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egocarib

Very supportive Vintarian
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  1. v4.0.3 Auto Map Markers has been updated for Vintage Story 1.21. Since my last update post, the following changes were made: Added a new Polish translation (thank you, przedabro, Cerbin, and noiro!) Fixed Russian localization issue that prevented the mod menu from loading when using the Russian language Added a new Brazilian Portuguese translation (thank you, dhy!) Recompiled the mod on .net 8 to work with Vintage Story 1.21
  2. Hi friends. The mod works on multiplayer, but it must be installed on the multiplayer server. @Zadak @p0rps
  3. v4.0.1 Auto Map Markers has been updated for the new Vintage Story stable 1.20 release: Added a new translation for Chinese (thank you, Skye Wine!) Updated translations for several other languages: Italian (thank you, Toppersby!) Russian (thank you, BIG_PANDA!) French (thank you, Jay (Laerinok)!) Improved detection of poisonous vs. non-poisonous mushrooms (#21) Fixed a bug that caused markers to be created for every individual block, even when those blocks were close together and had a large marker coverage radius (examples: clay, reeds, iron ore). This issue occurred only if the option to add X, Y, Z coordinates to markers was enabled. (#23) Fixed a Harmony exception that occurred during mod load and could be seen in the message queue while the game was loading (this exception had no functional impact on the mod).
  4. New version of mod for Vintage Story 1.20: Significant menu revamp / simplification. The mod now uses a marker config menu similar to the game's own map icon menu, including a color picker interface. https://i.imgur.com/XEiRKAe.png Added option to pin markers. All auto-created markers of this type will be pinned if selected. Added global option to include X,Y,Z coordinates in marker title. https://i.imgur.com/TghCVWP.png Added support for Nickel ore Changed "Reeds" marker to only include cattails and papyrus. Split "Tule" into it's own new marker category. Sedge is no longer marked. Added support for Red clay (new type of clay added in VS 1.20) Added support for new languages: Italian (Thank you, Toppersby!) Spanish (Thank you, Sir.Ryu!) Fixed a crash that could occur if using another mod that included mushrooms without nutrition content. (#17)
  5. Mod updated / recompiled to work on 1.19.*
  6. Give the newest version a try. I have recompiled the mod and released working versions for 1.18.15 and 1.19.*
  7. Most likely you were trying to use the mod on 1.18.5 or earlier. It only works on the latest version of VS (1.18.6+)
  8. I've released a new version that will work with 1.18.6-pre.2 and future 1.18.* versions. Fixed agricultural traders not being recognized properly by the mod Added a German translation, thanks to GIGAAj1 Added support for all new waypoint icons introduced in VS 1.18
  9. https://mods.vintagestory.at/immersivecorpsedrop Corpses drop their items directly when harvested. Removes the corpse inventory UI. Github repo: https://github.com/egocarib/Vintage-Story-Mods/tree/main/mods/immersivecorpsedrop
  10. Confirmed today that the latest version of the mod is still working on 1.17.0-rc.3, in both singleplayer and multiplayer. Most likely it will continue to be compatible with the official 1.17 release.
  11. Are you using the correct version of the mod for your game version? I uploaded a version the other day that is intended only for 1.17.0-pre.1 and later. If you use that version with the current stable release of the game (1.16) it might throw an error like that. Edit: I've removed the 1.17.0-pre.1 version from ModDB because it appears to simply be causing confusion - several users were trying to use it with 1.16. If you'd like the 1.17.0-pre.1 version, you can get it here for now: https://www66.zippyshare.com/v/16ttEDgv/file.html I'll add it back once 1.17 reaches a release candidate status and has proper version tagging on the ModDB website.
  12. New version up now - should work with 1.16, and also adds a new Russian translation. Let me know if you encounter any issues.
  13. I will try to take a look at what needs to be updated for the new version within the next week or two!
  14. egocarib

    Class survey

    Another game I play used to have similar character creation options where each option had significant bonuses and disadvantages. They revamped those options so that everything has only bonuses now, no disadvantages. It made things a lot more enjoyable, and many of the old options that no one ever chose (due to the penalties) now get chosen frequently and lead to a lot more variety and character enjoyment. Not sure what makes sense for VS, but I will say I almost always choose Commoner in singleplayer because I don't like the idea of the big disadvantages that come with other classes.
  15. Version 2.2.x New: Added optional hotkey that will delete the nearest waypoint marker on your map. New: Added 3 optional hotkeys to create custom configurable waypoint markers. Fix: Resolved issue that prevented separate players from creating auto map markers in the same place. Fix: Resolved duplicate chat notifications when waypoints are added in singleplayer worlds. Fix: Resolved "unable to connect to the server" message showing up when logging in to singleplayer worlds. Fix: Attempted to resolve minor/momentary lag when a new waypoint is added. Both 1.14.10 and 1.15.* versions added to moddb.
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