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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. well gamers will be gamers. Give them a feature that is intentionally designed to not be obtained by anyone other than people who never work and are willing to put their health at risk and all gamers will expect it to be not a grind. Regardless, the only game I can think of that takes things from stone age to modern age is RTS game called Empire Earth. I do not think its an obtainable goal at the level of detail that VS has but if I was creating a game I would make that my general trajectory even though I would likely never finish it in my lifetime.
  2. I would think talking about the subject itself instead of me would be best.
  3. I am not seeing it. I am not seeing a player base who has trouble with Homo Sapiens but at the same time wants to turn off traders and/or ruins, I think this thought process is actually beyond just being academic. WIth that said, I would be shocked that the world generation code does not have a way to differentiate traders from ruins and as such not generate one or the other given a new setting that could be created. So yes, I think that would be easy, no I am not going to fire up Visual Studio and learn how to mod specifically for Vintage Story to do something I can not imagine anyone would want. With that said, someone has already created such a mod that removes traders but not ruins. https://mods.vintagestory.at/show/mod/14177
  4. Lets get super concrete because Temporal Stability and Temporal Storms are considered by you to be Lore. As such the statement that aspects tied to Lore are hard to remove would not be exclusively true, it would depend on which SPECIFIC features you are referring to. So my question is this, who is advocating/requesting that traders or ruins be removed from the world? We can talk about how that would be easy or not that would be to remove all we want but who is requesting to not have traders or ruins while at the same time finding Homo Sapien mode unacceptable? Because this feels like an academic exercise that nobody would ever request anyway. I do not know why the developers decided to tightly couple these Lore features so that one setting could be toggled, that feels like an oversight to me. That said, the real question is, who is advocating to have those things removed while at the same time finding Homo Sapien unacceptable?
  5. if I had my dream game it would basically be Vintage Story that allows you to over many hours (like 1000+ hours) to all the way to modern times, all thru engineering etc.
  6. as you have argued many times that the storm is lore, if I can go into settings and turn off storms then that is doing exactly what you are saying is hard to do? Same is true for Temporal Stablity
  7. I agree 1000% million billion % so to be frank I am not entirely sure what we are talking about here. Why are we even talking about 'x is hard to remove because they are its to the lore?' I think I am confused. There already exists ways to do that in the settings anyway
  8. I could, and your right it would not be complicated. But for me personally I am 100% fine with Explorer mode and adjust a few settings, go. I am not in the mood to download Visual Studio at the moment but yeah it would not be really hard to....wait..what EXACTLY are we talking about here? I mean specifically...turning off storms? catch me up I am lost a bit an that is my fault. Why would I create a mod for removing storms when its literally just a setting in the settings? I think I misunderstand something
  9. oh VS does have plenty of mechanistic game play. I am just saying if I had my way there would be even more. There is no limit in that area actually despite what some people might think. Regarding decay, the reason it exits in Wurm is because a server there could be online for 10 years and never wiped and the world is not that big. So the mechanism is there so that items will decay if the Deed is not updated.
  10. its easy to create a game mode with some of the lore removed without removing all of it, I am very confident that this is not an issue and if people are not playing the lore then continuity of whatever is really not an issue
  11. and for me, I personally would be more engaged in ideas of how to make the storms better if A. they did not happen at my base and B. it would be possible to get whatever high end loot is there but by other means. So for example, I have no problem selling tons of food and waiting for a trader to restock for more Temproral Gears instead of going into the storm. As an example.
  12. If I had my way. Project Glint would be regulated to things you are describing and VS would dial up crafting/building mechanics up to 11. So that would mean more detailed smithing, steam power, decay of buildings themselves on multiplayer just to name a few items.
  13. I think building games should boil down to one question. Are we a tower defense game or not. If not, then make deeds that prevent monsters spawning on your property and create areas in which players go to the monster instead of the monster coming to them. I very much prefer that style of architecture personally. I am willing to bet the number of people who engage in the storms regularly is really small. I also think the number of players who are looking for a fix to storms so that they would be compelled to engage is actually smaller than these conversations assume. Speaking personally, I played 7 days to die for well over 1000 hours but I am done, I am not interested anymore. Anyone who desires tower defense mechanics in a block game really should try 7 days to die. I say that not to be dismissive about change suggestions here and I am not suggesting one should forget this game and play 7DTD I am just saying if that is something of intrest and you have not given it a shot, you gotta. Regarding Lore, the game can still have storms. Just not have the storms spawn globally. Maybe storms only exist in areas that are unstable. That would not affect the Lore dialogue at all to make that simple change. Just do not have it happen on property, simple. Its not a big deal to me as long as I can turn it off, but if I was the designer of this game I would have Deeds. I would do it almost EXACTLY the same way Wurm does.
