CastIronFabric
Vintarian-
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Everything posted by CastIronFabric
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
I do think rendering fat should be possible with a bowl, currently the only thing that works is a bucket and the hand book does not mention either. Having said that, if one is going to go hunting I personally would suggest doing that with copper spears both in this version and in earlier versions. In fact, I suggest people get to copper age immediately after cooking supplies and storage vessels. That is my personal take anyway. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
I would not call it a huge change either, it was a comparative statement. you disagree with the comparative? That said, yes the handbook is unclear, bowls do not work either. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
oh perfect! thanks, I tried to read the bronze ignot in the handbook and it just crashed. Also I was unaware that charcol was more, I thought that was a bug. I have been forging with brown coal which most of the time cools down before I finish. This is very good info Thanks again for the correction and clarification. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
oops. click the cooking pot with a crockpot while keeping the cooking pot in the fire. It instantly moves to food to the crockpot and the crockpot itself does not have a temperature, I am not sure if the food inside is still super hot or not but it cools down rather quickly anyway. I think making rendered fat is a bigger deal. If you want fat, you can not use the fat from the animals directly, you have to cook it first, let it cool down for about 5 in game hours, then put it in a bucket and dump it on the ground. -
they added a new water type that is flowing water and it can not be created by players without creative, so its in place only. This means, one can not build a waterwheel anywhere they want. I am not a fan of that. I would like to be able to create a rive, add flowing water and put a waterwheel where ever I want.
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1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
I am not 100% sure though because if you click on the bronze ingot in the handbook it crashes the game. Also, how about rendering fat? I think rendering fat is a much larger change than hot meals -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
Keep in mind, I think Bronze can not be forged without a bellows and that requires either killing a bear or 6 leather and 3 nails and strips. The only people that will not impact is people on multiplayer servers who are not smilthing. While eating hot food (which by the way is not all the time only about 1/3 of the time, is literally about a 2 click difference BY THE WAY. once you cook a meal, if you take a rock and click it without removing the pot you never have to use tongs -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
personally I disagree. I am a bit surprised at how so much attention are being paid to small changes and not much attention paid to the very large changes to smithing and windmills. Those two things will have a much larger impact on game play -
New Spear changes and implications for the future
CastIronFabric replied to Simeon Käser's topic in Discussion
I think everyone is far too focused on spears and not noticing the changes in smithing and windmills which is a much bigger deal. -
that is basically exactly what I want. Its basically one of my dream games to go from Stone age to the Space age. I say that however I feel having plenty of detail of each 'age' is more important than taking it all the way to Space age. I think the next 'age' would be Steam and that is planned. Interestingly, according to AI (last time I checked) the most important era in technology was 1870 to 1970. How about that for a video game?
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exactly! If people are raging over the small chance that they might have to hit a boar 4 times instead of 3 (although my play experience has been 3 just like before) imagine how they are going to rage over having to have two forges and TWO brown coal/charcoal! oh my god.
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1. When I delete a world, the map file should also be deleted. I had a file folder that was 6 gb 2. Have mod list selection per game file. When you join a server it creates a dedicated folder with the mods for that server. One could do that with single player world but it would be even better if there was just a XML/Json file specifying which mods to load per game file.
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Once you start playing this update you will find the spears is not actually as big of a change to game play as you think it is, smithing is. I predict a lot of belly aching such as 'I cant finish my copper smithing before it goes cold and I cant put it back in the forge because I already have a ingot there' yup...love it personally. Regarding the story, I believe (for reasons I really do not want to get into) that moving forward that there will be a lot more updates like this latest one and a lot less updates that are story focused.
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So the reason you select one video game over the other is primary its backdrop world/lore and less because of the mechanics? you can ignore that question, I just wanted to put it out there, I will try to refrain from turning it into a debate by accident. Regarding the action pack part of starting a game in VS. In a 200 hour run on one save I would estimate that makes up about 5% of total game play, maybe 10%
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serious question and I do not mean to ask this to be sarcastic. What is the difference for you between playing this game and what you have just described about and lets say playing DayZ or even Arma 3 or something similar? What is the 'differentiator' so to speak that draws you here instead of there? I am actually curious, I ask this not to cause and argument
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I assume you understand I think hunts bleeding out and perhaps even leaving a trail is a good thing. I am just pointing out that a deer do not have a den or a nest or anything similar. So for example when you notice you are nearly completely out of gas you do not run to 'your gas station' (yes I know that does not explicitly mean ownership) you run instead to THE nearest gas station.
