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About DetectiveGrim
- Birthday 10/10/1990
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So this might seem silly but i would love a mod that adds beskar armor to the game just the armor and maybe the Mandalorian's forge (blasters optional) because shits awesome and im a massive nerd lol it could be much stronger then steel but would take alot longer and alot more to create~
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crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
yeah i will wait on the mod to be updated i dont have the brain power to try to fix it thanks for the info i will let the mod maker know -
crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
yeah first thing i did after updating the game to current verson is back up the save file i always back up my saves so i still got it tucked out the way~ -
crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
yeah it sucks massivly and the mod maker never gives any details on Change logs or anything... it sucks but..what can ya do.. thats a 2 year save game down the toilet because there was too much stuff to tweek so i might as well start a fresh -
crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
I just confirmed...it was the Medieval Fasion mod fuck...time to clear out a bunch of stuff in my house because it will be pink blocks -
crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
its also super strange as i have not had issues with this mod in the past...i may have to go though one by one and see if a mod is conflicting with it -
crash anytime i look at Rye Bread recipie..
DetectiveGrim replied to DetectiveGrim's topic in Discussion
https://www.nexusmods.com/vintagestory/mods/5?tab=files not that i know of this is the mod in question ... if it is thats super upsetting as i use ALOT of its stuff in my builds -
So im trying to work out what mod is causing this issue... but anytime i look up the Rye bread recipie my game crashes im praying its not the Medieval fashion mod but..yee this is the error i get Game Version: v1.21.6 (Stable) 28/12/2025 12:07:31 AM: Critical error occurred Loaded Mods: walkingstick@1.0.13, airboat@0.0.3, alcoholsoup@1.0.1, aleshrooms@1.0.1, ancientarmory@1.2.3, apotheosisthings@1.4.0, astriaporta@0.0.7, betterforest@0.1.1, BetterGrass@0.0.3, scrapblocks@1.2.6, cellardoor@1.4.0, cheapersewingkit@1.1.0, combatrework@0.1.4, containersbundle@1.2.0, craftingjonas@1.0.6, craftablecompanion@1.4.1, craftablejparts@1.0.0, expandedmolds@1.2.0, extendedcrafts@1.1.7, gildedsteel@1.1.2, hangingoillamps@1.0.3, hotspringheal@1.0.2, honeypressmittim@1.0.2, horsetailtea@1.1.0, japanesearchitecture@0.9.4, jonasboat@1.0.3, lanternsarelighters@1.0.0, lithocraft@0.7.0, longtermfood@0.5.5, manualquenching@1.0.10, medieval@5.1.28, moremeadoptions@2.0.1, mosinscoarmory@0.2.0, mosinsarmorysheathpatch@0.2.0, overhaullib@1.16.9, pipeleaf@2.4.1, rpweapons@1.0.3, irongears@1.1.1, seawaterevaporation@1.0.0, sand@0.0.3, fseasonedfirewood@1.2.5, seedharvest@1.0.0, Sergsmetaltongs@2.2.1, shnurse@3.2.2, simplemastersword@1.1.2, snowcaps@0.0.0, stepfixelk@0.0.1, swordzpatch@0.1.0, tankardsandgoblets@1.3.4, temporalstabilitea@2.1.0, temporalstormgear@1.0.1, temporalweapons@1.1.1, temporalgearrestoration@1.0.0, toolbelt@0.2.0, vpemmican@1.1.0, game@1.21.6, vsimgui@1.1.16, wwaymarkers@1.0.0, abcsredux@2.0.5, abyssaldepths@1.0.10, alchemy@1.7.23, ancienttools@1.6.0, apegrapes@1.3.1, apelanterns@1.3.5, attributerenderinglibrary@2.4.1, barreldough@2.0.1, bedspawnv2@1.6.4, betterjonasdevicesfixed@2.1.4, betterruins@0.5.5, bettertraders@0.1.0, billposting@1.1.0, bloodtrail@1.1.8, bradycrudebuilding@1.4.5, bullseyecontinued@3.4.5, carryon@1.12.1, chimneyflues@1.1.1, coinage@1.19.0, combatoverhaul@0.11.7, configlib@1.10.12, correctedbowanimation@1.0.1, deepstorage@0.0.7, doorvariants@1.0.0, electricalprogressivecore@2.6.3, exfuel@0.0.1, extendedcreation@1.1.7, fantasycreaturesupdate@0.7.9, farseer@1.3.3, foodshelves@2.3.3, furniturelibrary@1.0.18, genelib@2.1.6, hodblocks@1.0.9, huntersquiver@1.0.0, huntingknife@1.0.8, insanitylib@1.1.0, jaunt@2.1.2, kevinsfurniture@1.7.5, libatex@0.6.0, liquidcontainers@1.3.1, maltiezcrossbows@1.6.8, maltiezfirearms@1.5.4, medievalexpansionpatch@1.3.4, medievalweapon@1.2.0, meteoricsteel@1.0.6, mountcamerafix@0.1.0, noticeboard@1.2.2, spearexpantion@0.3.8, petai@4.0.3, pleasantriftward@1.0.1, purposefulstorage@1.5.1, rebuildablebloomery@1.0.6, riftworks@1.1.16, rustboundmagic@3.1.12, rustyshellfork@0.1.1, spawnersapi@1.1.4, sprinklersmod@1.0.2, stirlingmotor@2.0.0, stonebakeoven@1.2.0, swordz@1.2.14, tarmor@2.1.3, temporalgearsmithing@1.0.2, terraprety@7.9.0, th3dungeon@0.4.5, titaniumtools@2.0.3, trashmod@1.0.8, tstools@2.4.3, vanillaarmory@1.9.1, coffee@1.0.4, viescraftmachines@2.4.3, creative@1.21.6, vsroofing@1.0.16, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, aminerscraft@1.2.4, armory@1.7.3, battletowers@1.0.7, bauxitealuminum@1.1.2, benzpatentmotorwagen@1.0.2, cavebeacons@1.0.9, combat-overhaul-reanimated@1.0.0, draconis@1.1.4, electricalprogressivebasics@2.6.1, elkjaunt@1.3.0, equus@1.2.0, em@3.4.1, mannyextrafirearms@0.6.5, extremefirestartersreforged@1.1.2, foxtaming@1.7.2, fueledwearablelights@1.1.0, glassmaking@1.5.2, glockmaker@1.0.1, morearrows@1.1.2, obsidiancraft@1.5.3, quiversandsheaths@0.6.6, revolverarquebus@0.1.1, snowshoes@2.1.3, temporaltechnology@1.2.2, th3dungeontopentrance@0.4.2, wolftaming@4.1.4, zombpspatch@1.5.0, bottomsup@1.2.0, electricalprogressiveindustry@0.5.1, electricalprogressiveqol@2.6.5, electricalprogressiveequipment@2.5.0 Involved Harmony IDs: electricalprogressive.handbook.patches, glassmaking System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block medieval:claybucket-cuerda* but there are no such items/blocks! at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 114 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2107 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 313 at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey(KeyCombination key) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 184 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1841 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 249 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
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I tried giving it a read but..my ADHD brain was like ".............BORED NOW :D" 5 minuets in
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Because i cant make mods for shit thus me asking if there was one lol
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-profound sadness-
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DetectiveGrim started following Excalibur mod???
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So silly to ask but has anyone ever made a Excalibur mod? i like the idea of roaming the world and finding a sword in the stone that i need to find relics to be able to draw the sword from the stone
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anychance for a Layout or a Layer by layer guide? so i could recreate it in my single player? XD i love the style