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Setimu

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Everything posted by Setimu

  1. I think movement should be allowed through branchy leaves. Maybe you take some minor scratches, it should probably slow you like spider webs - more than spider webs - but you should be able to force your character through branchy leaves. Snow can still settle on top of it if that's possible but I don't think you should be able to parkour across it willy-nilly. Maybe you could climb it like a ladder and stand on it like a ladder but the primary point is that you should be able to move through it. Also having the AI naturally navigate around this block to chase you down while you unknowingly work your way into a corner of it is just mean.
  2. I think this could be used in a cool way, perhaps you have to keep a fire lit nearby to keep you warm or something. Maybe we just need more stuff to do indoors during the long night though.
  3. Going to necro this thread rather than posting my own. After a week off work, playing VS a lot and using shift to sprint (toggle sprint option on even), my joints are very upset with me. Shift sprint works great when I'm not binging a game but even with taking breaks and doing stretches my hand is very sore from all the pinky-ing I'm doing. I'd like to see the original suggestion of the double-tap run or even an auto-run, like a true togglable sprint. You press "sprint" one time and are always sprinting until you press "sprint" again. Traversing blocky terrain and having your "toggled" sprint cut out because you stopped moving, and having to press it again and again is murder on my poor joints. I would like to see this option with "sneak" too, and then especially when I want to use my mouse cursor, rather than holding Alt the whole time. Press it once to engage, press it again to disable, just like your Caps Lock button works. I've considered other keybinds for sprint but I can't find any that are more comfortable and not already spoken for by other commands... My hand hurts but I must VS. EDIT: corrected typo
  4. Wow, that is amazing that it can update an existing world like that. Thank you, I never would've guessed! One other question I should have asked, will there be some kind of display that a new version is out within the client? I am spoiled by Steam and automatic updates. Do we need to reinstall the client or does the client update itself?
  5. So I've put about 50 hours into a single player world after buying the game. I've been browsing the website and the forums and looking into what we're expecting in the coming updates. I see that updates are relatively frequent too, which is cool. I am wondering what effect updates have on existing worlds. Will my old world be stuck in 1.14.8? I can see how some things could easily be added to an existing world (e.g. new animals since those spawn). Some things would be... harder (e.g. new objects that don't respawn, like new berry bushes or something) and then some things that couldn't possibly be added (e.g. oceans or other world gen stuff) so this made me wonder how updates affect established worlds, if at all. It would be real nice if I could carry all of my hard-hoarded materials into the next update with me. ~~~~~~~~~~~~~~~~ If you're still with me and feel like helping out a noob that doesn't feel like making multiple forum posts at once: I am stuck in the copper age. Prospecting is an absolute nightmare. Coupled with the arrival of winter it has my desire to play waning whereas I put 50 hours into my world in a week before arriving at the prospecting pick. I am inclined to not turn on the Node Search option because it's not default and I'd feel like I'm cheating. I've read every forum post and watched a few videos on the subject to help me with this but I haven't located a single node of... anything. I'd like to find a multiplayer server to play on eventually and I don't want to get used to Node Search just to find that I don't have it later and I'm stuck again how I am now. Is Node Search considered a must-have by the community? Any other tips or tricks anyone would like to share to help me to success? Can I deconstruct and relocate Translocators? I don't even want to strike the ONE I've found so far to find out. Thanks in advance! Any advice is welcome.
  6. Thanks for the reply, that helps a lot. Time to get some reliable light sources.
  7. Just picked this up today and something has me stumped. It would be nice to be able to do things during the night sometimes but drifters spawn within my walls... effectively rendering my walls and closed gate pointless. Does a roof help? I've read on the wiki that drifters spawn "on solid blocks or inside tall grass below light level 8." Does this mean the only way to prevent this is to blanket my whole base with "light level 8?" What constitutes "light level 8?" Am I thinking about this all wrong and is night intended to strictly be run-to-bed time? Thanks
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