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Vinter Nacht

Vintarian
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Vinter Nacht last won the day on March 5

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About Vinter Nacht

  • Birthday July 4

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Ironsmith

Ironsmith (7/9)

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  1. It will eventually get an update to whatever is the current version at the time that happens. I am presently on a hiatus for personal reasons.
  2. Not something I'll be doing, I'm afraid. It's out of spec for the mods design.
  3. Working with my users is never a waste of time. However, you may also want to make sure the log is UD vs any other direction. (Inside up)
  4. Hey Musi! Do you have Discord? I'd be happy to talk with you and help you figure out what's going wrong. It may just be that you're not waiting long enough for the log to split. Early tools, like stone axes, tend to take longer to break a log. However, it sounds like you may have tried that. I'd love to help!
  5. That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player. Sorry it isn't to your tastes!
  6. Thank you for this. This is a very specific error that I immediately was able to reproduce. I'll get on fixing it immediately.
  7. Yes, any time you disassemble the hive it resets. This is merely emulating the skep behavior, but it also provides an important lesson in managing your hives. Langstroth hives should be harvested infrequently to get maximum output. If you only take them apart when they're full, you'll ensure you get the maximum possible yield with no delays. Otherwise, each time you check the hive, it has to go through the whole 'check for flowers', 'wait for the timer to fill frames' process again, rather than just ticking away to the next time it fills the frame. Manage your hives wisely
  8. @EreticKB - Update to the latest version.
  9. The Grind Stone isn't from my mod and, thus likely doesn't have compatibility with the mod in question. I imagine it's necessities? By default, In Dappled Groves, tools are not repairable.
  10. The most likely answer is that it's been too cold for them to find flowers. (This is more clearly indicated in the upcoming release). However, it doesn't look like it's cold out.
  11. I didn't implement a flint saw... I believe you'll need to adjust its mining speed... I'd set it at 1.5 or so. All of the custom recipes currently rely on the mining speed of the tools to adjust their effectiveness. The speed of the saws generally needs a pretty significant nerf.
  12. Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github? I'll try to remember to do it myself later, if not. But this would be a valuable addition.
  13. Sadly, I cannot take credit for that. That's a Taska creation
  14. What's going on with that smithing? If that's an adze head, it shouldn't take two ingots Also - That is almost absolutely true, I need to decide if that needs to be a factor or not. Edit: I did a very brief bit of research. Soaking in salt water shouldn't be an issue, as it isn't in iRL. Will take steps to resolve this.
  15. It uses exactly the same orientation options as vanilla slabs, but the texturing is more complex than slabs, making the limitations easier to notice. I may look into improving this in the future.
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