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JamesB

Vintarian
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Everything posted by JamesB

  1. Huh, well fancy that! You were close. Thanks! { "op": "replace", "path": "/attributesByType/log-resinharvested-*/transientProps/inGameHours", "value": "72", "file": "blocktypes/wood/log-withresin.json" }
  2. Huh, where can I find the ModMaker? Is that a separate download like the ModelCreator? And sweet! Looking forward to the updates.
  3. @l33tmaan I've also been doing some research. It might be a good idea to add resins to your mod for the spiles. I found this:
  4. @l33tmaan Hey so I was wondering if you could help me with something. I'm looking at your mod as a guide. In it the json code to replace bread nutrition: { "op": "replace", "path": "/nutritionPropsByType/*/saturation", "value": 160, "file": "itemtypes/food/bread.json" } Which is replacing values in here: creativeinventory: { "general": ["*"], "items": ["*"] }, nutritionPropsByType: { "*-flax": { saturation: 160, foodcategory: "Grain" }, "*-rice": { saturation: 330, foodcategory: "Grain" }, "*": { saturation: 300, foodcategory: "Grain" } }, I'm having trouble desiphering this line: "path": "/nutritionPropsByType/*/saturation", Is this replacing all the values for "saturation"? I'm looking at this in the log-withresin.json: attributesByType: { "log-resinharvested-*": { transientProps: { convertFrom: "log-resinharvested-pine-ud", convertTo: "log-resin-pine-ud", inGameHours: "168", }, preventsDecay: true }, "*": { preventsDecay: true, forageStatAffected: true } } So am I correct with this syntax? { "op": "replace", "path": "/transientProps/inGameHours", "value": 72, "file": "blocktypes/wood/log-withresin.json" } I'm assuming the \*\ is a wildcard to catch all the instances that have "saturation"? So with mine I won't need that. Correct?
  5. Cool thanks for verifying my thoughts. I'll try playing around with it and see what it does.
  6. I'm looking through the log-withresin.json to try and determine where/if I can change the spawn time of the resin blocks on pine trees. I think I found a lead but I'm not sure if I'm reading it correctly: attributesByType: { "log-resinharvested-*": { transientProps: { convertFrom: "log-resinharvested-pine-ud", convertTo: "log-resin-pine-ud", inGameHours: "168", Does anyone know what exactly inGameHours is controling?
  7. Thanks. I still want to look into increasing the rate of resin spawning.
  8. Resin Renaissance is one of them right? What's the other one?
  9. For me resin is just too damn hard to find. I've spent days wandering the forests and only come back with maybe 4-5 pieces of resin. It's a real bottleneck. I'm actually considering trying to mod the resin rates up but I haven't found where to mod that yet.
  10. JamesB

    Display FPS?

    Awesome thanks! You rock.
  11. JamesB

    Display FPS?

    I wanted to try out the Volumetric Mod but I don't know how to display my FPS to test how the mod affects it. Is it possible to display FPS in VS?
  12. Yeah, the remapping is tricky. I use a controller but I actually use the mouse/keyboard when dealing with inventory stuff. A "Loot All" button would solve all these problems tho!
  13. Ooooh! OK. Makes sense, because when I tried it successfully I didn't have any aged meat around so I chopped up a regular piece of meat. I'm an idiot.
  14. OK I tried it with making bread and it worked consistantly. But the sausage is still giving me issues. I am using 6 units of "raw aged bushmeat cubes" and 6 units of fat. I'm not really sure why it worked that one time. Maybe it's the meat? Tried holding it in all locations. Seems it might be the recipe I'm trying to use.
  15. @l33tmaan OK so I tried again and I'm getting the same issues. Holding down right click isn't making the mixer work. I don't know why it worked that one time this afternoon. But I've restarted several times, added/replaced the meat and fat, and held down the right mouse button for several seconds. So I would say that this is definitely buggy. Let me know if there's any info you need to help debug this.
  16. Has anyone tried making a "loot all" button? Seems kind of a no brainer QOL feature. I was considering trying myself but frankly I'm find learning the modding system to be a bit daunting.
  17. That was it. It just wasn't as responsive as the quern so I assumed it wasn't working. Thanks!
  18. Sorry, but it's not working at all. I keep removing the items from the slots and replacing them. Right clicking on the mixing bowl only opens up the gui but nothing else happens.
  19. Right click what? I've clicked on every part of the mixing bowl GUI and nothing happens.
  20. OK, so how do I use it manually? I've put some meat cubes and fat into the upper slots (6 pieces each) to make sausage but I have no idea what to do next. Do I need to put something into one of the bottom two slots?
  21. This is exactly what happened!
  22. Thanks. I was hoping that there was some unknown game mechanic for finding/generating resin.
  23. Is this a standard ability of drifters?
  24. Is there some trick to finding resin in decent quantities? I've been going dizzy spinning around pine trees looking for enough to get my mechanics started. Is there a way to make pine trees create resin by cutting them?
  25. Hi, do you have to have mechanical power in order to use the Mixing Bowl?
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