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hjvtdev

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Everything posted by hjvtdev

  1. A weight mechanic by itself wouldn't even be hard to introduce. The primary barrier is that you need to go through every item and come up with a weight for each. Given that the devs proclaimed intent to completely get rid of the crafting grid, it's not much of a leap to assume that the devs could be potentially open to overhauling the inventory mechanics.
  2. I dont know if you've ever played The Forest, but that game had what I think is a perfect solution for large items: you could only carry 2 or 3 logs in your hands, but there was a fairly easy to build sled that you could use to move like 12 logs at a time. Another form of this that I've seen in some TerraFirmaCraft servers before, is: severe weight limit for inventory. Unless you put items into a chest or a barrel, and then strapped that container to your back, you could only carry like a stack or two of ore.
  3. I agree with this one. A weight or volume based system would better fit the immersive nature of the game, rather than this idea of "stack" inherited from Minecraft..
  4. I largely dislike those mods. Instead of extending the mechanical automation already in the game, they just jump directly to electricity. About the only extension to the mechanical automation I've found is the Helve Axe addon for InDappledGroves.
  5. I do not believe it is technically feasible to "properly" fix this, not without co-operation from the engine. However, there is a possible alternative: just make the strings a bit sparser, a bit wider. IMHO, that would even closer fit the art style of the game.
  6. According to the screenshot you've only forwarded TCP traffic, you also need to forward UDP on the same port.
  7. You can select the the game window normally, if it's running windowed of in borderless fullscreen.
  8. Inventories on boats/mounts are kinda broken in multiplayer, cause lots of inventory desyncs if multiple people are interacting, for example, when trying to load a boat together.
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