So now that Hytale is in Early Access and I'm sure some of us are playing and doing the obvious comparisons between the games, let's discuss some good ideas that could make Vintage Story better.
To me the first thing that sticks out is the combat. I think Hytale has made the combat feel really nice by making it feel like there's actual force behinds the hits. I think Vintage Story needs to make it's combat better. It's the lowest hanging fruit if you ask me. It's probably a combination of sounds effects, particles/effects and als othe movement of the character and the monster which somehow make it 'feel' better.
Playing Hytale has also made me appreciate the detail of the whole world and crafting that has been put in to VS. Wow it's so much more amazing to craft items in a more structured and involved way. Every item I have ever made in VS has meant something to me and I don't think Hytale will ever hit this level of satisfaction with it's crafting (although it is far better that Minecraft for sure)
Other than that, I am liking the graphics style of Hytale. Vintage Story is more horror focused and it's more grounded colour palette looks and works great, The monsters in VS fit it's theme much better and look way more scarier which I love - but animations need work. Hytale has made the animations somehow smoother, and I think VS could do a bit better in that regard.
So, anyone else playing and comparing? Also I do not want to bash either game so let's keep it positive - this is purely a way to learn what is good in both and highlight some features which might need a bit of work.