I love the seasonal effects in this game, snow can be really nice the way it interacts. I love the idea of the nights drawing in with the snow gently falling, each voxel illuminated by a light source.
However in a 100 blocks or so away, there is a large fairly flat open area that. While it shows the colour change to mark seasonal differences, there is no snow. It's not even snowing, yet I go back to my base and has layers of snow building up.
What is the reason for this?
Is it something game engine related? For some reason certain 'chunks' don't render in the snow?
-- although other areas of the game are snow covered, so presumably not.
Is it lore/environmental? There is a hot water spring nearby, or there are deep caves containing whatever Eldritch-eque horror within them and they give off some latent heat, or at the most advanced is it governed by the mountains - is the weather system that complex?
-- the area that is unfrozen doesn't seem to match any specific PoI either underground or over.
This game does a great job of immersion, and part of that is its realistic mechanics. Yet I feel some of that immersion is lost when I find myself in a brown tinted field devoid of snow when I'm having to shovel the stuff, not far from here, just to get out of my door.
Deep Winter is fairly short, so it's not a huge deal but I'd love to have an explanation that would fit into the immersion/lore.
Thanks in advance.