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lolz.... I mean come on...drifters and bortorns after cooper in your base area is 'uncompromising wilderness survival' experience? what? now that is funny. I refuse to believe anyone thinks the game as it is in that respect is actually edgy or important game experience , you have got to be joking me. 'Oh you come here to craft and build an empire?' 'No I come here to smash drifters around my base becasue that is the core edgy experience of vintage story' lolz this aint 7 days to die. In fact, this game has far more in common with Wurm than it does 7 days to die
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sorry I have absolutely no idea what you are saying here or what it has to do with my observation to be fair.
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right, Deer do not have a den/nest so I am unclear where a deer would run to in that persons example 'to its hiding spot'. The hiding spot would be the nearest place to hide at the point of where they are standing. I think maybe if a person who has done some real hunting that would be best indicator rather than my observations of real wildlife given where I live and I see it every day.
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I am not a hunter in real life, I know hunters and I live among a lot of wildlife animals in a forest so I might have 'some' insight into this but not as much as a hunter would. If a deer is hit, it is true they would bleed, leave a trail etc. I do not think however they make a beeline to their 'hiding spot'. Deer specifically do not even have a home/nest/hole at all, they wonder and lay in the bushes. As such I think the way it is, makes more sense then the way you are describing it could be. HAVING SAID THAT, I think its also fair to put fun game play ahead of realism
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how you hunt now is different (at least with spears) its really hard to describe or infer without playing it. The hitbox icon takes much longer to come to center, if you are crouched and put your target right on the animal (not above it for arc) then you will likely hit and do that no more than 3 times and you got a pig. BUT it feels like running after the first strike is unwise, instead you have to follow and sneak. At least that is how I did it. point being, its different now. I enjoy hunting in vintage story even before this change. I do not know how 'realistic' is it I just know I find it engaging and satifying. More over, I do not think the devs should spend too much time on hunting/combat. There are other things I personally think more important to focus on.
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Not even that, anything that those authorities feel is not appropriate for young adults. I did not verify a claim I heard and its a bit hard to do so retroactively but from my understand Youtube censored the Chinese military parade from kids using this tool. So although, not considering that unverified example, the new laws might appear to be benign to many one must understand that its entirely up to the government to decide what is or is not appropriate for young children to see and that can often times be really hard to interpret. Now having a centralized authority deciding for parents what is or is not appropriate for their own children aside for the moment, the main concern is I think all of this data for your face or drivers license is being held by one company world wide. That is concerning, never mind the fact that its been shown age can be reliability verified by photos of ones hand. Grammar is not my best, hopefully all that is readable.
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When it comes to proportion I do not think it matters.I am also on Explorer mode but again, proportion matters more than anything else. What do I mean by that? Well in previous versions it took about 3 hits on a pig to kill it, now it takes me about 3 hits on a pig to kill it (although how to hit requires more patience) . So, if in your world it takes 5 hits, then it would be reasonable to assume its 5 hits now. Same is true if you do not throw it and instead use it as melee, whatever it was before the update appears to be likely the same now (at least for copper and for animals in the same hitpoint range as a pig). Additionally I heard there is something called 'critical hit' and I am not sure how that mechanics works. I am playing the update currently, I know some people are not and that is reasonable I totally get that, but I might be able to provide insight to the game experience by playing it in a way that others who are not playing it might not be able to provide. That is not to say I am 100% accurate, I am just saying I am playing the game if you know what I mean. also, keep in mind all this stuff is subject to change at a moments notice and if I had to guess they would factor in feedback from discord before inspecting the forums for feedback. That is not to say they would ignore the forums or even to suggest its intentional, its just discord is where they live the most when it comes to updates, bug reports etc so they will see that feedback first.
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I have no idea, I just know I do not make leather until I get copper and limestone/chalk. I really am not clever enough to infer how other people do it without copper and lime
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I am currently playing the update and I killed a boar with a copper spear in two hits the first time, three hits the second time. The difference between the two is that the first time I was crouched for each throw. Now using a spear takes more work and patience than before because the aiming is slower and where to put the hitbox is more 'acurrate' (meaning less need to account for arc. Like I said earlier, in my opinion it might be a good idea to play the game a bit before going too far into diagnosing it.