zizzler
Members-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by zizzler
-
hi, about the missing texture issue where stargate is always just see through. Game Version: v1.20.7 (Stable) i went through the client-main.log and it say opengl crash or something, enable debug setting. i enabled the developer settings and now the client crash with this error client-crash.log Game Version: v1.20.7 (Stable) 4.4.2025 13.22.53: Critical error occurred in the following mod: astriaporta@0.0.1 Loaded Mods: aculinaryartillery@1.2.5, chiseltools@1.14.15, capreolinae@1.2.5, casuariidae@1.0.22, dinornithidae@1.0.14, manidae@1.0.13, pantherinae@1.1.23, spheniscidae@1.0.8, mycodiversity@1.0.4, primitivesurvival@3.7.6, usefultraders@2.2.0, VinlandStory1@1.0.0, VinlandStoryPartTwo@1.0.0, game@1.20.7, astriaporta@0.0.1, betterruins@0.4.9, commonlib@2.6.1, expandedfoods@1.7.4, libatex@0.5.1, petai@3.3.1, rustboundmagic@2.4.1, smithingplus@1.4.0, spawnersapi@1.1.3, stonebakeoven@1.1.6, substrate@1.1.2, th3dungeon@0.4.2, creative@1.20.7, survival@1.20.7, battletowers@1.0.6, cats@3.2.0, playercorpse@1.11.0, wolftaming@3.0.5 System.Exception: No detailed debug message due to a non-debug context at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1319 at Vintagestory.Client.NoObf.ShaderProgram.Compile() in VintagestoryLib\Client\Render\Shader\ShaderProgram.cs:line 22 at AstriaPorta.AstriaPortaModSystem.RegisterShaderPrograms() in C:\Users\wilfe\source\repos\astria_porta\AstriaPorta\AstriaPorta\AstriaPortaModSystem.cs:line 91 at AstriaPorta.AstriaPortaModSystem.onClientAssetsLoaded() in C:\Users\wilfe\source\repos\astria_porta\AstriaPorta\AstriaPorta\AstriaPortaModSystem.cs:line 70 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerBlockTexturesLoaded() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 407 at Vintagestory.Client.NoObf.SystemModHandler.OnBlockTexturesLoaded() in VintagestoryLib\Client\Systems\ModHandler.cs:line 259 at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_ClientSystems(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 968 at Vintagestory.Client.NoObf.ClientSystemStartup.<AllAssetsLoadedAndSpawnChunkReceived>b__55_0() in VintagestoryLib\Client\Systems\Startup.cs:line 958 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 client-main.log 4.4.2025 13.22.53 [Notification] Loaded Shaderprogramm for render pass instanced. 4.4.2025 13.22.53 [Notification] Shader instanced: Uniform locations for variables viewDistanceLod0, zNear, zFar, windWaveCounter, glitchStrength not found (or not used). 4.4.2025 13.22.53 [Notification] Loaded Shaderprogram for event horizon. 4.4.2025 13.22.53 [Error] Shader compile error in eventhorizon.vsh ERROR: 0:645: '' : float literal needs a decimal point or exponent ERROR: 0:645: '' : compilation terminated ERROR: 2 compilation errors. No code generated. 