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The front of my storehouse The inside of the storehouse with all of my unused tan tiles Year 1 Goals Capture a boar Build a bear pit to collect bears (so I can throw rocks at them) Build my main home (atop a nearby mountain) Build a Distillery/Winery Complete my industrial park Build a House for Crushers Build my Steel Forge Roofed Smithing Area Smeltery Area for Bloomeries Get way more iron Get WAY WAY WAY more copper for chutes and automate feeding and autogrinding I eventually want to explore the coastline of the continent Build/Modify Barnhouse Mk3 inspired by (which is a kicks ass post ngl) Complete Chapter 1 Get an Elk Build a garden/park for fruit trees and berry bushes Kill a polar bear and a sun bear and make bear armor out of their respective pelts
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I saw this topic in the Build forum https://www.vintagestory.at/forums/topic/18883-year-2-wrap-up/ So I would like to contribute how my Year 0 experience. World Settings and Personal Challenges The idea is that I wanted something similar to the real world, with plenty of water to sail around in. The Polar-equator distance is purely personal preference and is honestly CBT for exploration. However with a sailing boat, it should make exploration of the polar/equator so much easier. The idea is a semi-hardcore world, where you gain one additional life per temporal gear by "anchoring a copy yourself at that time at a specific location" seed was random and is (1594397272) I do have a minor challenge where I like to play without a minimap up until I can get a piece of parchment + ink and quill. To simulate "writing" on my minimap the marker color is limited to whatever "dye" I have on my person at the time. I am free to modify that a marker's color when I have that "dye" available. So for my early game, for navigation and prospecting, I had relied on haybales, landmarks, and general familiarity with the land. I will admit there were a couple of times I was almost lost, thankfully, there is a large mountain that allowed me to orient myself and find my way back to my main shack The Main Shack just a standard rammed earth home. Nothing special and really serves as a shelter for temporal storms, sleeping, and warming up. The main shack was initially established with haybales and was quickly replaced with rammed earth. Personally I prefer smaller living spaces that maximizes/utilizes it's space for utility or aesthetic reasons. I have a unrelenting hatred for bears in the game as they have given me so much grief while learning the game. And so, I have decided to collect the "heads" of every single bear that I kill. There are like 2 or 3 heads that are missing because I accidentally used it to make gloves and other pieces of clothing. I eventually want to "stake" their heads around my homestead to serve as a "warning" to any bear that dares wanders close. For whatever reason, when winter came, bears and wolves have been, like migrating? and have been moving towards my homestead. I spared none because because would never had done the same for me I also have some makeshift pens for some rabbits, wolves, and pigs. The wolves are penned because I want to see if they can "reproduce" and serve as an alternative source for fat. Up until winter there have been no pigs/boars until 2 sows had wandered close enough for me to pen them. I have no love for the wolves as they have given me so much grief in the past while learning the game. So when they all howl in unison, I like to throw stones from my shack's perch. I am aware they can't be "tamed" but I have taught them pain and they now try to run when I get close. These wolves were all corralled in my old goat pen when they were pups and I made sure to feed them meat from their parents. I plan on ending their misery when I find a boar for my sows or if no new pup is produced by the end of Year 1 The rabbits are kept close because I haven't had a chance to build a barn for them and I would like to think that I am making their meat "leaner" by having them "run" away from the wolves from the nearby pen. I also doubled the fence because I was worried the wolves would be able to attack through the fence and kill my rabbits. Industrial Park It took me a while to figure out how I wanted to build like a "blacksmithing" area and saw this video https://www.youtube.com/watch?v=PJpLVMIIW1A. And I really liked the idea of an "industrial park" where all sorts of industrial endeavors take place. So I am currently in the process of messing around with a charcoal kiln and coke ovens (directly inspired by the video). The Beehive Kiln was directly inspired by https://www.youtube.com/watch?v=60EuArKHN_s so it now has a pretty little covering. Really now I need a steel kiln and a location to store my fuels in the open. Baker's House I took inspiration from https://www.youtube.com/watch?v=TTjCF1yJVrw&t=89s for the baker's house and helve-hammer house I made some personal modifications to the interior for my needs Helve Hammer House The Helve-hammer house