Thanks for the welcomes and feedback.
Yeah I figured that it would take up processing power, however food already has a perishable mechanic that tracks everything so I'd assume it wouldn't be too demanding on systems because their engine seems to run really well from what I've noticed.
@Nagahiro I also use the Immersive Weathering mod and absolutely love it, the upkeep could probably be maintained with good preparation. Similar to how Copper in MC can be waxed maybe something could be done in VS that extends the time before something gets weathered.
@LadyWYT Yeah I was thinking it would simply apply to things the player has interacted with. There's this one mod I downloaded for VS called Weeds something idk but I basically makes it so that your farm land needs caring too to avoid random mushrooms or weeds growing about.
The scale of this weathering affect would likely be in terms of in-game years, like for example a iron bars placed by the player will rust at a rate of 1x which lets say for iron is 1yr, but the player can apply a so-called wax to decrease the rate to say 0.5x so it'll take 2yrs to rust. However if said bars are near saltwater that'll accelerate the process to 1.5x without being waxed. And these times could be adjust just like all the other world settings too.
Chiseled blocks I did not consider tbh; maybe there could be some default partial block that which the chiseled block can turn into like chiseled bricks turn into a generic rubble?
I'm for one hoping they add something like this as they seem to be leaning heavily on "realism" which this could be part of the core mechanic that forces players to build structures with better materials to stand against the test of time, not too similar to preparing for those long cold winters.
Thanks again for the words of wisdom.