4.4.2025 13.22.53 [Notification] DebugSeverityHigh DebugTypeError | No detailed debug message due to a non-debug context mods that i use 4.4.2025 03:03:47 [Notification] Mods, sorted by dependency: aculinaryartillery, chiseltools, capreolinae, casuariidae, dinornithidae, manidae, pantherinae, spheniscidae, mycodiversity, primitivesurvival, usefultraders, game, astriaporta, betterruins, commonlib, expandedfoods, libatex, petai, rustboundmagic, smithingplus, spawnersapi, stonebakeoven, substrate, th3dungeon, creative, survival, battletowers, cats, playercorpse, wolftaming 4.4.2025 03:03:47 [Notification] External Origins in load order: modorigin@/home/sid_7715275/vintageStory/assets/creative/, modorigin@/home/sid_7715275/vintageStory/assets/survival/, mod@ACulinaryArtillery 1.2.5.zip, mod@chiseltools1.14.15.zip, mod@FotSA-Capreolinae-v1.2.5.zip, mod@FotSA-Casuariidae-v1.0.22.zip, mod@FotSA-Dinornithidae-v1.0.14.zip, mod@FotSA-Manidae-v1.0.13.zip, mod@FotSA-Pantherinae-v1.1.23.zip, mod@FotSA-Spheniscidae-v1.0.8.zip, mod@Mycodiversity_1.0.4.zip, mod@primitivesurvival_3.7.6.zip, mod@usefultraders-v2.2.0.zip, mod@astriaporta_0.0.1.zip, mod@BetterRuinsv0.4.9.zip, mod@ExpandedFoods 1.7.4.zip, mod@petai_v3.3.1.zip, mod@rustboundmagic_2.4.1.zip, mod@smithingplus_1.4.0.zip, mod@spawnersapi_1.1.3.zip, mod@stonebakeoven_1.1.6.zip, mod@substrate_1.1.2.zip, mod@th3dungeon_0.4.2.zip, mod@battletowers_1.0.6.zip, mod@cats_v3.2.0_petai_v3.0. .zip, mod@PlayerCorpse_VS1.20.0-rc.1_net7_v1.11.0.zip, mod@wolftaming_v3.0.5_petai_v3.0. .zip server-main.log.txt server-debug.log.txt client-debug.log.txt client-main.log.txt
- 1 reply
-
- technology
- worldgen
-
(and 3 more)
Tagged with:
-
Server overloaded. A tick took 48401ms to complete.
zizzler replied to zizzler's topic in Discussion
havent had issues after server moved to new host. -
im running a new server and i just have the console open all the time to see that its running ok. i prob dont care if everything works ok they are printed for me in gportal website where i can see the console.
-
excellent! thank you! i see some new audit logs. can i turn these off? 18.3.2025 13:33:19 [Server Audit] xxx left clicked slot 27 in backpack-FZw8fzERlOc2EJn5+bHO+H5r. Before: (mouse: empty, inv: 16xHorsetail Poultice (from reeds)), after: (mouse: 16xHorsetail Poultice (from reeds), inv: empty) 18.3.2025 13:33:23 [Server Audit] xxx left clicked slot 27 in backpack-FZw8fzERlOc2EJn5+bHO+H5r. Before: (mouse: 16xHorsetail Poultice (from reeds), inv: empty), after: (mouse: empty, inv: 16xHorsetail Poultice (from reeds))
-
Server overloaded. A tick took 48401ms to complete.
zizzler replied to zizzler's topic in Discussion
server was moved to a new host. lets see if it works better now, -
Hi, We have a gportal server for 10 player slots. there's only 1-4 players on it and the game freezes from time to time. i used the `/debug logticks 10000`. The game is some days totally fine but few nights it becomes unplayable with freezes happening all the time. Version is 1.20.4. We have few mods there. ACulinaryArtillery 1.2.5.zip BetterRuinsv0.4.8.zip cats_v3.1.1_petai_v3.0. .zip ExpandedFoods 1.7.4.zip petai_v3.2.0.zip primitivesurvival_3.7.6.zip smithingplus_1.2.6.zip th3dungeon_0.4.1.zip wolftaming_v3.0.5_petai_v3.0. .zip Does anything jump out that i should change? 17.3.2025 21:13:10 [Server Warning] Server overloaded. A tick took 13034ms to complete. 