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Grym7er

Vintarian
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  1. Hi there, I run a tiny private server on an AWS EC2 instance. Sometimes, and very often (recently), when I stand on a translocator, the sounds starts playing, the animation plays, and then it just continues, indefinitely. No black screen, no teleportation, nothing. I just stand there and wait, and nothing happens. Leaving the translocator and stepping back onto it doesn't work, restarting my game doesn't work, I have to restart the server to get translocator functionality back. The server is modded, but there's nothing (that I know of) that affects translocator functionality. Has anyone experienced this before?
  2. Did you find a solution to this?
  3. As I said, I haven't checked it out for myself and I'm not really planning to until 1.21 stable (I use the update notes to generate hype for the full release), but if it is purely a visual effect (like the wavy ocean sands), I don't really care. I'm somewhat aware of the complexities of implementing wave simulations efficiently for these types of games, but I got very excited by the thought of maybe, just maybe, enticing some of my friends away from Valheim so we can have the same sailing experiences in VS. But alas, if I interpret what you say correctly, it is merely a visual effect, but I'm sure that actual waves is on the "implement if technically possible" list. It would make more sense to release it as part of a more ocean-focused update, though. : )
  4. You're contradicting yourself. If you take "added bears" to a game without bears as revolutionary, then: - 1.20 elk riding system is revolutionary - 1.20 ship building system is revolutionary - 1.21pre2 WIP ocean waves sounds revolutionary ( because I haven't checked it out for myself yet, but I am super excited about it) Updates don't need to be revolutionary. Excellence is not achieved from revolutionary drops. Look at No Mans Sky, look at Minecraft. Also, if you consider the 2016 version of Minecraft as a "complete" experience, then you should consider VS 1.20 as a "complete" experience as well, because it very much is, by your measurement of "complete". For Tyron, 'complete' seems to mean that he has added all features and functionality that he wants in the game. For you, 'complete' means that there is an end goal with a credits scene. The problem doesn't lie with Anego, the problem lies with your perception of what a complete game entails. If a end credits cutscene played when you defeated the Eidolon, would you be happy? Because that seems to be what you are implying. EDIT: For myself, I am just so glad to have 30 more years of content to look forward to. Infinite replayablility, pretty much the last game I will ever need. For me, VS is already a complete experience, and anything I want to change, I can just do myself.
  5. Have you ever played modded Minecraft before?
  6. VS Engine is readable open source, which means you can read and use the engine but you can't sell something that you make using it - that is illegal. Specifically: https://github.com/anegostudios/vsapi?tab=License-1-ov-file#:~:text=Proprietary software owned,your own mod.
  7. @Tyron I love this game, even though I only got it recently, and I love the update frequency, quality, and volume (since I started playing, which was only around 1.20.3 or so). I love how the game is built for modding and readable open-source, and I am flirting with the idea of getting into making mods myself. I love the dedication to the vision for what you want VS to be, and the refusal to compromise on it, and I really appreciate the transparency with how Anego wants to do things. I also really like the update notes, for some reason. I get so excited whenever an update releases, but I don't even plan on playing 1.21 until the stable build is released (except maybe to check out the ocean waves). Vintage Story scratches an itch that Minecraft has failed to properly scratch for quite a long time now, and given how the development of VS seems to have been handled thus far, I have completed belief in the team's ability to make it pan out for the best. Some of the naysayers have valid concerns, most of the naysayers don't - even if Anego Studios shuts down tomorrow and VS development gets cancelled, I'd still consider my 20 Euros money well spent, and then I'd have the motivation to add the missing features myself. Keep being transparent, keep developing Vintage Story the way you envision. VS is already the game I always wanted to make myself, and so I'm happy to wait and eager to see how the Adventure Mode can complement and enhance what we have already.
  8. You need to place them inside the stone. The bomb damage radius is more or less centered on it, I think. If you place it completely inside stone, it destroys about 64 blocks (4x4x4 cube, minues the corners and one or two other blocks).
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