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Everything posted by Brady_The
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There's a workaround you can utilize.
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Moving voxels can be a bit unintuitive. I don't know the exact moving rules, but from my (very limited) smithing experience speaking, you can move voxels straight from an empty voxel slot away. From there you can move them around freely.
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You are missing a comma after "code": "game:log-placed-redwood-ud" (You could also delete the comma highlighted in red, but that's not the culprit here.) More often than not, server-main.text/.log or client-main.text/.log will contain helpful hints. It's never a bad idea to have them opened while working on a mod. You could also use a text and source code editor that allows syntax highlighting. Notepad++ should have that. You may have to install the JSONTools plugin to get error highlighting, though. I personally don't use N++ much, so I don't have any experience here. Nice idea, btw. I am not a huge fan of those quarter logs. Haha
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no animals were harmed Primitive Survival
Brady_The replied to Spear and Fang's topic in Mod Releases
Primitive Survival doesn't add Vintage Story lore content. It adds some of its own things, which you can disable in its config file (%AppData%\VintagestoryData\ModConfig\primitivesurvival119.json). You probably want to set at least these spawn variables: "RelicsDisabled": true, "SpawnMultiplierLivingDead": 0.0, "SpawnMultiplierWillowispGreen": 0.0, "SpawnMultiplierWillowispWhite": 0.0, "SpawnMultiplierWillowispYellow": 0.0, Have a look at "Custom mod configuration" at https://mods.vintagestory.at/primitivesurvival for more information. -
Mods got you covered. https://mods.vintagestory.at/ddolds https://mods.vintagestory.at/justanarrowheadmold https://mods.vintagestory.at/molds
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Remove the lower gear and place the axle in its place. Generally you only need to place one gear to change directions. The mechanical part you want to connect to creates a connector gear on its own.
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I suppose you could install the game on the SSD to eliminate the drives as the bottle neck.
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That's fairly easy. Move your VintagestoryData folder (found in %appdata%) to your preferred drive. Create a shortcut for Vintagestory.exe, right-click, select properties, and put --dataPath "Path:\To\Your\New\VintageStoryData\Folder" behind the existing path in Target (mind the gap). Hit OK and start the game.
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There's a bit of dirty hack you could utilise until then. Got to \assets\game\textures\gui\backgrounds in your Vintage Story installation folder and delete all mainmenu[[-]X].png files. This way the game will show a black screen instead of the background pictures. If the moving logo is still too much, you could move up one folder, and replace logo.png with an empty file (logo.png). That will not remove the particles, but hopefully that's good enough to stop you from feeling sick. I suppose you have to do that every time you update the game.
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That's a bit odd. Rivers shouldn't cause any problems like that. Are you using the appropriate mod versions? Both, Rivers and Plains and Valley offer 1.20 releases as the most recent versions and if you use the download button in the description tab it'll download the latest file available, which may lead to incompatibilities.
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It probably will be. 50 new trees that seemingly drop hundreds of different kind of sticks and leaves blocks. Not very in tune with vanilla, which I personally prefer my mods to be.
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Does the glue actually 'repair' broken clutter?
Brady_The replied to NastyFlytrap's topic in Questions
I am afraid it's currently the former. I don't know any mod either, that would add this functionality. I suppose as a workaround you could "repair" those items and give yourself a working match via console command/creative inventory. -
That's not possible without a lot more work than it is worth. The handbook combines the contents of a couple of json files (language, shape, recipes, etc pp) into one coherent view.
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I believe it is .recordingmode Personally I think that doesn't do much. I'd use the Scene Brightness option of https://mods.vintagestory.at/show/mod/665.
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Paths are a very solid option.
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Luckily there is a much more convenient way to change the amount of player lives! Put /worldConfig playerlives [-1 .. 99] in the chat, where "-1" means infinite lives. See https://wiki.vintagestory.at/index.php/World_Configuration.
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Hey, Lewarde, welcome. I don't dabble in Linux, but I have seen your problem mentioned more than once. See if this helps:
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Generally you can find all textures in "\assets\survival\textures". In case of the salmon it's called "salmon-pink.png" and can be found in "\assets\survival\textures\entity". If you can't find a texture, it probably means that a block doesn't use their own textures and reuses already existing ones. In that case you can open up the entities or shape .json-files and find out what textures are being used. The wiki has a fairly good introduction to modding. I'd recommend to take a look.
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Welcome, Olaf. I believe the pages of the Survival Handbook are filled by stitching together the contents of all kinds of different .json-files. .blockitempngexport inv [size in pixels] eg. ".blockitempngexport inv 600" will export all blocks/items available in the creative inventory (which also includes blocks/items of enabled mods), with a resolution of 600x600 pixels. There are some restrictions in cases where textures are applied via attributes (for example lanterns). In those cases you take the desired block, move it into the active hotbar slot, and execute .exponepng hand [size in pixels]
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Welcome, Flexbyte. You can do either with mods. Cattails: https://mods.vintagestory.at/wildfarmingrevival Bushes: https://mods.vintagestory.at/wildcraftfruit Be advised, though, both mods do a lot more than just add clippings. Read through the mod descriptions and decide if the other additions are worth the installation.
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Yup.
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Feel free to do so. Just be aware that I'll shoot back.