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Sparticus247's Achievements
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I've used them as a see-through second floor on my early game huts that lets natural light in through the waddle windows above.
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I'm less inclined to have random boat destroying or player killing monsters rubbing the seas that you have no way to predict. Or prepare for. On land to make a path to a trader safe is usually just laying down paths of some kind, and chopping away at the woods to make travel easy and repeatable. The same effort is replicated with the entire first year it takes to just build a boat, and sacrificing all the flacks and farm production towards that goal. The actual traveling itself also takes away from other activities you can do when compared to traveling on land. On land you may have a risk of running into wolves or bears, but those are great resources for bones, fat and pelts. Raccoons, foxes, and other animals while less threatening are fantastic resources. This doesn't even mention the scavenging opportunities with ruins, and forging activities with berries and finding crops. This is something you don't get on a boat on a long 20 minute journey. That nice trade-off with the boat though is that you get to new regions faster, so it's much easier to find your first soybeans, amaranth, rice, etc for the sunk cost trade-off of losing opportunities for other resources. What boats really excel at is convenient trade routes with coastal traders, but that's really the only true upside to them when compared to just land living. You can get just as much fish from a large lake as you can from an ocean in a normal playthrough. I think it would be nice instead to have some more weather dangers from being wet, hot, and cold which would affect your sea voyages, and have barnacle buildup be a real problem that you can't ignore. It would also be nice to have wind direction effect sailing speeds, and maybe even require a triangular sail if you want to go against the wind. Besides those challenges, I think getting sea salt from the ocean water as salt resource would be a good addition as well to balance out challenges.
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I'm not sure what you mean by "every name is taken". Are you using just generic names? While this game isn't as big as Minecraft, they were still a pretty healthy userbase out there and it's growing.
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Oh yeah that is the way to do it. Just bring sticks and tool heads to keep that inventory space nice. It's nicer if you are playing with oceans and can sail like a Phoenician trader, but the elk is a godsend to make this really viable. Gives you a reason to build little outposts near each trader. Pickled cabbage and salted meat comes in handy keeping those places stocked with food. Leave a barrel of wine for the weary traveler.
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That rotting bread turns into good compost.
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What I like to do is do a trade run week. Take a stack of flour of each type of bread they buy, and bring an oven with you. Bake it on site at each trader so it's nice and fresh. Want to get really fancy, make a little shack with cellar with raw materials of things they like to buy. Restock during each trade run week.
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What is your favorite material to make lanterns out of?
Sparticus247 replied to SnapJelly's topic in Discussion
Honestly I'm just happy we have so many options. The ore RNG near your base can really affect what you do in the game material wise. Brass torch holders are a good example. I would love to craft these more often, but if I have to travel 5,000 blocks to get a usable reading for sphalerite then I'm just not using them at all, and waiting on lanterns. Other times I get a crazy! Good reading, and I get those early. -
Every time a Temporal Storm occurs I get high and stare at Dave.
Sparticus247 replied to deadbearmeat's topic in Discussion
If I try that I usually get shanked.- 6 replies
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I would encourage you to read through this whole thread, there is a lot of good information in here on what happened. Right now you seem to be doing exactly what @Teh Pizza Lady was referring to above, especially with your chosen use of language. If you could please list down your concerns in a bulleted list format so that these can be addressed individually, if you would like to add to hopefully a productive conversation.
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What is your favorite material to make lanterns out of?
Sparticus247 replied to SnapJelly's topic in Discussion
As of the current version I use molybdochalkos, however you pronounce/spell it. My current world had plenty of lead near spawn, and I like the look of it when hanging off my structures, or up on posts. Once I find an area rich in copper. I switch over to straight copper lanterns for when I'm doing caving, and I want to keep an area lit long-term for return trips. -
I'm glad @tiggerbiggo got his refund ask and that it went a good way helping alleviate some animosity. There was actually another gentleman on Reddit that was showing screenshots of them doing the same thing Even after he had already been playing for years with over a thousand hours invested in the game. It was a good PSA for those that felt the studio didn't care, but I'd rather not post his details here because people were flaming him pretty hard about it, but you can probably find it if you search Reddit recently in the last 2 days. Tyron comment in the official response being the below was leaving quite a bit of subtext between the lines. Boy to be a fly on the wall for that meeting. I imagine it was reminding everyone that they weren't random subreddit moderators, they are part of an actual company that provides a product and people are giving them money. c) I will allocate significant funding for the training of better PR/crisis communication with the dev Team and de-escalation training and clearer procedures for the moderation team.
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Did the drop table for panning change recently?
Sparticus247 replied to Michael Gates's topic in Questions
I got 4 yesterday. When it rains it pours! What I really want when panning are gold nuggets and I never seem to get them.