17.3.2025 21:13:10 [Server Notification] 2 players online - A tick took 13034.23 ms 13034.23ms, call : all 140.85ms, 8 calls, avg 17606.04 us/call: net-read-7 4.97ms, 1 call : tickentities 2.91ms, 392 calls, avg 7.43 us/call: behaviors 1.18ms, 194 calls, avg 6.09 us/call: ai-tasks 0.46ms, 365 calls, avg 1.25 us/call: done-behavior-repulseagents 1.71ms, 392 calls, avg 4.36 us/call: entity-animation-ticking 1.68ms, 1 call : physicsmanager-servertick 1.41ms, 1 call : entityphysics-mainthread (393 entities, single-threaded) 1.41ms, 393 calls, avg 3.59 us/call: physicstick-oneentity 0.89ms, 11 calls, avg 80.54 us/call: net-read-25 0.40ms, 1 call : gmleVintagestory.GameContent.EntityPartitioning 17.3.2025 21:13:10 [Server Warning] Over 400ms tick. Skipping 378 physics ticks. 17.3.2025 21:14:26 [Server Warning] Server overloaded. A tick took 47428ms to complete. 17.3.2025 21:14:26 [Server Notification] 2 players online - A tick took 47428.12 ms 47428.12ms, call : all 167.21ms, 1 call : gmleVintagestory.GameContent.EntityPartitioning 5.31ms, 23 calls, avg 231.05 us/call: gmleVintagestory.GameContent.BlockEntityFirepit 4.99ms, 1 call : tickentities 3.55ms, 392 calls, avg 9.05 us/call: behaviors 1.51ms, 201 calls, avg 7.52 us/call: ai-tasks 0.49ms, 368 calls, avg 1.33 us/call: done-behavior-repulseagents 1.11ms, 392 calls, avg 2.84 us/call: entity-animation-ticking 2.60ms, 17 calls, avg 153.12 us/call: net-read-13 1.86ms, 1 call : physicsmanager-servertick 1.59ms, 1 call : entityphysics-mainthread (393 entities, single-threaded) 1.59ms, 393 calls, avg 4.05 us/call: physicstick-oneentity 17.3.2025 21:14:26 [Server Warning] Over 400ms tick. Skipping 1410 physics ticks. 17.3.2025 21:14:26 [Server Warning] Server overloaded. A tick took 620ms to complete. 17.3.2025 21:14:26 [Server Warning] Over 400ms tick. Skipping 6 physics ticks. 17.3.2025 21:14:57 [Server Warning] Server overloaded. A tick took 27322ms to complete. 17.3.2025 21:14:57 [Server Notification] 2 players online - A tick took 27322.51 ms 27322.51ms, call : all 27305.38ms, 1 call : entityspawner 27305.08ms, 1 call : spawn-attempts 1535.20ms, 405 calls, avg 3790.62 us/call: testspawn game:drifter-normal 4.97ms, 1 call : tickentities 3.52ms, 398 calls, avg 8.84 us/call: behaviors 1.60ms, 210 calls, avg 7.61 us/call: ai-tasks 0.44ms, 369 calls, avg 1.21 us/call: done-behavior-repulseagents 1.16ms, 398 calls, avg 2.92 us/call: entity-animation-ticking 4.85ms, 46 calls, avg 105.52 us/call: gmleVintagestory.GameContent.BlockEntityFirepit 2.88ms, 1 call : gmleVintagestory.Server.Systems.ServerUdpNetwork 2.84ms, 1 call : physicsmanager-servertick 1.57ms, 1 call : entityphysics-mainthread (399 entities, single-threaded) 1.57ms, 399 calls, avg 3.93 us/call: physicstick-oneentity 0.58ms, 1 call : physicsmanager-send 0.43ms, 1 call : physicsmanager-udp 0.42ms, 1 call : gmleVintagestory.GameContent.EntityPartitioning 17.3.2025 21:14:57 [Server Warning] Over 400ms tick. Skipping 806 physics ticks. 17.3.2025 21:15:38 [Server Event] Offthread save of 316 chunks done. 17.3.2025 21:15:38 [Server Notification] Offthread save of 0 generating chunks done. 17.3.2025 21:15:41 [Server Warning] Server overloaded. A tick took 20707ms to complete. 