Running 1.15.1 on a server and with only xskills and xlib loaded my server crashes the instant a player joins.
02:51:50 [Server Debug] Response from auth server: {"playername":"Sirix","entitlements":null,"valid":1}
02:51:50 [Server Notification] Delayed join, need to load one spawn chunk first.
02:51:51 [Server Notification] Placing player at 51575.3828124974 166 51245.0625000023
================================================================= Native Crash Reporting ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Native stacktrace: =================================================================
0x5645899c2265 - /usr/bin/mono : (null) 0x5645899c25fc - /usr/bin/mono : (null) 0x56458996da21 - /usr/bin/mono : (null) 0x5645899bbbfb - /usr/bin/mono : (null) 0x41faf7c9 - Unknown ================================================================= Telemetry Dumper: =================================================================
Pkilling 0x7fab6ffff700 from 0x7fab91abf780
Could not exec mono-hang-watchdog, expected on path '/etc/../bin/mono-hang-watchdog' (errno 2)
Pkilling 0x7fab44be0700 from 0x7fab91abf780 Pkilling 0x7fab28ffb700 from 0x7fab91abf780
Pkilling 0x7fab4bf43700 from 0x7fab91abf780
Pkilling 0x7fab84e6d700 from 0x7fab91abf780
Pkilling 0x7fab8526f700 from 0x7fab91abf780 Pkilling 0x7fab42cff700 from 0x7fab91abf780 Pkilling 0x7fab328ff700 from 0x7fab91abf780
rate limit exceeded
================================================================= External Debugger Dump: =================================================================