CastIronFabric
Vintarian-
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Everything posted by CastIronFabric
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your missing the point. There are many reasons to not do this and many of those reasons have been listed by me and other. this ONE specific reason I am illuminating is this: how do they decide WHICH mods to be on the 'official server' and what company resources should be used to curate that process? Moreover, the same reasons one would give as to why the purchase of the game should not include some curated mods would be by and large the same reason why one would not want to do it on an 'official game server' which was illustrated in hopes of jogging creative thinking
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Mod suggestion, Primitive Villages
CastIronFabric replied to Samoja's topic in [Legacy] Mods & Mod Development
I think you are describing this mod in its near entirety https://mods.vintagestory.at/vsvillage -
lets put it this way. Why not just have all the mods created for the game already installed in the game at purchase of the game. Does that sound like a good idea? no? perhaps for the same reason they do not want to have a modded 'official server' nevermind the question of WHICH mods should be installed and WHICH mods should not. Should they install Expanded Foods (which by the way still does not work for the new version of this game) AND Art of Cooking?
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There are multiple reasons why companies do not have an official server with mods of which they have no control over but the easiest reason to understand is that people will confuse the mod features with core game features no matter how many words in the description of the features the mod makers puts. Also, if the mods are not up to date on the official server that will cause even more confusion. This also means each update has to be tested a lot because the changes being made to the mods are from people not offically on the team and if for any reason they do not work, the VS team WILL be blamed for it.
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what? paying for mods? after what is not a freebie?
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that is basically in Xskills to some degree. Anyway, I am not having any of it. If I see a cool spot, I am building there so I just turn that feature off.
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sorry but this feels all over the map and I am still not crystal clear. regardless, I like I expressed earlier I really really do not like the stability mechanics and never play with it on and I never will other than on someone elses server.
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that does not clear it up for me. I do not think the overall genre even has stability mechanics so I am unclear Nor am I clear on how people can build anywhere they like in VS with stability on. I should tap out sooner rather than later.
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I was confused by the statement 'changeup in stability'. I assume the option has more or less been there for a long time so I am not sure what 'changeup' is being refered to here. Regardless and moving on, even though I turn off stability and hostiles I still make amour and weapons before going deep cave diving. I do like the idea of preparing for an adventure but I am not a fan of combat itself anymore. Also, a dev can make 'prepare for an adventure'' in many different ways other than armor and weapons. My default example would be Stationeers. Also, building games that basically require combat to progress I am reminded of why I do not play The Forest. I forget exactly what it was but there is something that you need that you can only get from killing dead bodies. Thus even though you can turn off hostiles you cant really move forward. I think anyway, its been a long time.
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It feels like nearly all the mod makers for this game have played Wurm online and I love it. Countless times I have found myself saying 'Wurm does it that way'. In fact just last night I could not sleep because I kept thinking about Wurm cooking and VS cooking mechanics kept getting in the way of my memories. so yeah..Wurm like breeding mechanics`.
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I do not know what @Diff or @Thorfinn are talking about. -The main reason I do not play with Temporal Stability on is that I want build where ever I want. I have no idea what you guys are talking about regarding a 'change' or that in VS you can build whereever you want with Temporal Stability on or cant or can or what? 'Changeup'? what 'changeup'?
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I am totally and completely confused as to what you are saying or what your position is and that is likely my fault not yours.
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I cant resist. name 20 'building games' that do not have violence between the years 1980-2013. It should go without saying it would be in your best intrest to make that list compelling rather than listing games nobody has ever heard or or games in which maybe 10% of the game is 'building'
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I personally find the concept of having a build site restricted because of 'temporary stability', having to stop building because of a storm to go to a hide hole, staring at a wall for 10 mins in early game, hitting drifters in late game for no other reason that that they are in the way..all to be completely absurd game mechanics and I will never understand why anyone would enjoy that (nor do I care to hear why one would enjoy that). I have played combat in building crafting games for more than a decade now, I am done, baked, finished, ready for new ideas, new concepts. Although I am immutable on all this and its not up really for any kind of debate, I do feel release for now saying it out loud. But to be clear, I do not want to engage in qualifying statements as to why one finds that enjoyable. I am just getting something off my chest.
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I have been watching this closely. Although I do have monsters that sometimes spawn in my area because lighting is not perfect I am pretty sure my Armour Stands are moving on relog sometimes without anyone moving them. That said, the internets do not confirm this.
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I see only one mod for a church bell. just sayin, that would obviously be awesome. Large bells, medium bells, maybe magic bells that repel drifters.
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are you being serious right now? Because I know factually that its NOT 100% therefore I have to bring numbers to proove its a different number and the exact number it is in order to proove that its not 100%? its really not that hard to just simply let it go and agree that its not 100%. When I distinctly recall seeing bowtorn spears and trying to pick them up and then being told they are 100% accurate I feel it not unreasonable to point this out.
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If bowtorns would 100% accurate I would have never seen their spears and wonder why I could not pick them up. 1. I am calling BS on that claim 2. I am not even sure how one could reliably prove that claim 3. I am see bowtorn spears...so.... 'yeah I that is because you moved!' 'ok, well, then that would not be 100% accurate now would it'?
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I am sure some people play for stories but I do not. More over -the best selling games of all time are mostly non-story based games. -games have existed for thousands of years before the computer and all of them are not story based, chess, football, golf. Its not like the concept of gaming started when D&D hit the world and never existed before it. -I would venture to say that the vast majority of VS players have no idea what the 'story' of VS is. -'play' and 'gaming' are actually always the same thing. Gaming is a FORM of play. So for example when you are kid 'playing' cops and robbers one might say 'hey lets give this a break and play a game instead'. They understand its different. Play is free form, games are working within a ruleset. I encourage you to watch this video. Its a standard 'how to feel good about life' lecture that is famous for Tedx which I am not a fan of but most of it gives a foundation of what I am talking about https://www.youtube.com/watch?v=nFapT0I8ujs
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stories you say. The foundation of gaming for you is the story? stories is the main reason you play games do I have that correct? Ok well consider this, games have existed for thousands of years and stories have always been possible and yet for the vast majority of human history games have not been story based. why do you think that is? I am not sure if this is the lecture I watched and I personally am not a fan of Tedx talks. I think Tedx is not as serious as Ted talks. With all that said, what I have rewatched on this video is not 100% what I said but its a good start to understand what I am talking about. https://www.youtube.com/watch?v=nFapT0I8ujs
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I am a fan of the double insulation affect. I am not a fan of making mechanics that favor underground cellars, despite the fact that I almost exclusively use underground cellars. Why? The same reason I am not a fan of lighting strikes affecting grass tiles, it seriously impedes my design choices. Yes..I play this game for the sims and doll house affects, thank you.
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The argument I have heard about games both now and in ancient times is to test ones abilities against a somewhat unpredictable circumstance, basically a 'practice' for real life. In ancient context that is fairly easy to understand. war games that test soldiers abilities that they will need in battle, ok got it. However how does that translate into the Sims? perhaps testing ones design abilities should one ever want to remodel their house at some point, I dont know. I could get into that deeply but I aint gonna