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Selzyr

Very Important Vintarian
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Wolf Bait

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  1. don't take me wrong, I'm all up to make the game more challenging, and I do agree with the fact that "map settings/configs" should be more open to be edited by server owners/players to give the option to people to change settings as they please(this allowing people with different play styles to go about playing the way THEY want, on a MP server ofc, this would come down to the type of server the host/admin/mods/staff is building I guess, and if the players are keen on or not to play with such settings.) what I mean is, give the options, don't force ideals/ideas/mechanics onto people, we already got quite a lot of people that can't survive the first night coming and going daily(and not touching the game after buying it) because "its too hard." again, let me put this out there, I DO AGREE the map system is to overpowered, but we shouldn't limit, we should ask for options, expand on what we have and bring more to the game, this, would increase the number of players on my point of view because of the different type of servers(on the MP aspect of VS that is) and on the SP aspect, hey, some people don't like extreme hardcore gameplay, but enjoy other aspects of the game *shrugs* I could see this being a mod in the future tho.
  2. pretty much, on a default setting without xskills, yes, the base class system could still be there, Races/Sub Races would add another layer to have pro's and con's based on them, with xskills implemented on the server the class system would be gone completly and would be more based on "if I pick X race, I'd have X and Y con's on this, but I'd be good on X and Y, so ima go X or Y on the skill working to be good at those." lets say, someone adds a "Dwarf type race" with sub races(that aren't important atm), example, and using a default fantasy race here, that race would be, example again, be good at mining and take less hits on the temporal stability, but they would be crap at farming/Lurberjacking, mostly because they are more a "Metal focused" race.(this is just an example mind you)
  3. This is more so people can build other types of servers, not all mods gotta be Lore wise in my opinion. and not calling it classes opens more possibilities for other mods to expand on a proper class system, or classes system like Xskills mod, again, the "races" would work much like the current class system we have, each Race/Sub Race would have pros and cons, different costumization options would unlock/change depending of the Race/sub race picked. o. o/
  4. Let me start with, thank you, to the VS team, and the community! very welcoming and I loved so far all the interactions I had with everyone both on Discord and on the servers I played. Now, to the idea(s) First one - "Classes" should be trown out of the window, completly, from the get go, I never understood the reason it was called "classes" but after speaking with Tech_Rabbit. he explained that, the base race of the game is "Seraph", that, makes sense, if you look at it base game wise, I plan with this idea to expand on this! and improve on what the game could be! Now, we got xskills, a VERY cool mod, the base idea of this would change the order of character creation, you start by picking the "class" in the case, this would be renamed to "Race" now wait out, I get it, some people will go "this isn't a fantasy game!" or "I don't like that you wanna add fantasy races!" the Core is, the base mod will have only the Seraph, the default race, each current class would/could be renamed to a "sub race" having different pros and cons, like we currently have, and this mod could be expanded with mini sub mods to add more races for different servers/types of servers, allowing people to add/create more races depending of what they want to do! Xskills mod would compliment this, since it add "passives" that can improve your character further, the "sub race" would be what gives you a identity.(or a totally different look, depending on the server other races implemented with the system I described first.) (yes, there could be a default "sub race" like we have the commoner that isn't good at anything but isn't bad at anything, I'd call that the "Seraph" and the other sub types of Seraphs, could have different names, like "Blackguard" or "Forlorn") Edit - the reason I said we should change the order of what appears first on the character creation(instead of appearance first, to appear the Race(Class) first, would be to allow people to pick up their Race/Sub race first, and then appearance, allowing people to then, modding wise, make so different races/sub races could have different customization aspects, hair color, skin color, etc.) Second one - reserved(gotta poke around) Third one - reserved(gotta poke around)
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