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Everything posted by Davis
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Can confirm the cooper reeds do not spawn in cold climate starts. I generated two single player worlds myself and the lakes were barren. @Tyron
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That puzzles me because creating a forum account is a lot more work then just jumping onto a server that is free to join on discord where we're all actively monitoring chat. I agree it's not a great solution and I'd prefer it stays open, but if they don't invest in deeper bot filtration and prevention, it's the quick fix for right now. The other way to complete this would be to install two factor authentication, but imo that's an even bigger pain in the ass for the rest of us. Most cheap bots have a hard time getting around it though. Otherwise assign more people to be a moderator and police the shit out of the forums. However, that isn't a solution just a constant clean-up job.
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Or you know, go on discord and join our discord to ask questions. I've been a moderator and forum user for over 15 years. There is absolutely no reason for a game like this to require players who have not even purchased the game to post on here. Trying to moderate bots without proper anti bot protection is difficult I've been through it. Tyron should reach out to Invision Community (the sell this forum software that we're using) and see what they suggest, this isn't an uncommon issue, every forum faces this.
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I think we need to implement that if you don't have a game account, you can't make a forum account. You can view everything, but that's it. The only people contributing to this forum should be players of the game anyway. At least if the bots continue to buy the game, it's money in the Dev's pocket for production. I could live with it at that cost.
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I think this is really well thought out and you've done a wonderful job explaining your suggestion. My only concern is I think we're a ways off from a stat / skill system that Tyron (I believe) plans to implement into the game. But your leveling idea and it's dependency on nutrition and food variety is gold. This brings a huge importance to food over time. Your specific mention of how your satiety and depletion of satiety would scale as you live for longer and your stats increase (realism view the bigger and stronger you are, the more you need to eat to maintain that strength) is the best suggestion I've seen in a while. It also helps solve easy food production which as you stated, is the issue right now and requires players to consume more. Could even help generate a greater food economy over time in bigger servers online. Hope your suggestion or a very close version gets implemented I think it would bring this game to a new level.
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About the new mushrooms.. (You're not gonna like this)
Davis replied to Maisa Kuutonen's topic in Suggestions
Mushroom cultivation is a planned feature I believe. But I can agree with the OP here. I think the variety is cool and all but maybe things like this can wait to be added after major features have been worked on? Not trying to sound like an ass I just rather see time spent on getting river generation / ocean generation, fishing, expanded crafting etc into the game. I've never been apart of the development cycle before so maybe it's naïve of me to say this. I just think major features should be the focus and then the aesthetics can come after that. -
I'm going to point out you sound like the toxic person replying with such aggressiveness. If you don't like PVP, play a PVE server, or find a good community of players to play with. Not to mention your comparison here is a game like Bannerlord, the games sole purpose is to be a PVP game, with some basic management mechanics. Of course the idea is to kill other people, that's literally the entire goal of online play in that game. Adding an improved PVP system to this game does not overshadow all of the other features, it compliments them. The fact your first assumption is that "assholes" are going to take over your game and ruin it for you is baffling to me.
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I mean, I get your point. However, I think it's a very biased opinion you're taking. You're basically suggesting by implementing further PVP development the game becomes not fun for people who don't like to PVP, but that's sort of a given. I hate puzzles games and therefore I don't play puzzle games. You've also proven exactly my point in your second paragraph. Just because you do not succeed at a certain type of PVP and do not want to learn, doesn't mean everyone else should suffer. Just my two cents.
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Couldn't agree more with what the OP said. This game touches on a realistic immersive experience on the volvox genre not yet seen. I think with another few years in development this game will be hugely popular. The best part is that if you're not a huge fan of Lovecraftian themes, the modding community will probably end up creating modpacks that change things up enough to the point it's not even noticeable. It's also very re-assuring that Tyron interacts with the community regularly for feedback. He clearly cares what we think and wants us to be apart of the creative experience and I think that's key.
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I posted about this a while ago. I'm glad to see more of us leaning towards a more directional (or as I like to say, skill based) combat system. A lot of the PVE players are against this because I think they feel this will turn vintage story into a PVP orientated game, but in my mind this adds a level of depth to the volvox genre that hasn't been tried. I have to imagine this would be a massive undertaking in terms of the programming required, but I would be very very happy if one day this was the goal / achievable. Even if that's years down the line.
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Exactly. Minus the part about the Hyena behavior adaption.
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Couldn't agree more with this, I can't put it better myself. Sure food rots, but that's the point and if you plan properly by the time you login in again you should have more ready to go. Anyhow I'd like to touch on the multiplayer aspect. I am not sure how well optimized the multiplayer scene is currently, but I hope the goal is that one day people can run large servers with at least 200 concurrent players. Ideally I'd love to see 500 or more if the hosts hardware can handle it. I think that really opens the door for this game to become a huge niche in the realistic survival genre and for communities like the Civ community to turn this game into a true sandbox experience.
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These look like solid balance changes, happy to see the fruit tree changes. Well done to the team as always!
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Slight hoe rework (including sensible grass farming)
Davis replied to Khornet's topic in Suggestions
Just to add to this post, I've also noticed that after cutting grass on soil blocks and not digging up the soil, grass never re-grows on it. I always assumed this was a bug as I believe it is intended that grass spreaders at a rate dependent on the amount precipitation in the area. I could be wrong but who knows! I typically will make farm fields and then just farm grass off that because it will grow there after you leave it fallow for a period. -
I appreciate you clearing it up. I always thought that wild crops continued to spawn throughout the map, year after year. Glad to hear more work will be done to the fruit tree's and that this is their first iteration. I appreciate the swift response.
