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V1ncent

Vintarian
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Everything posted by V1ncent

  1. https://www.vintagestory.at/forums/topic/14964-my-passive-playstyle/ Found some topics talking about passive play style. It seems the passive is no different from never hostile. More like a bug
  2. With the default setting, the case could be that some rifts exist in hidden places near your base and drifters just spawn near the rifts at night. There could be underground cave or hollow covered by your floor. As far as the lighting level, though the recent patch messed up with the spawn mechanics, I recommend you use some mod to visualize it in your base to see if all the corners are covered. I use Easy light levels.
  3. If you are really tired of retrieving your belongings all the time, you can alternatively disable the death punishment temporarily with this command "/worldconfig deathPunishment keep". The bell can be a nightmare for the first time and you have no idea of how to deal with the swarm of enemies, especially with all the new bowtorn and shiver combined force. Sometimes more healing and mobility really make a difference over heavy armor, which is why I am satisfied with steel chain armor over a full set of plates.
  4. By my recent experience with the boat, it is too susceptible to the water flow that the boat can hardly move against the flow direction. If I am not missing anything, the difficult part of the canal would be to place water source block wisely to maintain no water flow against your boat's movement.
  5. Sweet, one more reason to loot all the crates from ruins on my way of hunting translocator. A new discovery as I enter into goat milking is that the milk stored in barrels apparently does not share the "registration" of freshness feature with juice. With only one milkable goat in the pen, I save up the daily milk in a barrel and the lifetime just gets "averaged" after every new bucket of fresh milk. This feels a bit weird as both are liquid food items with freshness but with different mechanism.
  6. My major way to obtain flint is from panning. They are the harmless byproduct of my attempt to lanternizing my base without wild copper hunting. Granite is somewhat replacing flint in my min-max tool consumption, but I am already bored of constantly crafting granite axes all day for those charcoal in steel. Flint is not that rare and should suffice if saved in daily usage.
  7. Can the crude door still break in the current version? I have never seen my crude door get loose iirc
  8. I feel the loose stones constantly regenerate every winter, and I could be wrong. The minimum temp restriction could be an annual average minimum applied to each region chunk, where the "warmer" region in a cold world can still have loose stone on the ground.
  9. I like the idea, though the game mechanics seem similar to the barrel where the first part of content "registered" the freshness, and subsequent parts just follow the existing freshness regardless of their own. I usually utilize this trick to press the last batch of berries in late autumn and get the most from the freezing winter storage bonus. Speaking of this, I am curious about if the crates get the cellar bonus applied properly, as I've never used any crate in my cellar.
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