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When it comes to laying train tracks, I'm praying that some kind of metal press or equipment will be added to the game sooner rather than later, allowing for easier crafting of metal bars or rails for tracks. I can't imagine forging every single rail by hand for trains stretching across hundreds of blocks; I'd like to see more mechanical automation in the game sooner.
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1. Find a shale biome. 2. Find a shale biome full of hills. I haven't seen a single marble block in 300 hours and now I'm finding a second deposit in 5 minutes, each a few hundred blocks long.
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Sounds cool, although one fat per tool seems like too high a production cost
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Animals shouldn't despawn in valid "rooms" even in total darkness
Amadeo4444 replied to Spyromancy's topic in Suggestions
It really irritated me when I locked a bear and a few wolves in my basement behind bars to feel like a true master of the wild, and they simply disappeared Even though I had light there. -
I had an idea about the rust dimension. I'll say right away that I'm not a lore expert. I'd like it if, as part of the plot, at some point we triggered an event that would change temporal storms, that is, during a temporal storm we would be transported to the rust dimension, whether we wanted to or not. Of course, I understand the opinion that the rust dimension is supposed to be something ephemeral and inaccessible that carries a threat, but I think there's much greater potential in it. So, we move to the rust dimension not when we feel like it, but when the barrier between the two worlds is greatly reduced. We can lose items there irretrievably. We move parts of new types of machines there that will allow us to conduct research on the other side, the electricity or other energy introduced earlier would allow us to transform temporal gears into a fluid that powers new technologies that will allow us to map the rust dimension. Of course, this would require rebuilding the entire concept, I'd love to see something like the other side from Stranger Things. This is a loose concept that would give us the opportunity to explore this terrible and fascinating world. Of course I wouldn't want it to turn into the Minecraft Nether.
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I've noticed that the spikes found in the locust nests also damage stragglers, so I'm wondering if anyone has tried making an effective mobgrinder for time storms? Water causes mobs to impale themselves on the spikes over and over. I'm also considering boiling water from hot springs since it seems to be more effective at dealing damage.
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Too Many Spawns of the New Ranged Hostile Mob
Amadeo4444 replied to Gwendal Steven's topic in Discussion
personally, it wasn't a huge problem for me because I've been in the steel era for a long time, but I can imagine how someone would feel in the early stages of the game, having to slowly kill dozens of shooters taking half of their health with one shot. Personally, I recommend shields for this fight. I agree with the statement that it is an interesting challenge that can encourage the player to turn their house into a real fortress. -
Too Many Spawns of the New Ranged Hostile Mob
Amadeo4444 replied to Gwendal Steven's topic in Discussion
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I have great hopes and fears for the upcoming herbal medicine system. I am incredibly excited by the vision of collecting herbs, drying them, mixing them in various proportions with alcohol, keeping them in described glass vials in some alchemist's laboratory. At the same time, I imagine what a huge task the creators face to properly balance this system, so that it does not simply become a Minecraft potion system giving supernatural effects, and at the same time that weighing these potions is something useful. A healing potion is a rather boring motif, more interesting are the ideas here regarding a sleeping potion or a medicine for some tropical fever. Personally, I like the idea of temporarily soaking arrows in potions the most. For example, we shoot a bear from hiding with a poisoned arrow and then only follow it when it loses its strength. Arrows that put animals to sleep - a solution to the system of catching large animals such as moose. Surely everyone also thought about a potion that somehow affects our temporal stability, allowing us to explore unstable regions of the map. I hope that, as usual, the creators will not disappoint.
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The solution was to replace the wooden floor with a brick one.
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Can someone explain to me why food spoils slower in my old basement than in my new one? Both are small and tightly closed.