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FatherMcGnutty

Vintarian
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About FatherMcGnutty

  • Birthday 11/20/1986

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  1. I run a server that fits the description of what you're looking for (adults only): The Egregore - Call of the Void II: Electric Boogaloo Discord: https://discord.gg/RHYnBTeczH Server Address: 136.175.187.100:27500
  2. If you're still looking, I am actively trying to recruit new players to my server-- The Egregore - Call of the Void II: Electric Boogaloo. Very modded. Very casual. New player friendly, with a growing community of helpful players who have no problems answering questions. Chill environment, and still pretty new. Server Address: 64.94.95.44:27504 DIscord: https://discord.gg/RHYnBTeczH
  3. I asked in there, but sometimes it takes a while to get a response. Figured maybe somebody here would know and get to it before they did.
  4. So, I am attempting to start a small (for now) public server with a 20 player max, and i would like the ability to set it up in such a way that I can integrate with Discord and also set up a role system with different perks that can be locked behind a pay wall for those who want more privileges/want to help the cause generally. In my research, it seems the mod "Th3Essentials" fits the bill of everything I want. I've been able to set up most aspects of the mod correctly, and everything seems to work, except when it comes to the role/rewards system I want to put in place. I have set up the bot, linked it to the discord server I'm using, have copied the bot token into th3essentials .JSON file, and all of it is linked up properly. The stopping point I am reaching is when it comes to the "/auth" command that is needed to set the role/reward system up. Every time I give the bot the command, it spits back a message that says "Auth Not Enabled". I did enable the option for "server members intent", which is all i need to do according to the mod's installation guide on GItLab: https://gitlab.com/th3dilli_vintagestory/th3essentials#installation Still the issue persists. If anybody here has any extensive experience working with this mod, any information you could give would be helpful!
  5. Hey man, you need to, like, chill out and expand your mind to the possibility of other stuff, man. Your energy is all off and your face is melting
  6. Fair, but I would argue that Temporal Storms and the rust dimension as a whole aren't exactly congruous with reality as we understand it either, so maybe in the logic of the game these mushrooms have similar effects to their real life counterparts, but also conjure special abilities that match up with the already fantastical elements at play as well. Perhaps when a seraph takes them, it unlocks a part of his power that is otherwise dormant. I know the aim of the game is to be as realistic as possible mechanically, but maybe we could suspend just a LITTLE more disbelief for this. Again, what i'm saying will never happen, and is moot to even discuss. I just couldn't die a happy man without saying it lol.
  7. I just want some of the mushrooms you can find/eat in the world to make the colors in the world way more vivid, and cause the objects around you seem to dance and twirl around in intricate, fractal-like patterns. Perhaps these mushrooms allow you to see the past human form of the rust mobs you may encounter, and makes them non-aggressive to you while you're experiencing the mushroom's effects. In fact, perhaps eating these mushrooms somehow enables your character to become more "in tune" with the nature around you, and all the otherwise aggressive wildlife like wolves and bears no longer want to eat you, but instead want to be your friend. Maybe these mushrooms also make ore, and other certain types of blocks seem to "glow", making them easier to spot. Or, if nothing else, eating these mushrooms simply turns the world into a beautiful fractal dreamscape that's actually interesting to look at, as opposed to jarring to navigate (booze). We're allowed to get drunk, I don't see why this can't happen as well. It won't I know, for reasons i'm fully aware of, but it would be neat if it could.
  8. This may be a bone-headed way to view it, but I mean, just look at a shiver. Really, look at it. Then look at your character. Which one of those things is "good" and which one is "bad"? I rest my case.
  9. Hard agree here. Copyrighting game mechanics would be like a band or musician copyrighting the "A" note, simply because it was used in one of their songs. The only way Mojang could successfully win a lawsuit against Anego, I would think, would be if VS had similar story elements or characters in the game. For example, if VS had overtly copied all the mobs from the other block game, and just re-skinned them to make them slightly different colors, but otherwise they functioned the same and served the same purpose, there might be a case there. Or if the goal of VS was to travel to the "Far" dimension to defeat the "Further Dragon" using your top tier "crystallized carbon" armor and "magically enriched" weapons, well, Mojang may then have a case. Fortunately for us, Vintage Story is so vastly different (and better) in all the ways that count, that I don't think from a legal standpoint Mojang would have much of a leg to stand on with a lawsuit. Also, as other have pointed out, the backlash would be massive if they even tried.
  10. The other block game, while inferior to Vintage Story, should still be held in some form of reverence even if it feels a little antiquated or underwhelming to play comparatively. It is a simple fact, and I'll use the name now-- there would be no Vintage Story without Minecraft. Period. This is true regardless of the current state of Minecraft or how you feel about that. I certainly wouldn't be here if not for playing the other block game, anyway. That being said, I see no reason to ever play Minecraft again in a world where this game exists. It would kind of be like first learning how to ride a bike on 2 wheels, but then deciding that I liked the ease of the training wheels better afterwards.
