CastIronFabric
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Everything posted by CastIronFabric
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Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
no..absolutly positively not 7 Days to Die has cornered that market and if one wants that experience 7 days to die is the way to go. Why NOT play 7 days to die in fact? -
1.22.0-rc.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
From my understanding there is not a river system in 1.21. It would be nice to get a written update on the 'river feasibility study' that from my understanding was being done as well as 'procedural dungeons' . I understand those two things are not in this current RC but it would be nice to know how it is going thus far. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
holy smokes! That is a lot of information related to me trying to get a confirmation if you specifically do or do not interact with storms. this is becoming entertaining. I best be careful its too tempting. Time to punt this is going sideways quick! -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
you have said that you do not interact with storms. so...... -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
Its self evident. Are you taking the position that storms as they are for most players are a compelling feature that might even rise to a level of being why they play? -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
why is a feature that nobody likes, most people avoid and/or completely indifferent to, important? because Tyron has it in the game? -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
move on folks, I am done engaging on this very off topic assertion (which yes was partly my fault) Back to what I said. there is nothing about the traders changes that I like, not a single thing -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
I know I was trying to use an example of 'something that nobody likes but is also distinctive in a game' maybe drop it? why use it just because its distinctive and nobody likes it -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
perhaps, I can not think of one but I would ask 'why would that be important?' Let me think of an example: Example: maybe one would say 'micro transactions are distinctive in game X' ok...does that mean we need to focus on that? Perhaps I mean to say why is it important? why is something that nobody enjoys or likes important? -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
no, this is not going to work with me. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
I do not know what TOBG means but I disagree with the assertion that the distinctive feature of VS is storms and chiseling. Storms are really not that compelling to this game play, I really doubt that is why they are selling so many copies, because of storms. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
ok, I read that a few times and I dont have clarity on it but I will take your meaning. I just disagree, lore always takes a backseat when it comes to video games. Many games and in fact many developers even, fall into the myth that lore dictates the game but nope, its the other way around when it comes to compelling game play. Regardless, one thing the video game industry does NOT need is another doom and gloom violent simulator -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
except you didnt say that. I do not see anywhere in what you said that suggests 'games without lore can be good too" maybe point it to me directly regardless, when it comes to game play, lore takes a backseat to everything, lore supports the feel, not the other way around -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
I completely disagree. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
I could not remotely agree with this statement. I mean not mining? not farming? not smithing? mechanics? For me what brought me into the game was smithing, farming and machines. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
oh, my bad most likely. Yeah I am not a fan of the architecture but I am also not a fan of lore in video games at all but even more so the general 'vibe' of the lore in this game. not a fan at all, which is why I turn off storms and stability and all of that. The architecture reminds me too much of 7 days to die which I played for many years but I am done with that kind of game play. super not intrested. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
CastIronFabric replied to Tyron's topic in News
sorry but the ladders are anyoying and I am sorry that fact might hurt the lore. I do not like the traders litearlly nothing about any of these trader changes, and I could not remotely care less how much the changes might affect the lore. are we seriously here suggesting that the traders need to have ladders becasue of the lore? am I understanding this correctly? -
reference: In the old version it took 3 hits with a copper spear to kill a boar if I recall correctly. In the new version when I was crouched and aimed well, it took me 3 hits with a cooper spear to kill a boar. so the same. I have not studied it closely though to be fair.
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Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
Ok, fair enough I was not trying to be confrontationtial. You just didn't understand my point and that is fair, carry on -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
if I understand correctly the idea is 'go outside and look at new thing, ok, cool, time to go back in'. Someone does have to develop that feature, create the models etc. or am i misunderstanding -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
That would work one time I think (if I understand correctly) I think its just the wrong player base for this kind of stuff. We are here to build, craft and explore. I do not think this game appeals much to the COD crowd if that makes sense. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
That is exactly my point. That was exactly my point with the COD example. Do you see how my COD example would apply to storms specifically? There is more of a long term reward system in place now for Storms than exists for COD one of the most popular games around I am asking not be confrontation but rather to make sure you understand my core point. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
Let me suggest a thought experiment. There is more 'reward' system in the greater game play experience for Storms than there is doing combat in Call of Duty. I spend hours making my house pretty, there is no in game reward system for me doing so, its not that much different than a COD player getting a dopamine spike from killing a drifter...oh I mean Not zs. So perhaps its not a question of reward vs risk at all, perhaps its just not fun. MORE SPECIFICALLY, maybe its just not fun at that very specific time because at that exact time we all are working on a long list of to-do items that we want to do and if we wanted to be interrupted by a phone call we would likely not even be playing the game at all in the first place. OR...maybe this game is not for COD players? or maybe its just not super refined combat sim enough. It could be both of those possibilities at the same time actually does that make sense? The bottom line to my point though, is I do not think a long term reward system is always a requirement for enjoyable game play -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
The problem with Homo Sapiens is that it does not have traders (even though that feature is so terrible I just spawn in my own traders to be fair), ruins or translocators. That is why people do not play it. -
Temporal storms are a bad implementation of a good idea.
CastIronFabric replied to Tabulius's topic in Discussion
well to recap what I have said many times, Lore is meaningless at the level of game play. full stop. I can not stress enough how much pulling the 'lore card' hold absolutely positively nothing for me. Lore is background at best, its not a foundation, not important.