17.3.2025 21:15:41 [Server Notification] 2 players online - A tick took 20707.45 ms 20707.45ms, call : all 20698.19ms, 1 call : tickentities 20696.57ms, 386 calls, avg 53618.07 us/call: behaviors 20694.64ms, 196 calls, avg 105584.92 us/call: ai-tasks 0.80ms, 76 calls, avg 10.52 us/call: task-startexecute-seekfoodandeat 0.38ms, 671 calls, avg 0.56 us/call: task-startexecute-idle 0.45ms, 362 calls, avg 1.24 us/call: done-behavior-repulseagents 1.26ms, 386 calls, avg 3.25 us/call: entity-animation-ticking 5.97ms, 1 call : gmleVintagestory.Server.Systems.ServerUdpNetwork 1.77ms, 1 call : physicsmanager-servertick 1.48ms, 1 call : entityphysics-mainthread (387 entities, single-threaded) 1.48ms, 387 calls, avg 3.84 us/call: physicstick-oneentity 0.48ms, 2 calls, avg 241.68 us/call: net-read-23 0.39ms, 1 call : gmleVintagestory.GameContent.EntityPartitioning 17.3.2025 21:15:41 [Server Warning] Over 400ms tick. Skipping 609 physics ticks. 17.3.2025 21:15:42 [Server Event] Offthread save of 70 map chunks done. 17.3.2025 21:15:44 [Server Event] Offthread save of savegame done. 17.3.2025 21:16:10 [Server Warning] Server overloaded. A tick took 12632ms to complete. 17.3.2025 21:16:10 [Server Notification] 2 players online - A tick took 12632.25 ms 12632.25ms, call : all 4.68ms, 1 call : tickentities 2.81ms, 443 calls, avg 6.33 us/call: behaviors 1.11ms, 174 calls, avg 6.40 us/call: ai-tasks 0.40ms, 419 calls, avg 0.95 us/call: done-behavior-repulseagents 1.57ms, 443 calls, avg 3.54 us/call: entity-animation-ticking 2.43ms, 5 calls, avg 486.64 us/call: net-read-23 1.30ms, 1 call : physicsmanager-servertick 1.06ms, 1 call : entityphysics-mainthread (444 entities, single-threaded) 1.06ms, 444 calls, avg 2.38 us/call: physicstick-oneentity 0.46ms, 1 call : gmleVintagestory.GameContent.EntityPartitioning 17.3.2025 21:16:10 [Server Warning] Over 400ms tick. Skipping 366 physics ticks. 17.3.2025 21:16:10 [Server Warning] Server overloaded. A tick took 618ms to complete. 17.3.2025 21:16:10 [Server Warning] Over 400ms tick. Skipping 6 physics ticks. 17.3.2025 21:16:25 [Server Notification] UDP: client disconnected xxx 17.3.2025 21:16:25 [Server Event] Player xxx left. 17.3.2025 21:16:30 [Server Warning] Server overloaded. A tick took 4409ms to complete. 17.3.2025 21:16:30 [Server Warning] Over 400ms tick. Skipping 120 physics ticks. 17.3.2025 21:16:49 [Server Notification] Last player disconnected, compacting large object heap... 17.3.2025 21:16:51 [Server Notification] UDP: client disconnected yyy 17.3.2025 21:16:51 [Server Event] Player yyy left. 17.3.2025 21:16:51 [Server Warning] Server overloaded. A tick took 2008ms to complete. 17.3.2025 21:16:51 [Server Notification] All clients disconnected, pausing game calendar. 17.3.2025 21:16:51 [Server Warning] Over 400ms tick. Skipping 48 physics ticks. 17.3.2025 21:16:53 [Server Warning] Server overloaded. A tick took 1231ms to complete. 17.3.2025 21:16:53 [Server Warning] Over 400ms tick. Skipping 24 physics ticks. 17.3.2025 21:17:02 [Server Warning] Server overloaded. A tick took 1071ms to complete. 17.3.2025 21:17:02 [Server Warning] Over 400ms tick. Skipping 19 physics ticks. 17.3.2025 21:17:06 [Server Warning] Server overloaded. A tick took 1141ms to complete. 17.3.2025 21:17:06 [Server Warning] Over 400ms tick. Skipping 22 physics ticks. 