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DetectiveGrim

Vintarian
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Everything posted by DetectiveGrim

  1. So this might seem silly but i would love a mod that adds beskar armor to the game just the armor and maybe the Mandalorian's forge (blasters optional) because shits awesome and im a massive nerd lol it could be much stronger then steel but would take alot longer and alot more to create~
  2. yeah i will wait on the mod to be updated i dont have the brain power to try to fix it thanks for the info i will let the mod maker know
  3. yeah first thing i did after updating the game to current verson is back up the save file i always back up my saves so i still got it tucked out the way~
  4. yeah it sucks massivly and the mod maker never gives any details on Change logs or anything... it sucks but..what can ya do.. thats a 2 year save game down the toilet because there was too much stuff to tweek so i might as well start a fresh
  5. I just confirmed...it was the Medieval Fasion mod fuck...time to clear out a bunch of stuff in my house because it will be pink blocks
  6. its also super strange as i have not had issues with this mod in the past...i may have to go though one by one and see if a mod is conflicting with it
  7. https://www.nexusmods.com/vintagestory/mods/5?tab=files not that i know of this is the mod in question ... if it is thats super upsetting as i use ALOT of its stuff in my builds
  8. So im trying to work out what mod is causing this issue... but anytime i look up the Rye bread recipie my game crashes im praying its not the Medieval fashion mod but..yee this is the error i get Game Version: v1.21.6 (Stable) 28/12/2025 12:07:31 AM: Critical error occurred Loaded Mods: walkingstick@1.0.13, airboat@0.0.3, alcoholsoup@1.0.1, aleshrooms@1.0.1, ancientarmory@1.2.3, apotheosisthings@1.4.0, astriaporta@0.0.7, betterforest@0.1.1, BetterGrass@0.0.3, scrapblocks@1.2.6, cellardoor@1.4.0, cheapersewingkit@1.1.0, combatrework@0.1.4, containersbundle@1.2.0, craftingjonas@1.0.6, craftablecompanion@1.4.1, craftablejparts@1.0.0, expandedmolds@1.2.0, extendedcrafts@1.1.7, gildedsteel@1.1.2, hangingoillamps@1.0.3, hotspringheal@1.0.2, honeypressmittim@1.0.2, horsetailtea@1.1.0, japanesearchitecture@0.9.4, jonasboat@1.0.3, lanternsarelighters@1.0.0, lithocraft@0.7.0, longtermfood@0.5.5, manualquenching@1.0.10, medieval@5.1.28, moremeadoptions@2.0.1, mosinscoarmory@0.2.0, mosinsarmorysheathpatch@0.2.0, overhaullib@1.16.9, pipeleaf@2.4.1, rpweapons@1.0.3, irongears@1.1.1, seawaterevaporation@1.0.0, sand@0.0.3, fseasonedfirewood@1.2.5, seedharvest@1.0.0, Sergsmetaltongs@2.2.1, shnurse@3.2.2, simplemastersword@1.1.2, snowcaps@0.0.0, stepfixelk@0.0.1, swordzpatch@0.1.0, tankardsandgoblets@1.3.4, temporalstabilitea@2.1.0, temporalstormgear@1.0.1, temporalweapons@1.1.1, temporalgearrestoration@1.0.0, toolbelt@0.2.0, vpemmican@1.1.0, game@1.21.6, vsimgui@1.1.16, wwaymarkers@1.0.0, abcsredux@2.0.5, abyssaldepths@1.0.10, alchemy@1.7.23, ancienttools@1.6.0, apegrapes@1.3.1, apelanterns@1.3.5, attributerenderinglibrary@2.4.1, barreldough@2.0.1, bedspawnv2@1.6.4, betterjonasdevicesfixed@2.1.4, betterruins@0.5.5, bettertraders@0.1.0, billposting@1.1.0, bloodtrail@1.1.8, bradycrudebuilding@1.4.5, bullseyecontinued@3.4.5, carryon@1.12.1, chimneyflues@1.1.1, coinage@1.19.0, combatoverhaul@0.11.7, configlib@1.10.12, correctedbowanimation@1.0.1, deepstorage@0.0.7, doorvariants@1.0.0, electricalprogressivecore@2.6.3, exfuel@0.0.1, extendedcreation@1.1.7, fantasycreaturesupdate@0.7.9, farseer@1.3.3, foodshelves@2.3.3, furniturelibrary@1.0.18, genelib@2.1.6, hodblocks@1.0.9, huntersquiver@1.0.0, huntingknife@1.0.8, insanitylib@1.1.0, jaunt@2.1.2, kevinsfurniture@1.7.5, libatex@0.6.0, liquidcontainers@1.3.1, maltiezcrossbows@1.6.8, maltiezfirearms@1.5.4, medievalexpansionpatch@1.3.4, medievalweapon@1.2.0, meteoricsteel@1.0.6, mountcamerafix@0.1.0, noticeboard@1.2.2, spearexpantion@0.3.8, petai@4.0.3, pleasantriftward@1.0.1, purposefulstorage@1.5.1, rebuildablebloomery@1.0.6, riftworks@1.1.16, rustboundmagic@3.1.12, rustyshellfork@0.1.1, spawnersapi@1.1.4, sprinklersmod@1.0.2, stirlingmotor@2.0.0, stonebakeoven@1.2.0, swordz@1.2.14, tarmor@2.1.3, temporalgearsmithing@1.0.2, terraprety@7.9.0, th3dungeon@0.4.5, titaniumtools@2.0.3, trashmod@1.0.8, tstools@2.4.3, vanillaarmory@1.9.1, coffee@1.0.4, viescraftmachines@2.4.3, creative@1.21.6, vsroofing@1.0.16, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, aminerscraft@1.2.4, armory@1.7.3, battletowers@1.0.7, bauxitealuminum@1.1.2, benzpatentmotorwagen@1.0.2, cavebeacons@1.0.9, combat-overhaul-reanimated@1.0.0, draconis@1.1.4, electricalprogressivebasics@2.6.1, elkjaunt@1.3.0, equus@1.2.0, em@3.4.1, mannyextrafirearms@0.6.5, extremefirestartersreforged@1.1.2, foxtaming@1.7.2, fueledwearablelights@1.1.0, glassmaking@1.5.2, glockmaker@1.0.1, morearrows@1.1.2, obsidiancraft@1.5.3, quiversandsheaths@0.6.6, revolverarquebus@0.1.1, snowshoes@2.1.3, temporaltechnology@1.2.2, th3dungeontopentrance@0.4.2, wolftaming@4.1.4, zombpspatch@1.5.0, bottomsup@1.2.0, electricalprogressiveindustry@0.5.1, electricalprogressiveqol@2.6.5, electricalprogressiveequipment@2.5.0 Involved Harmony IDs: electricalprogressive.handbook.patches, glassmaking System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block medieval:claybucket-cuerda* but there are no such items/blocks! at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 114 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2107 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 313 at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey(KeyCombination key) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 184 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1841 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 249 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
  9. I tried giving it a read but..my ADHD brain was like ".............BORED NOW :D" 5 minuets in
  10. Because i cant make mods for shit thus me asking if there was one lol
  11. -profound sadness-
  12. So silly to ask but has anyone ever made a Excalibur mod? i like the idea of roaming the world and finding a sword in the stone that i need to find relics to be able to draw the sword from the stone
  13. anychance for a Layout or a Layer by layer guide? so i could recreate it in my single player? XD i love the style
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