atop a hill the helve-hammer house up-close that also serves as a lighthouse for my sailing needs. Behind the helve-hammer is the ocean/sea, with my boat in the distance The inside of the helve-hammer house with the helve-hammer working diligently (I am in love with the quarter log rafters) Chicken Farm House MK1 The barn was given a lightning rod, because lightning still kills, even with a roof overhead (I had learned that after lightning had killed my only rooster) I have an upstairs, dunno what I want to use the upstairs for (probably for flax seed storage), plus I dont even like my mk1 barn design. So I will eventually rework my chicken's barn to mk2 here is my lower gen chicken pen. I keep the lower gen chickens alive in case of an emergency, but will likely meet their end when I breed enough gen10 chickens. I also want keep gen 8 hens so I can raise gen9 roosters for cock-fighting Goat Barnhouse Mk2 An experimental barnhouse style that emphasized quarter logs. One window has quarter logs, but I dont like it and haven't gotten around to removing it. The outside seems very monotonous and very plain, but I have no real plan on adding additional details The inside of the goat barn that I both love and hate. I like the additional space and the "pillars". Still dont have an idea what I should do for the upstairs, probably going to convert the upstairs into like a guest bedroom or something like that These pillars kind of piss me off, but I kind of have to concede with my design choice. I do like these little alley to refill the troughs (especially when the animals are hostile) Underground Entrances The area that I settled on had plenty of holes that required covering to prevent early bowntorn drivebys. I really love dry stone and I accidentally made bunch of tan clay stuff (I wanted red bricks). The surface is all peridotite with andesite underground. Not a fan of green, but I might as well work with what I got I did make an andesite version and I've got to say, I really love the tan + andesite combo. Probably will be better with orange bricks. I've got plenty of andesite that I need to waste so probably going to make a Distillery/Winery nearby utilizing Andesite + Tan Bricks Storehouse Right across my andesite shaft is a basic storehouse. I was experimenting with beams. Overall, I really like the design but I must admit, I did go overboard with the beams
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Farrowed farms regrow grass during winter (which is how I get dry grass during the winter). And if I am not mistaken, sedge doesn't regrow during winter and are too rare to do anything large scale. Yeah it is burnable, but it isn't as good as firewood which is 96s (firewood) vs 60s (quarter logs). Just seems strange and inconsistent. Yeah, I know debarked logs are for beans, I dunno, it seems strange how debarking a log means no more planks. I also want to say, debarked logs also have a greater burn duration than regular logs. Very strange and very inconsistent
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What is the point? Wooden Club the spear does a better job and you never will NOT have only 1 hard stone/flint/obsidian. Really only good for unga bunga roleplay
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I just want to create general for mechanics and gameplay loops that make you think why? or what is the point? I feel like it could be minor complaints, nonsensical, and inconsistent parts of the game. What is the point? Grafting Firstly what is the point of grafting fruit trees? Really the only thing I can think of is directing the tree to grow how you want it but beyond that, there is no direct benefit to having a tree with multiple fruits and having a 20% increase of survival. Historically speaking, grafting was done to maintain quality of specific strains/species/varieties of apples. Perhaps different branches on apple trees have different fruiting traits? Brown Sedge and Thule Brown Sedge just gives dry grass. It is just tall grass. It would be nice if Brown Sedge gave additional dry grass, but doesn't even do that! And Thule/Thatch, at equal volume, is the same hay for building roofing. The only use case would for individual thatch roofing pieces. It would be cool if Thule gave additional thatch or thatch in recipe was more efficient. Other than that, Brown Sedge and Thule are just early game emergency food and serve no real long-term purpose Bronze The components for any kind of bronze are so logistically unfeasible in the long-term, most people that I've talked to usually collect enough for 9 bars (an anvil and pickaxe and maybe an additional amount for a helve-hammer head) and skip to iron. Although, I must admit this does track historically. But massing tin/zinc/bismuth/silver/gold for mass bronze bars or armor is incredibly difficult and you might as well skip to iron once you can Why Not? Quarter Logs Honestly I love them and they easily make any build better when chiseled. But why can't I turn quarter logs into firewood? It is practically firewood at that point. Why not include a