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Hello, I wanted to make a thread here before making an suggestions because I'm still unsure of a few things. I'd appreciate a developers comments if they're able to! My only question is as follows; 1. Do fruit tree's continue to spawn throughout the map and during your game time like wild crops do? The reason I am asking this question is because I think they're going to be wildely hard to propagate due to the success chances of cuttings taking and turning into a tree. Also, the branches you cut do not grow back as stated in the wiki, so the trees you maim are useless after you've cut from them. if the above question holds true, then these tree's are finite and will eventually die out. I can't see this being a major issue on a single player. However, on a multiplayer server like the one I play with 35-40 active players I can see them quickly disappearing and nobody actually being able to get a larger orchard going and I think that ruins the farming experience. Purely my opinion of course, love the addition regardless just think they could be worked on if the above is true. @Tyron
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Had no idea you could do that with your mod! It's a great mod, can't play the game without it!
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I think this is a massive waste of time for the developers. Use google and google your conversions. If you don't use metric often, you'll learn it as you convert temperatures more. Nobody uses the Fahrenheit except the US.
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I think this is a solid idea. A specific item / bin for speeding up the rotting process is a cool idea. I do not think it needs the depth some of the other players have requested above, with different items giving different nutrient boosts. I rather see other features implemented before something like this, it doesn't add much to the game in my opinion. I do think that rot should be a 1:1 conversion for the amount of time it takes to turn into compost. Currently it's a 2:1 to one I think? That would make it a bit more worth it. Or you half the time.
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I think world generation needs to advance a bit more before we even discuss these types of things. However, I've got my fingers crossed and hope for the following modes of transportation; 1. Air travel (hot air balloon) 2. Simple raft / boat. In the far future the multi-block boats. 3. Multiple mountable / tamable animals. Horses, camels, donkey etc. 4. Animal drawn carts for transporting large amounts of goods over distance. 5. Minecarts, although I don't really care about this one or feel it's necessary.
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Combat Overhaul - Planned Feature & What I Hope to See
Davis replied to Davis's topic in Suggestions
I appreciate the comment on the thread and you offering your view. I just humbly disagree completely with this statement. This is a survival game, where dangers and fighting are the norm in your travels around the map. Without a proper combat system they can never hope to fully realize the potential of the game. Not to mention this game is set up perfectly for massive multiplayer role-playing communities to dive in and when that happens combat will be one of the things most players are looking for. If combat is done right, it adds an experience that is different every time you play. Games like Mount & Blade and Chivalry are examples of this. I am not saying we need something complex or hardcore, but something with directional combat that actually allows player skill to shin would shoot this game to the top of the list. And for someone who is PVP focused like myself, and I feel many others in the survival genre are, adding more passive ailments to combat will make it boring, annoying and lacking even more then it is now. Sure, adding a more advanced healing and damage system could be cool, but if you over-do it then the dangers of combat far out weigh the benefits and nobody will want to do it. -
To comment on a few things; I think this game does lose it's spark after some hours of playing. With that being said, we have a very small team of indie developers trying to give monsters like Minecraft and Hytale a run for their money. I also don't think this game is directly comparable to anything else, it's obviously survival and realism focused and I think that's a huge draw for players like ourselves, that's probably why we're all here. I think it's a bit unfair at this point to say the developers are falling short or not doing a good job (not saying anyone said that). I think it's still early days and until all or most of their planned features are included it is hard for me personally to sit here and say that the game is lacking. With that being said, I've mentioned once already that combat needs to change. It's a Minecraft clone and Minecraft has some of the worst combat mechanics of any computer game in the history of computer games. However, they were first to blow up this genre and they got away with it because of that. On a further note, the game having more linear story telling mechanics and events does not throw away its sandbox element. The definition of a sandbox game is doing what you the player wants to, and the fact it's a building focused (volvox) genre I feel no matter what they do it's impossible to remove that element from the game. All in all, I'm hopeful for the future, it's early days. I think in two years this game will be unrecognizable from today and I hope the indie developers see the value in taking on a few more staff to speed things a long. Not to mention they've made this game modder friendly, and that will in time generate some great additional content (it already has imo).
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Hello Everyone, Been playing since March 2021 (so not too long) and I love this game. This game is the embodiment of what I love survival games to be like, and the volvox based block genre is widely overlooked. This games planned features on the roadmap are all I can really ask for, and I think this team is going to knock it out of the park. That being said, my only "concern" is that I would love to see combat changed for the better. Currently this game has minecraft style combat, and I am not a fan. There is no strategy or skill, it's button mashing with the best gear on. My hope, and I guess suggestion, would be that the VS Team scraps the button mashing ideology and implements a basic directional combat and block system. This would allow for fun PVP events and an actually engaging PVP experience. Something along the lines of Hytale and I know one of the developers is familiar with that project since he worked on it before starting his game. With that being said, I am not a programmer. I have no idea how hard this is to implement. This to me, above all other features, would make this game a classic for the next 30 years in the survival genre and volvox genre. PS: It would be great if one of the developers comment to share what they envision for this overhaul!
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Love the Mushrooms and Fruit Trees update - Great Job
Davis replied to UGB76765's topic in Discussion
This is all planned already folks, just an FYI. When they get to it is another story XD! -
I agree! Any columns would be great because I wouldn't have to chisel things to make them look more like columns, or use stairs at the base!