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QueenGeeBee

Vintarian
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Everything posted by QueenGeeBee

  1. Part of me wants them to add climbing into the vanilla game, like the verticality mod. Give malefactors a bonus to climbing to make their explorers playstyle even more fleshed out, just for fun. But yeah, as others have said, theres a parkour story section in act 2.
  2. I think the most they could do is like, a heavy attack if you hold the attack button down, and maybe making different weapons have different functions. I kind of wish we could have some different weapons to add diversity there, like some late game maces/clubs that could stun an enemy if you hit them, but they swing slower.
  3. Holy necromancy batman
  4. This is just an unfinished preview release?? Theres so much content here already. So many cool changes and tweaks.
  5. Very nice. I hope we're almost to 1.21, ive been antsy for it
  6. I can absolutely confirm this is real. I paused by game and when i came back there were at least 100+ mobs in my base.
  7. I dont like how shivers clip into my model while attacking so i cant hit them. I like fighting hordes of drifters and bowtorn, but shivers arent very fun to fight.
  8. I was just thinking about how long it takes the map to load. Very nice.
  9. Seems a nasty bug snuck through. Hopefully it isn't too hard to squash.
  10. Always happy to see bug fixes.
  11. Im very simple. I just want to Devil May Cry style on some drifters with a big sword and combo strings.
  12. I wonder if they're working on a 1.20.9 or if all effort is on 1.21. Ive just been waiting for this rc to go live but idk it feels like they might be making a second release candidate
  13. I play on a dedicated server my friend bought, so honestly any mods made vanilla would be lovely. The system Im hoping for the most is alchemy, because I think it would be really fun to brew different potions and remedies, but I feel like it might not be fully useful without some expansion to the health/damage systems. I would love if injuries/aliments were added and expanded upon, to give us a reason to make healing items. Maybe capping damage across the board, but have it so any damage taken above the arbitrary cap may result in an injury, like bleeding, or a fractured bone. Could add sickness from hypothermia or heatstroke too, just a few problems that can arise when you misplay and get hurt.
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