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Kevin C

Vintarian
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  1. Sorry I forgot to mention that I'm also on Gportal. I figured it was something real funky as single player functions just fine. New version gives the same error on my server unfortunately.
  2. Running 1.15.1 on a server and with only xskills and xlib loaded my server crashes the instant a player joins. 02:51:50 [Server Debug] Response from auth server: {"playername":"Sirix","entitlements":null,"valid":1} 02:51:50 [Server Notification] Delayed join, need to load one spawn chunk first. 02:51:51 [Server Notification] Placing player at 51575.3828124974 166 51245.0625000023 ================================================================= Native Crash Reporting ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Native stacktrace: ================================================================= 0x5645899c2265 - /usr/bin/mono : (null) 0x5645899c25fc - /usr/bin/mono : (null) 0x56458996da21 - /usr/bin/mono : (null) 0x5645899bbbfb - /usr/bin/mono : (null) 0x41faf7c9 - Unknown ================================================================= Telemetry Dumper: ================================================================= Pkilling 0x7fab6ffff700 from 0x7fab91abf780 Could not exec mono-hang-watchdog, expected on path '/etc/../bin/mono-hang-watchdog' (errno 2) Pkilling 0x7fab44be0700 from 0x7fab91abf780 Pkilling 0x7fab28ffb700 from 0x7fab91abf780 Pkilling 0x7fab4bf43700 from 0x7fab91abf780 Pkilling 0x7fab84e6d700 from 0x7fab91abf780 Pkilling 0x7fab8526f700 from 0x7fab91abf780 Pkilling 0x7fab42cff700 from 0x7fab91abf780 Pkilling 0x7fab328ff700 from 0x7fab91abf780 rate limit exceeded ================================================================= External Debugger Dump: =================================================================
  3. That one works much better, thanks! Would it be possible to have a range of values to choose from for tree size and the crazy caves? having trees randomly be 1.0 - 2.0 would be cool instead of it applying to every tree.
  4. I'll double check once I get home from work but the server never technically crashed so im not sure if it even generated a crash log. It just went totally unresponsive until it disconnected everyone. Console log acted as if everything was normal, usual client disconnect messages. Can't reconnect until it reboots though. edit: Unfortunately I do not have any crash logs, and the normal logs have been overwritten since we disabled features and started playing. I've updated to 1.9.2 and re-enabled everything at default values. I will update if it happens again. edit again: Ok now with 1.9.2 I can't even connect to a server I crash and generate a log, which i've attached. Starting a single player world just makes it hang forever and go not responding, but it doesn't generate a crash log. client-crash.txt
  5. I run a small 1.4.10 server for just me and 2 friends. Just updated this yesterday to 1.9 and as soon as anyone mines rock or ore the server stops responding. The only way we could get it to stay up is to disable cave ins, gasses, the new locust enemies, and POSSIBLY the breath bar. I turned off everything new and it was stable so we decided to just play instead of keep messing with it. I get home in 4 hours and can post log files if needed. Nothing was pointing to this mod specifically, or any mod really. I just tried disabling new features as it's the only thing that changed when it started crashing.
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