  14. I am nearly positive it would not be hard HOWEVER, lets play with the idea that it is for a moment. People who state that they do not care for the lore do want traders, do want translocators, do want ruins and do want lore related loot. Given that things like the RA is a 'I go to you' features I can not imagine anyone having a problem with those missions remaining in the game. We are fine with just playing the game by turning off storms but I think everyone (this is not directed to you personally) would be well suited by not suggesting turning off ALL lore features as a solution for someone who states they do not care for lore, I think that is not being fair, realistic or frankly honest. In fact it come off a bit rude and intentionally dismissive (that is not directed to you specifically just generally).
  15. Explorer mode is the way to go and or go into the settings and change what you want and try it out. Change creature hostility to passive.
  16. I think its safer to say most players either turn off storms completely, sleep thru them or wait them out. I personally do not think those players are really intrested in the mechanics improving as much as not interested in it at all. There are plenty of tower defense focused games on the market.
  17. Have you played 7 days to die? I have about 1300 hours in that game but I played a long time, the general direction being advocated here is going into that direction. Again, not in specifics but in general objectives
  18. please do not do this, I am sorry I added that last sentence my apologies. I even edited and removed the last sentence
  19. exactly. we turn them off, we are just letting everyone know we do not like the mechanics. We are just expressing to the world that we do not even like the IDEA of the mechanics so for us its not a question of 'fixing'. we just turn it off and that is that. Everyone needs to stop it with the Homo Sapiens suggestion. We like the ruins, we like the translocators, we even like killing monster (just not in our base) so I have no idea why people think the Homo Sapiens mode is a good fix for not wanting storms. We just turn it off so we can still have ruins and translocators and traders.
  20. A lot of conversations about features related to action. I would like to start a thread that I do not see related to Project Glint which appears to me to be more focused on such topics. I likely will not engage much in the conversation but I wanted people to be aware of it.
  21. what are we really talking about here. Options A. do nothing and stare at a wall for several mins B. Fight them a lot of arguments could be made about option B such as 'should this game become another 7 days to die' or 'this is really not a combat sim' to 'well you can turn it off' but I want to know who is defending option A.
  22. the things I care the least about in this game -monsters roaming around my base because my lighting is not perfect. -Temp stablity telling me I can not build somewhere -Temporal storms. -the story 'missions' When I say 'I do not like' I do NOT mean I want them fixed, I mean I want them gone if I cant disable it in the settings. To be fair, I do not mind going to a place (like a cave) to do some combat where I have to gear up for it bit but I find them existing in my base to be like gnats or sugar ants I have to deal with from time to time. So they can change the storms all they want, I am still leaving it off. Even if I have to get something from the storms, I will just creative those items in my game play. There is always 7 days to die if I want tower defense play
  23. Most likely they will reduce the current durability of items, coupled with perhaps making even basic metal tools/weapons more involved. I only one of one game that has tempering to any level that is more than just a few clicks and that is Wurm. If I was a betting man I would bet the devs of this game are familiar with that games mechanics and find it compelling. If I am correct in that, looking at the Wurm Online/Unlimited tempering system would not be a waste of time when considering this subject.
  24. I doubt it. My prediction is that they will use the Wurm online model for tempering which is higher quality = more durable and more hit points, however, the process of tempering itself could introduce new tools.
  25. because I am sharing my view with other people but I am not interested in debating it. I do not think that as complicated, you know if you are in a car and someone says 'I like that restaurant', maybe they are not interested in having a debate over that but they are just letting people know nothing more. If everyone had to face a debate over any assertion they make people would never talk at all it would be exhausting having to explain in detail and debate over why you like a store (for example) simple now please accept that and just move on, please be kind enough to do so.
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