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Jesse Caron

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Everything posted by Jesse Caron

  1. This is really cool. However, I think the torches should all be using mineral ingredients like the green one(using malachite), since that's a bit more realistic than plant matter. They might not all be able to have real-world counterparts, but at least the general idea would have some parallel. Also, I'm assuming some of the items aren't functional - i.e., the cage doesn't open, but what of the crate, mining bag, and quiver, for instance? Do they have item slots/are they actual?
  2. Okay, thanks. I was considering starting another world because of this, but I forgot the initial map showing isn't the whole thing. I'm guessing you suggest that because blind mining is a rare success. I.e., one needs to exploit the easier hauls in order to make any progress.
  3. I'm brand new to the game and found out after the fact that native ore on the surface is an indicator of buried deposits. Most of the places I found it I can't remember. Is there any way to have such items restored to their world-generation state/position(s), so that I can have a little easier time finding more of them? I'm just now molding my first copper pickaxe, and I expect I'll have to spend a bit of time panning if I cant get lucky with it.
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