17.3.2025 21:17:41 [Server Notification] A Client attempts connecting via TCP, assigning client id 14 17.3.2025 21:17:41 [Server Notification] UDP: Client 14 connected via: xxx:49974 17.3.2025 21:17:42 [Server Notification] Client 14 uid xxx attempting identification. Name: xxx 17.3.2025 21:17:42 [Server Debug] Client uid xxx, mp token xxx Verifying with auth server 17.3.2025 21:17:42 [Server Debug] Response from auth server: {"playername":"xxx","entitlements":null,"valid":1} 17.3.2025 21:17:42 [Server Notification] Delayed join, need to load one spawn chunk first. 17.3.2025 21:17:42 [Server Notification] Sending server identification with remap False. Server control privilege is True 17.3.2025 21:17:43 [Server Debug] UDP: Client 14 did send UDP 17.3.2025 21:17:51 [Server Warning] Server suspend requested, but reached max wait time. Server is only partially suspended. 17.3.2025 21:17:51 [Server Notification] Unable to autosave, was not able to pause the server 17.3.2025 21:17:51 [Server Notification] Server ticking has been resumed 17.3.2025 21:17:51 [Server Notification] Placing xxx at 500260.619140625 118.00006103515625 499997.5192871094 17.3.2025 21:17:51 [Server Warning] Server overloaded. A tick took 3114ms to complete. 17.3.2025 21:17:51 [Server Notification] Server ticking has been suspended 17.3.2025 21:17:51 [Server Notification] Autosaving game world. Notifying mods, then systems of save... 17.3.2025 21:17:52 [Server Notification] Defragmented listener lists 17.3.2025 21:17:52 [Server Event] Mods and systems notified, now saving everything... 17.3.2025 21:17:52 [Server Event] Will do offthread savegamedata saving... 17.3.2025 21:17:52 [Server Event] Saved player world data... buffer_playback_finished 17.3.2025 21:20:13 [Server Event] Saved map regions... 17.3.2025 21:20:13 [Server Event] Saved map chunks... 17.3.2025 21:20:13 [Server Event] World saved! Saved 0 chunks, 0 mapchunks, 6 mapregions. 17.3.2025 21:20:13 [Server Notification] Server ticking has been resumed 17.3.2025 21:20:13 [Server Notification] Handling Console Command /time resume 17.3.2025 21:20:13 [Server Notification] Time resumed 17.3.2025 21:20:13 [Server Event] xxx xxx:51432 joins. 17.3.2025 21:20:13 [Server Notification] Last player disconnected, compacting large object heap... 17.3.2025 21:20:14 [Server Notification] UDP: client disconnected xxx 17.3.2025 21:20:14 [Server Event] Offthread save of 3 chunks done. 17.3.2025 21:20:14 [Server Notification] Offthread save of 0 generating chunks done. 17.3.2025 21:20:14 [Server Event] Player xxx left. 17.3.2025 21:20:14 [Server Event] Offthread save of 0 map chunks done. 17.3.2025 21:20:14 [Server Warning] Server overloaded. A tick took 142766ms to complete. 17.3.2025 21:20:14 [Server Notification] 1 players online - A tick took 142766.21 ms 142766.21ms, call : all 1013.08ms, 1 call : despawned-1-player 435.04ms, 1 call : beingsaved-Vintagestory.Server.PlayerDataManager 411.45ms, 1 call : mainthreadtasks 411.45ms, 1 call : Vintagestory.Server.ServerConsole+<>c__DisplayClass8_0 140.18ms, 1 call : savegameworld-mid-5 47.88ms, 1 call : net-read-26 26.37ms, 1 call : gmleVintagestory.Server.Systems.ServerUdpNetwork 22.64ms, 1 call : beingsaved-th3dungeon.Th3Dungeon 20.22ms, 1 call : autosave - pausing server 18.78ms, 1 call : beingsaved-PrimitiveSurvival.ModSystem.PrimitiveSurvivalSystem 17.3.2025 21:20:14 [Server Warning] Over 400ms tick. Skipping 32 physics ticks. 