recipe to breakdown quarter logs into firewood. I already took an axe to it Debarked Logs into Firewood or Planks? Why not? Roof Tiles and their Blocks My major gripe are with the half-roof blocks. I can't combine them to get the original block back or break them down to their tile components. Usually these blocks end up clogging up whatever storage before they are inevitably thrown away. Also the roofing blocks dont make sense, the bottom-half block is only on the bottom half and can't cover the upper half of a block. And the vertical-half clay-tile blocks just look plain ugly. The Roof Ridge block left and right halves dont make any sense and I've never seen anyone ever use it. Also, why not have a method of choosing the "base" of the roof block so it can blend in with builds? Finally, why not include the roofing mod as a base component or a system similar to these mods? Also, tbh the roofing mod is 100% better than vanilla/native roofing so why not integrate or take inspiration from it? Separating Multimaterial Chisel Blocks Sometimes I want to reclaim multimaterial chisel blocks for use in other chisel projects. However I can't in vanilla. Why is that? The Hand Planer and Pantograph as Vanilla Tools? Removing a plane and copy/pasting is such a QoL that seems like a no brainer why not include vanilla? Bear Cubs Why not include them? I wish to take my vengeance out on their children and raise bears for an unethical fat/pelt farm
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Yeah, I admit I got angry. But, when midwits try to apply "historical accuracy" to things they know nothing about, it really boils my blood. And to be frank, if I get banned, I get banned. No skin off my back At least we all now we know, historically speaking, yes people may have constructed something akin to a "modern sandwiches". And the reason we have little to no depictions of it's existence before the 18th century may really just be because medieval peoples really never gave a shit about naming it or documenting it. And claiming that as simple as sandwich couldn't exist until the 18th century due to lack of any written record, illustrations, or carvings is intellectually dishonest In english we don't have a super, special, name for "crackers with cheese" because the name is self explanatory and NORMAL AND WELL-ADJUSTED people will understand what you mean when you say "cheese and crackers" there are no serious modern recipe books that will dedicate any amount of pages, let alone waste the ink, to write down for a recipe that will ultimately read "1. place one piece of cheese upon one cracker. 2. repeat until satisifed" To circle back, should a sandwich be added to the game? SURE! But, probably better left up to a mod if you HAVE to have a sandwich. But now, not only is construction of a modern sandwich "historically feasible", there is now an element of "historical accuracy" to it. And frankly people who dont know what they are talking about shouldn't use "historical accuracy" as a crutch yo, that's what I am saying. This dude gets it. I'd be down for flatbreads and pizzas in game
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To further my point, the discussion for the history of sandwiches. The Earl of Sandwich only popularized the concept, never invented it. And it seems somehow others besides me came to the same conclusion https://www.quora.com/How-come-sandwiches-were-only-invented-in-the-18th-century-John-Montagu-when-its-nothing-more-than-food-between-2-slices-of-bread-things-that-had-existed-for-centuries https://www.reddit.com/r/Cooking/comments/pa26bg/food_history_how_come_the_modern_sandwich_was/ to quote a user within the thread And another user writing just to dab on you harder https://tonyboysnj.com/sandwiches/history-of-sandwich/ https://www.pbs.org/food/stories/history-sandwich This proves the point that no one really cared giving a "sandwich" a name until the Earl popularized it. The point, no one cared to name the configuration of "meat between two slices of bread" until the 18th century, because it was so brain-dead simple that it really didn't deserve a name. It is preposterous and ludicrous to claim that components of a modern sandwich, sliced bread, meat, were not assembled into a sandwich configuration until the 18th century. And finally physical evidence of a modern sandwich configuration from a 10th century Arabic poem "Meadows of Gold" By Nawal Nasrallah. My only concession is that it isn't european but doesn't detract from fact that it is entirely feasible. The poem reads. I DUNNO BRO THIS KIND OF SOUNDS LIKE A SANDWICH TO ME. I also realized too, the author of this "recipe" doesn't event give the dish a name (likely because no one gave a shit naming it). I'd suggest you actually read these historical cookbooks, apply some basic critical thinking or go back and rewatching Tasting History lil bro. Unlike some people (you), historical peoples didn't need explicit instruction for "placing meat between two slices of bread" nor did they feel it necessary to make art of sandwiches, or give such a thing a name.
