-
Posts
488 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Broccoli Clock
-
So this has turned out to be an utter lie! I am not someone who will mod a game until I've wrung as much entertainment from vanilla as I can. However, I finally relented with a tiny QoL mod, and it was for more icons on the map. https://mods.vintagestory.at/moremapicons I did tinker with it a little (see the comment section) but yeah... that is the first mod I've used in the game.
-
My tip? Don't make lots of food at once...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
You are completely right about sealing food, as it really extends it's lifespan, but not all food can be sealed. The main reason for this post is, when I got myself an oven, I batch baked tons of pies (they look lovely and the process is very rewarding - imo) but those can't be sealed. They can be stored in vessels to extend the life, which is something like 30 odd days (iirc). Fast forward 30 days or so, and I'm now looking at a load of pies that are going stale very quickly and I have no way (nor desire) to eat them all up before they do. Overall my post is more a 'cautionary tale' rather than some big brain moment regarding food preparation. -
Are you able to keybind that action to a different key, [settings]>[controls]>[lock/unlock cursor]? As for the starting tutorial, you can find that in the guide. Press [h] and click the Tutorials tab (at the top left).
-
Ok, ok.. this is now getting officially weird. After spending 2 years in a location where only bears and wolves spawn, and having to travel (100+ blocks) to find any other animals, I ended up having a lamb spawn in my fenced in garden. The chances of a sheep spawning are low, the chances of it spawning in my garden have to be lower. Fast forward 5 (in game) days and a baby pig has spawned next to my base! Again, just to confirm, if I wanted to find pigs I was having to travel some distance, yet here is one on my doorstep. I've put down a reed basket trap and filled it with fruit mash, I'm hoping it's one of the baby animals that can be captured in that manner, if not I have a plan to drive it into a pen. But, yeah, after no animals spawning next to my base, literally 2 different kinds have done so in a matter of an (in game) week. Weird.
-
Good shout, never even thought about that when I asked about mods.
-
POV: Vanilla and SP. When people get to the point in the game where they are cooking/baking/etc food production they tend to go from a few pieces of meat on a fire pit spit to making multiple meals and transferring them into crock pots. I did this, and it's brilliant fun, especially if you are aiming for things like pies, so the urge to knock out lots in one go is huge. Plus, who can't love the pixel art of any meal, they are undeniably cute (af!). The problem I have run into is that after some months of sitting in storage, almost all of the items are going rotten at the same time. I had many crocks (all with 4 servings - and it was good food too, meat/mushroom/veg stews) and all of them were about to go bad within the day. I can't eat that much, so most if it went to waste*. So if you want a tip for food, then it would be don't make multiple meals in one day, make them over a period of a week. That way you won't be faced with the problem. I don't think many people think ahead, because without the experience of large amounts of your food all going bad at the same time you wouldn't realise that is a possibility. If you are on MP, then there is far more reason to make food in bulk, this tip is only really meant for the lone player. (* waste is relative here, the rot goes to make compost)
-
I'm several hundreds of hours into the game and I've not had this happen to me, nor have I seen forum posts suggesting it's happening to others. Which is a real shame as you don't want to encounter bugs in your first serious playthrough. I've had a look at the client console commands.. https://wiki.vintagestory.at/List_of_client_commands (and the debug specific stuff: https://wiki.vintagestory.at/List_of_server_commands/debug) ..in hopes of finding one that perhaps controls the temporal storm, but sadly not.
-
Just don't mention jet fuel!
-
Sorry, but I don't have an answer for you, more just to say the first question anyone will probably ask is whether you are using mods, some mods do conflict with the temporal storms. Are you using mods?
-
You are right, it is a sheep. I've had so little contact with these creatures I presumed it was a goat. I just checked the wiki, they will give milk, but I didn't realise you don't get wool from them. What's more, it seems wool doesn't exist in the game (there is linen of course). For a survival game to have crafting of clothes, and animals that traditionally give you wool, and not to have wool as a commodity seems an odd choice. As for it spawning, this is from the wiki... I mean I get that I match those requirements, but you'd think if it was going to spawn anything in, it would have done so before now but then that 0.001 chance is certainly an eye opener. I guess it's possible for another sheep to spawn, let's see if they are like British buses. None for ages, then three come along at the same time. Those odds though..
-
Goats don't spawn near me, yet for some reason in my garden I found a baby goat. The only animals that spawn close to me are about 100 blocks North of my base and they are wolves. About 50 blocks South there is a gaggle of hens, and another 100 blocks South is a bear spawn. The hens do not spawn close enough for me to take advantage of the feeding trough, I had to make a basket trap to get the couple of hens I do have. As you can imagine, I was a little surprised to see a baby goat spawned into what I thought was an enclosed garden. Obviously, I stuck down a feeding trough for the little guy, and they seem like they are living their best life in my garden (I'll need to shift them to a pen, otherwise my flax and berries are possibly at risk). The question I have is, why would a goat (a species that doesn't spawn near me) suddenly appear in my garden. I'm not complaining, especially as it's a ewe so I guess I'll have either milk or wool (or perhaps both) at some point. After one goat has spawned, should I expect another? I've been at this base for nearly 2 full in game years and this is the first goat I've seen within 300 blocks of my base!
-
Is the overtuned cave "darkness" fog a bug or intentional?