  11. I agree with you on this point particularly, and I think that's probably a more concise way to describe my overall gripe, aside from me just not loving the tonality of many of the tracks-- it's simply far too busy. I think a more minimalist approach would be more appropriate and effective. The way the compositions stand now, it feels as if a lot of the tracks have so much going on that they're almost outright begging "please, remember me". I have never heard the Starbound OST, but will definitely check out. But, since you've given me license to, and I never pass up an opportunity to obnoxiously push my musical sensibilities on strangers, here are some specific tracks from each of the artists above, which I feel fit the game very well and are closer to what I feel the music in the game should be more akin to, despite none of this being written specifically for the game-- Stars of the Lid - The Lonely People (Are Getting Lonelier) Good track for a great many of the scenarios/landscapes you encounter in VS. Minimalist, oddly beautiful, but with just a hint of something ominous lurking under the surface. Brian Eno - 1/1 Again, good track for many general scenarios in VS, however in a bit more of specific way. This track reminds me of a newborn baby being held by it's mother and slowly opening it's eyes for the first time. In slow motion. The whole track has this calming quality, that feels like it could only follow something chaotic and trying, making it a good track to play just as the winter snow is melting and the wildlife is getting back into it's normal routine. Or any time really. The Caretaker - Things That Are Beautiful and Transient This one is a little more specific, but I like it. All of The Caretaker's music sounds pretty much exactly like this-- old, 20's ragtime/orchestral/piano music that sounds like it's being played back through a first generation Edison phonograph. This, to me, makes for some interesting and bizarre music to listen to while running through the Resonance Archives. It's like you're listening to the happy memories of a bygone world, warped and distorted by the passage of time to resemble something a little more unsettling. In fact, most of their music sounds like what you might actually hear if you played back music on the game's Resonator. Anyway, I get it if most people don't like it. Earth - Omens and Potents I Great music to ride your Elk (or horse if you're using mods) across a valley or a desert to during the dead of the summer. Reminds me of Clint Eastwood riding up on you, guns drawn, bloodshot eyes, with a doob hanging from the corner of his mouth. This whole record, The Bees Made Honey In The Lion's Skull, is great and has this same vibe throughout. Perhaps a little more suited for a game like Red Dead Redemption, but I think it fits VS pretty well too. Barn Owl - Flatlands Similar in vibe to Earth (although not as apparent in this particular track), but a little more "mystical" and folky. A lot of droning string sections in their instrumentals that fit the vibe of the game quite often for me. Grouper - She Loves Me That Way Okay, this one admittedly I'm not sure fits into the game in any way I can justify verbally, aside from me just liking it. There are vocals present, which isn't something i'd insert into a game soundtrack. Still the vocals are very minimalist, and do not take center stage of the production, so i'll let that pass. I just more or less love the "vibe" of this generally. It's like i'm being sung the truth of the world from the sky by an ethereal female seraph. Tim Hecker - Black Refraction Just some pretty piano music, with a weird kind of "static" hanging around in the background of the whole piece, as if some other presence is trying to push it's way through the music into your ears. Or perhaps as if the music itself is on the very edge of stability. I like that sort of thing, because the world in the game is in a similar position between the "normal" world and the Rust. Nine Inch Nails - Out In The Open The Ghosts albums are a great source to find little instrumental pieces that fit the VS vibe pretty well. This track in particular fits the bill for me. Aphex Twin - #2 This is a weird little number, that for me fits the vibe of exploring underground caves/ruins pretty well. A little busier than the other stuff, but very strange and off putting, which i think is appropriate in a game where lovecraftian monsters are trying to kill you in the dark all the time.
  12. This. The Vintage Story launcher is not integrated with any sort of Google or Microsoft software, thus it will not be able to access any password save information from your Google apps. Also, you are only allowed to be logged into the client on one device at a time, so if you want to switch around to play on different computers you'll need to input your password every time. This being the case, I strongly suggest developing a habit of memorising, or at least writing down somewhere, your password.
  13. "Small" castle base. Come on now, don't brag lol. Great build, though. Gives me some good ideas for my own stuff.
  14. I agree with this take as well. Can't have the sour without the sweet, and not all flavors can taste exactly the same, otherwise it gets stale and repetitive. I just wouldn't have gone about achieving this musical goal quite in the same way this game does, is all. The soundtrack just gets a little "cartoony" for me too often, and I want the music to take the game as seriously as I do lol.
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