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the configuration of two slices of bread with either meat or cheese in between, retard. This is the point of the argument, that this configuration or something reminiscent has existed well before the 18th century. Your entire argument only establishes that we don't currently have a surviving medieval European description of someone making a sandwich. It does not establish that nobody ever put food between two pieces of bread. MEDIEVAL EUROPEANS didn't depict/illustrate/write every single recipe in every single possible configuration of their recipes because it simple wasn't that important at the time with most literate people working int he service of the elite "You didn't name these cookbooks, therefore they dont exist". That is how you sound like. Retarded. I should reiterate MEDIEVAL AND EUROPEAN and I can ONLY ASSUME you are talking about a bablyonian/mesoptoamian cookbook made for the Babylonian Palace, and not for the everyman babylonian? We also dont have historical documentation of everything that everyone ate. Therefore by your logic, that means people never ate anything didn't written or depicted it AND have their work survive to the modern era? Goofy ah lil jit logic You are demanding positive historical evidence for something, while treating the absence of that evidence as positive evidence that it didn't happen. For whatever reason you are continually refusing to acknowledge this. By your standard, if a medieval European source doesn't describe or depict something, we should treat its existence as inherently suspect. That's obviously not how historical evidence works dipshit. Medieval European maps and texts did not contain a comprehensive inventory of everything that existed in the world. For example, the Americas were not represented on the standard medieval European conception of the world only appearing after the voyages of Columbus. No reasonable person would therefore conclude from that that the Americas didn't exist before Europeans documented them. Goofy ah lil jit Likewise, I'm not claiming “sandwiches definitely existed in medieval Europe.” I'm saying that the absence of a surviving recipe, description, or depiction does not establish that nobody ever performed the extremely simple act of putting food between two pieces of bread. 1/10 try again. Goofy ahh jit literally arguing that if a "tree falls in the forest and no one is around hear, it doesn't make a sound" Heads up, it does in fact make a sound and does so without anyone there to observe or "record" that tree
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Just a reminder on my argument since it has meandered is that the absence of a surviving medieval recipe for a sandwich tells us that we don't have a surviving medieval recipe for a sandwich. it does not tell us that medieval people were incapable of putting food between two pieces of bread. I should reiterate that while the existence of sandwiches while historically unproven, you cannot prove that sandwiches didn't exist. Also that "historical feasibility" should trump "historical accuracy" when possible. Hundreds of years ago != Medieval Era. There are no historical european cookbooks that includes an exhaustive record of everything medieval people ate or every mundane combination of ingredients nor did medieval recipes include measurements. In fact few outside of some exception ever included measurements. Also, Just because something wasn't given a name doesn't mean it didn't exist. It just means that we haven't given it a name yet. At this point you are acting retarded and further attempts is wasted effort. "we don't have a surviving recipe, therefore nobody did it." is a brainlet-tier argument of absence, not evidence that the act itself was impossible or no one ever did such a thing because that thing wasn't given a name.