Broccoli Clock replied to Ketoth's topic in Discussion
This is nothing to do with fog in the caves, but fog at the tops of mountains. I've raised a bug report about this.. This is roughly level Y244. -
I'll probably write a mod before I end up using one. I have an idea for that mod, and I can code C#. I've been reading the docs about making mods for the game, it's just a matter of properly sitting down and doing it.
-
Any way to close off the room if an axle is entering it?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Thanks for the replies, and the suggestions. This is vanilla, so no mods. As it is, it's not a requirement that this area turn into a room, but equally it would be nice if it was. Never realised the quern had a "pass through" of power. I had hoped that when placing the axle through the roof, it would provide supports (like it does with other blocks) and that would be enough to block in the room. It's not a big deal, just wanted to see if others found a way around this. -
Any way to close off the room if an axle is entering it?
Broccoli Clock posted a topic in Discussion
I have a room, it's too big to be an actual room, but I intend on sorting that out later. However, when moving the windmill as part of the remodel, I needed to put the axel through the roof. When I do the /debug rooms hi it shows it as red, but that red area extends onto the roof and things above, and it seems to be down to the axle not counting as a full block. I've tried replacing the slabs round it to being full blocks but that didn't resolve it. Is it just the case that if I want to have a windmill axle coming into a room, it can't be classed as a room by VS because it's not fully blocked off? -
I love music, I've literally seen 1000s of acts live and travelled 10s of thousands of miles to go to festivals, gigs, etc. (Edit: I should have mentioned this without an edit, but the genre of music from @GrauerWald's first post is right up my alley, and in fact I've seen some of those artists live) However, in games, music is immediately turned off. There is not a single game I can think of that is improved by having music in it. I appreciate this is r/unpopularopinion stuff, and that most will disagree, but I find music in game ruins immersion considerably. I wish to hear my environment, not music that takes me out of it. I've tried to explain to others how I feel and the best way to describe it is having someone else talk loudly in one ear while you try to play a game. Ironically, when I'm coding I need music to keep me going, my ADHD will immediately shut off unless it's assaulted by a very high BPM. It's literally the reverse situation when playing games.
-
A new player asks a million questions.(Not really)
Broccoli Clock replied to Orangatuan's topic in Discussion
It's a point worth making, although I don't set the world height (I leave it at default, thus a Y120 will do) I am sure there are others out there that do. That's from the wiki, the one thing I didn't realise was that it's incremental rather than a binary flag. I think my windmill is at Y124 (and it has 8 sails, although I presume it's calculated from the rotor Y level), so the increase is actually minimal. -
How do I change the username I have in game?
Broccoli Clock replied to Broccoli Clock's topic in Questions
Brilliant, thank you. -
Rice paddies and rice being submerged in water.
Broccoli Clock replied to Stibby's topic in Suggestions
I too like this suggestion, the only question would be whether it works like a generic crop; ie: you harvest it, it provides rice grain and rice seed(s), or does it operate like a cattail, so you keep the roots embedded and it regrows the top over time. I have found rice, but only the grains. -
It's the alliteration that got you, @Maelstrom, isn't it? Going to admit, if ranting about the stupid positions I find myself in is worthy content on here then I may be increasing my post count considerably.
-
I created an account on here, but used a fairly generic username that I have for this sort of stuff. What I didn't realise at the time was the username you create to buy the game is the same username you see in game. I did the same for the website, but have managed to alter the forum account. There is no place, it seems, to alter the in game name. Thanks in advance.
-
Mods/gameplay styles/settings for inhospitable biomes ?
Broccoli Clock replied to Kolyenka's topic in Discussion
-
Sir, Sir... I just want to feed my chickens..
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Oh, there's a back door alright, it's as surrounded by bowtorns as the front 3 are! "Why not leave the chunk and let them despawn?", I hear you all collectively cry, and you'd be right as that is the solution. However, after the 8th time of dying to semi-automatic javelin throws, I decided to make a run for it, only to be cut down again in less than 50m. Sure, I could have tried that again, put in a bit of 'bob and weave', shimmy my ass, but no... that 9th death, the one they peppered me with wooden stakes in the back, that's when it became personal. Yes, I lost a lot of lives, yes my ego and my temporal gear supply is worse off, but damn it I'm not letting any perfidious pixel pirates, no freakishly-festooned firewood flinging fearmongers, get the better of me. -
Sir, Sir... I just want to feed my chickens..
Broccoli Clock replied to Broccoli Clock's topic in Discussion
+1 for the mod, plug away! This is vanilla, and to be honest it was a bit of a nightmare to deal with. I'm in my 2nd year and I've probably died maybe 4 or 5 times over that time. I'm not the best player but I'm decent, and I know how to cheese if the sh~ hits the fan! However, these lot took 16 (six-f-teen!) of my lives (almost a complete temporal gear) simply down to their relentless aim from distance. Cheesing angles, creating dirt block walls, all the tricks, but I still got owned. Most of which was as I exit the house, there'll be 5 or 6 bowtorns all aiming and firing. I had a shield, no armour though. So, yeah, without even looking at the mod I can assure you that it would have improved the situation. Would be nice for the vanilla AI to tone them down a little, or at least reduce the hit damage, without armour it was 3 hits to KO. All too easy for these Olympic javelin throwers!