pretty much, on a default setting without xskills, yes, the base class system could still be there, Races/Sub Races would add another layer to have pro's and con's based on them, with xskills implemented on the server the class system would be gone completly and would be more based on "if I pick X race, I'd have X and Y con's on this, but I'd be good on X and Y, so ima go X or Y on the skill working to be good at those."
lets say, someone adds a "Dwarf type race" with sub races(that aren't important atm), example, and using a default fantasy race here, that race would be, example again, be