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Ivan last won the day on August 4 2022
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EllieCatito started following Ivan
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Edit: Tyvm. I will send you a copy when its complete. Interesting that you like like different ones than me. Piazza dei Miricolo, Pisa. Bishop and pawns are my favorite, but at night, the Knight, because the creative block blue used for the rain drops look nice in the dark. I will use this space for more pictures. 1. Another angle of the Knight 2. View of pawns from the Basilica interior. 3. A view of the Queens train and Kings chess board. 4. Pawn Dawn (bah-dum-tish!) 5. Play suspended due to weather conditions!
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A half a kilometers square board and as of now, one half of the pieces. For white I have chosen Red/White livery. Black will be purple/black when I get around to it.
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Yeah, I am a Dun e fan too. I did try a sand worm a while back, but it was not great. More and different blocks available now though, so might when I get the time.
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Now that Luke's story is starting to mesh into game worlds, I think unique locations and features are inevitable. But even in between story elements and mechanics, there should be room for varied and unique locations. Much will depend on worldgen.
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My second attempt at an erupting Volcano. Embers rather than Lava is used to create the comic book style eruption plume, and bloom is set to about 80% to make it glow. The height is about 250 blocks. The plumes cloud is made from a mixture of lake and glacier ice to create a transparency. In my first attempt I used a mixture of dark creative blocks flecked with red torches, and that approach worked better.
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This is a glacier, one of several I have experimenting in creating. A low level fog, god rays and shadows are set using both Creative mode GUI menu (accessed via key stroke @) and Setting [Esc] Ice and snow Bridges, steep falls, waterfalls and plunge pools; all provide a challenge. I will post up a topic on creating ice scapes, to show some of the methods that can be employed by the VS engine.
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