17.3.2025 21:20:14 [Server Warning] Over 400ms tick. Skipping 0 physics ticks. 17.3.2025 21:20:17 [Server Event] Offthread save of savegame done. 17.3.2025 21:20:25 [Server Warning] Server overloaded. A tick took 1105ms to complete. 17.3.2025 21:20:25 [Server Warning] Over 400ms tick. Skipping 20 physics ticks. 17.3.2025 21:20:28 [Server Warning] Server overloaded. A tick took 1018ms to complete. 17.3.2025 21:20:28 [Server Warning] Over 400ms tick. Skipping 17 physics ticks. 17.3.2025 21:25:14 [Server Notification] Server ticking has been suspended 17.3.2025 21:25:14 [Server Notification] Autosaving game world. Notifying mods, then systems of save... 17.3.2025 21:25:15 [Server Notification] Defragmented listener lists 17.3.2025 21:25:15 [Server Event] Mods and systems notified, now saving everything... 17.3.2025 21:25:15 [Server Event] Will do offthread savegamedata saving... 17.3.2025 21:25:15 [Server Event] Saved player world data... 17.3.2025 21:26:02 [Server Event] Saved map regions... 17.3.2025 21:26:02 [Server Event] Saved map chunks... 17.3.2025 21:26:02 [Server Event] World saved! Saved 0 chunks, 0 mapchunks, 2 mapregions. 17.3.2025 21:26:02 [Server Notification] Server ticking has been resumed 17.3.2025 21:26:02 [Server Warning] Server overloaded. A tick took 48401ms to complete. 17.3.2025 21:26:02 [Server Notification] 0 players online - A tick took 48401.17 ms 48401.17ms, call : all 697.00ms, 1 call : beingsaved-Vintagestory.Server.PlayerDataManager 322.14ms, 1 call : savegameworld-mid-3 82.69ms, 1 call : savegameworld-mid-2 29.53ms, 1 call : beingsaved-Vintagestory.GameContent.OreMapLayer 20.24ms, 1 call : autosave - pausing server 3.53ms, 1 call : beingsaved-Vintagestory.GameContent.WeatherSystemServer 0.36ms, 1 call : beingsaved-Vintagestory.GameContent.WaypointMapLayer 17.3.2025 21:26:03 [Server Event] Offthread save of 1 chunks done. 17.3.2025 21:26:03 [Server Notification] Offthread save of 0 generating chunks done. 17.3.2025 21:26:03 [Server Event] Offthread save of 0 map chunks done. 17.3.2025 21:26:03 [Server Event] Offthread save of savegame done. magic numbers { "Comment": "You can use this config to increase/lower the cpu and network load of the server. A Warning though: Changing these numbers might make your server run unstable or slow. Use at your own risk! Until there is an official documentation, feel free to ask in the forums what the numbers do.", "DefaultEntityTrackingRange": 4, "DefaultSimulationRange": 128, "RequestChunkColumnsQueueSize": 2000, "ReadyChunksQueueSize": 200, "ChunksColumnsToRequestPerTick": 4, "ChunksToSendPerTick": 192, "ChunkRequestTickTime": 20, "ChunkColumnsToGeneratePerThreadTick": 15, "ServerAutoSave": 300, "SpawnChunksWidth": 7, "TrackedEntitiesPerClient": 3000, "CalendarPacketSecondInterval": 60, "ChunkUnloadInterval": 4000, "UncompressedChunkTTL": 15000, "CompressedChunkTTL": 45000, "PlayerDesyncTolerance": 0.02, "PlayerDesyncMaxIntervalls": 20.0, "ChunkThreadTickTime": 5, "AntiAbuseMaxWalkBlocksPer200ms": 3, "AntiAbuseMaxFlySuspicions": 3, "AntiAbuseMaxTeleSuspicions": 8, "MaxPhysicsThreads": 1, "MaxWorldgenThreads": 1, "MaxEntitySpawnsPerTick": 8, "ServerMagicNumVersion": "1.3" }