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Meals may have been written about, but their preparation was left up to interpretation. Much like how we know what Ancient Bablyonians ate, but we dont know their exact preparation for their meals because they never recorded its preparation. For all we know documents that write "some meats and cheeses" could either be separate or together in a sandwich configuration. Or perhaps the idea of something in a "sandwich" configuration is so pendantic that it wasn't worth a naming. Like I could have something that is sandwich configuration, but never bothered naming it a "sandwich" because it wasn't worth naming exceptions do not make the rule. Copper historically was used for cooking ware and jewelry and the job of "piping" was relegated to lead instead, yet there are no lead pipes in game
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Honestly, I'd love to see potatoes/yams in game. I understand that, historically speaking, the potato was a game changer for agriculture globally. But perhaps instead the potato/yam thrive in lower fertility soil, allowing for agriculture in low-fertility/barren soil biomes. So like the lower the values, the better it is for potatoes/yams. A personal antecedent, in a current play through, it has taken <60 days for crops planted in low-fertility (because that is all that I have) to mature. Maybe the "seeds" aren't a separate item for potatoes/yam and their yields could be artificially "lower" so they dont dominate ingame agriculture. Maybe lower nutrient levels intake or no nutrient intake?? I'd like to see Yucca as an alternative to flax in hotter and dryer environments. For veggies, Gourds and squash would be pretty sweet to see. Some sort of vine plant where you need to construct trellis for them to grow like beans, peas, cucumbers, and dragon-fruit cactus. For fruit, There are several niche berries that you can use, like the strawberry tree (not to be confused with the strawberry bush) https://en.wikipedia.org/wiki/Arbutus_unedo I also want to say, I am honestly kind of down for "edible" flowers and I know that is within the realm of the "herbalism" update, but I would love if we can at least propagate the rhizomes and flowers like any normal crop (for the time being), that way, I dont have to strip the landscape bare of all it's flowers
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Apples and oranges argument completely misses the point. Barring such a ridiculous premise, it could be that no one ever bothered writing down a recipe for something as obvious, simple, and mundane as a sandwich wouldn't be necessary. There are several underlying issues with the conception for the word "sandwich". Most importantly the word was coined during the Victorian era. An era notorious for people fabricate outlandish stories and misattributing historical characters as the originators of things then passing those stories as the truth despite evidence to the contrary. Also, it is entirely within the realm of possibility that "sandwiches" as we know it had either, gone by a different name with that name migrated to mean something else, had no name at all (just called breads and meats), or was umbrella'ed into a catch-all-term word that could've meant multiple things. Another thing but it depends on what your "definition" of a sandwich, but "wraps" and stuffed pita breads as we know it had existed well before the 18th century within the Middle East. Finally, you should work on your comparisons because an event like "raining spaghetti" would mostly like be historically recorded as a transition from "spaghetti to water" would most likely be written down. And such an event would leave sort of "physical" indication within the area Yeah, this was a poorly articulated argument and I probably should've pointed out that this is an argument between "historical accuracy" vs "historical feasibility" when it comes to the game. Like how many of the crops in game are not native to europe, but could've "feasibly" grown in a europe-like environment. And that game shouldn't be really be shackled by "historica accuracy" instead using it as a grounding tool. Instead the game should focus more on the "feasibility" of the given technology, like how copper-made chutes is a modern invention. Slight disagree as it would change how nutrients are gained for the character because that is meat, grain, dairy, and vegetable in one meal. The only thing comparable are meat stews which is missing the dairy component
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ngl this is a silly argument and the fact that this is medieval-style/adjacent/inspired shouldn't shy away from something as simple as a sandwich. Like, you mean to tell that something as simple as a sandwich, 2 slices of bread, meat, cheese, and some greens, doesn't "fit" with the game's setting because the sandwich wasn't popularized by a 18th century english noble? Yeah sure, it is "anachronistic" but it is entirely within the realm of possibility that sandwiches could've historically existed long before the "earl of sandwich" started gambling. Also, it wasn't until 1.22 to where you can mix meat and vegetables in pies, something historically done within medieval settings. Forum users would argue that doing so would be "op". Live a little and let there be sandwiches!
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Honestly, you should be able to heat up 20 steel bits in a crucible, then turn those bits into a bar by hammering the bits, like a Damascus steel or forge-welding
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Title is self-explanatory. Let pigs eat... Tree seeds Bushmeat redmeat un/rendered fat