json file. It needs to be inside the "WorldConfig" brackets, but OUTSIDE of the "WorldConfiguration" brackets. Silly me, right?
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If it's not above y 150 with at least 4 sets of sails, it's not even a windmill. Anything over 170 blocks, tho, and you're overcompensating.
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as much as I hate to necro a nearly 4 year old thread, I've got the same question, and I guess this is better than just posting my own, brand new post. can anyone explain what effective differences there are between the two settings? what, if anything does /time speed affect that /calendarspeedmul doesn't, and vice versa?
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Does anyone know how to set world height for a new world from serverconfig.json? I've attempted adding "MapSizeY": ### to the worldgen section of serverconfig.json, created a brand new world, and the world height was still at 256. Same deal with "WorldHeight": ###. I have my serverconfig.json file the way I want it and really don't want to have to create a world locally and upload it.
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Mine's more location based. For example, there's always a trunk next to my greenhouse with all the "farming shit" in it. (Seeds, compost, rot, items that I'm waiting on to rot, good soil I haven't used, etc.) All the raw materials from mining (ores, gems, quartz, bauxite, flint, etc.) end up in my forge, which always ends up at the bottom of my windmill. Building materials for windmills end up with their own trunk, too. Obviously keep my stockpile of (char)coal there, as well. Bars/plates end up on the ground in a corner, somewhere along with bricks. I usually keep a supply of peat and firewood stacked at both the kitchen and the forge. Food is all together in a cellar area. One vessel tends to be my "refrigerator" with all the prepared food in it, then other vessels store raw food long-term. Then I have an established "leather stuff" area -- same deal. Beyond that, I really just have a few random trunks for whatever's left. One's usually a "dirt" trunk. Then a "wood" trunk. Then a "plants" trunk for flowers, saplings and tree seeds. A "flax/linen" vessel for fibers, twine, linen, and bandages. Then I have one "misc" trunk for literally everything else. If a playthrough is long enough, I'll end up with a trunk just for temporal gears and/or Jonas parts. In my "bedroom" I also keep "my" stuff, like my favorite weapons and armor, rusty gears, and any oddball knick nacks that I just think are "neat." At the entrance to my base, beside the door, there is usually a few tool racks too for "sometimes" tools like chisels, pro-picks, shears and usually a hammer. And ofc in the forge area there's always a hammer and tongs on the wall. I'll usually set up some crates and a single trunk outside for stones/cobble. I dump all the stone-type shit in the trunk, and once there get to be several stacks of the same kind of little stones, I'll load them into a crate.
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@HalfAxd thanks for the info. I tried starting over multiple times, and even did a 100% fresh install. (Deleted the data folder, no mods.) I guess I'll just roll back to pre-2 until pre-4 releases.
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Playing 1.21 and my hunger and health bars haven't changed in several in game days. Hunger doesn't go down and health doesn't regen. I've slept multiple times. I know this is an unstable release, so I'm not complaining, but does anyone have any ideas on how to get it working properly without restarting the world?
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Sunday Update We're continuing to build and grow Ewok Village. There's a clear road all the way from spawn and plenty of resources for anyone who wants to join. There's several cool building projects going on, and we're also going to start working through the story chapters in upcoming weeks. We're having a blast. Players of all skill levels and playstyles are welcome to join us! Ewok village is coming along. One of us is even working on renovating a ruined castle.
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SUNDAY UPDATE Well, I was going to post screens of our budding Ewok village, but @Dupreism beat me to it. A handful of our players decided to head off on an adventure and settle down south. The area's still very acessible from spawn and ripe with possibilities. Always open to new builders and explorers! Wanna continue in the desert town? Wanna help build a redwood tree village? Wanna strike out on your own? No matter what, come see us! (Also, I added xSkills, so that's fun.)
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Read: "I don't want to have to change settings or learn skills. I just want the devs to change the whole game for me." Bruh, bottom line is that bears being a threat in the woods is kind of the whole point. When you enter the woods, you know you're taking a risk. You're supposed to armor up and stay alert. You don't get to just run thru woods willy nilly. This is by design. FURTHERMORE, even as a commoner, I rarely get ambushed by bears unless I stop moving. Sprinting thru the woods and darting between trees *usually* slows them down enough so they don't get me, as long as I don't stop in the middle of the forest and dawdle. If that's still not good enough, yeah... up your speed and lower their damage. That will make them trivial, since apparently they're too much for you as is. We don't like that tho, do we? You'd rather they just change the whole game to suit your tastes, apparently. Howbout no? EDIT: you can hear bears sometimes even now. I guess they could be more noisy? But still, as long as you're actually paying attention and being smart about looking *around* things... they're not exactly *small.* I have literally never been surprised by a bear unless I wasn't paying enough attention.
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Here's a brief tour. Our Town Map (Lots of Water for Docks and Sailing!) Fort Cheese Spawn Road Bridge Community Storage (The Warehouse aka Ikea) Windmill Mountain (SOMEONE COME MAKE IT PRETTY) And last but not least... Steve (Town Mascot)
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UPDATE! Our second winter is upon us and we've come a long way, but there's still plenty to do. We have enough food, leather, and metals to sustain a much larger population. Our little town is also coming along nicely, but there's plenty more to do if you wanna help us build, farm, or explore. @Dupreism is currently rennovating our tavern and keeping food cooked. (Almost no one gets sick. He's fantastic.) We've got a windmill and forge that are coming along, but there's opportunity to expand and make them even prettier and cooler. Soon, we want better walls and lighting around the whole place, too. Everything is player built and will always be player built. No admins exploiting creative mode. This is *our* server. Not mine. We also want to get a dock set up and start sailing! If you're interested in helping us continue to build and expand, you're welcome! And if you'd rather strike out on your own on a stable, reliable server, there's an open slot for you as well. Interested? Click the link in the OP to come say hi to us on Discord!