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hjvtdev

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Everything posted by hjvtdev

  1. I do not believe it is technically feasible to "properly" fix this, not without co-operation from the engine. However, there is a possible alternative: just make the strings a bit sparser, a bit wider. IMHO, that would even closer fit the art style of the game.
  2. According to the screenshot you've only forwarded TCP traffic, you also need to forward UDP on the same port.
  3. You can select the the game window normally, if it's running windowed of in borderless fullscreen.
  4. Inventories on boats/mounts are kinda broken in multiplayer, cause lots of inventory desyncs if multiple people are interacting, for example, when trying to load a boat together.
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