V1ncent
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Everything posted by V1ncent
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From my last experience with the all fauna and flora mod of that series playthrough. The fauna mod either appear to be ineffective at all, or biased about spawning ratio. The mod tend to keep spawning those little birds and all those died for some unknown reason. The flora mods just work fine and do provide some variety to the forest as I expected.
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For one second, I was like "isn't the fertility boost with worm already there", then I realize that is the mod Primitive Survival Talking about the "overpowered" farming, tbh, the farming being so powerful is why humans chose a relatively stable form of agriculture rather than hunting and gathering. And the current farming power is based on scale effect and without noticable natural disasters to harass the exponetial planting area. Other factors like irrigation and hydrology, pests and diseases, are hardly simulated in the game. And like you said, the game also has to consider the harsh beginning for the new player, and may not put detailed land reclamation process as an obstacle. These are real farming challenges that may not be easily implemented and even implemented, become interesting.
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- symbiosis
- paired plants
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(and 3 more)
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There are some mods, though a bit crazy.
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Does sleeping do anything other than pass time?
V1ncent replied to Phillip Susi's topic in Questions
Personally, my chara never sleep, be it the slower or faster hunger rate, the sleeping time is always time passed no working. I would rather sit in my bunker swimming pool panning, than laying unconscious in the straw. Besides that, the trauma of a drifter falling on my face after I awake in my first play really reminds me those old Wizadry 8 ambush memory. -
By the way, there is the Story Excerpt content in the Media tab of this website, and you can get some flavor of the player character setting out of that.
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not elkxieth, but boatxiety.
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Guess the Wiki really needs some massive update, especially considering all the changes in 1.22.
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So it goes from medium --> low --> barren? That is cruel combined with one cannot digging up the berry and replant on another soil like replacing farming lot for crop now.
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Wondeful view indeed, I really like this travel notes style records in vintage story. Hope more will come!
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Just use your fire clay to clayform, like clayforming bowls And no need to put the oven in pit kiln.
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Welcome to the forum @Makeshift @eggkn0g! I do agree with most of @eggkn0g's experience, though... My temperate start position usually ends up with -15°C in January, so -25 is really the harsher part of a temperate start position. Speaking of preparation for winter, it is really about the temperature of your living zone. If your base is as cold as eggkn0g, you should plan ahead and explore for crop seed ASAP and plant them on medium fertility farming block. Turnip is your good friend, as they grow fast(one month) and yield quite some vegitable for your balanced diet.
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Use prospecting pickaxe
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If you want something really shinning, you can put gold plate in your lantern
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Please fix animals from running to the ocean...
V1ncent replied to Lost Kraken's topic in Suggestions
I think the real problem is, why the animals are at default 200% swimming speed while seraphs are like drowning chicken in the pool. I effectively cannot catch up with the fleeing deer once it ran into ocean. -
Quern will drop ground items from all empty side faces, so you'll need to either put collecting boxes on all side faces or block the other empty faces.
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Question for people who play with monter spawn on day one....
V1ncent replied to vinnland's topic in Discussion
Even on high activity, monsters only spawn in dark enough space, so our seraphs are pretty safe from bowtorn in daylight(surface drifters are not that deadly). So yes, I explore on day one, though I do change the setting when I want a peaceful time period with new world gen setting. Base location though, I prefer a perma first base as a sort of industrial center, with all my forge and smith together. With that in mind, I would only settle in a location near clay, peat, surf copper, fresh water, stone for lime and bauxite, with at least three of these. It is easier to move my ass at first, than move my base later -
Water can put the fire out, be it rainwater, water block and watering can. The problem is rainwater cannot reach enclosed space like your study, while manual method like watering can are not fast enough to help in a scenario full of inflammable wooden material, and sadly, seraph is also too inflammable to stand in the fire center to put down some water source.
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Talking about spyglass, there is this mod. Though not in a specialised equipment slot, you can indeed use it from the ratline to find the continent on the horizon.
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Please change the despawn times for precious items
V1ncent replied to Mint Comet's topic in Suggestions
Well, I guess when the lady of fortune gives a wall of hematite, she does take some iron ingots as a fee. Jokes aside, you can stack excess ingots on the ground to avoid accidental lost due to ignorance, and the stacked ingots fit quite well in a forge theme. -
Congrats! One thing good spawn in the middle of granite, is the availability of these lucrative metal veins.
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No worry, @Eavler. Steelmaking can be frustrating when it comes to collecting all the material, so some may settle with iron. If you and your friends decide to prioritize bauxite, you can opt to go south for the other tropical resource on the way, and if possible, take a raft or sailboat to go across water. Colourful map mode can help.
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Not really much beyond what has been mentioned in the handbook: bauxite is sedimentary rock, which is above all igneous rock except basalt. The rock/sand/gravel is orangish, so you won't miss it when you see it. Above is another topic on this. You can learn more details from it.
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Is there an in-game difference between fresh and salt water?
V1ncent replied to ToothedMammal's topic in Questions
To the title: yes, salt water does not irrigate crops, but harms them. To your specific question, I do not remember the coral and seaweed check the surrounding water block, but you'd better check the handbook before breaking them. Some blocks do not drop anything when broken. -
Overhaul to Hunger, Starving and Damage from Starvation
V1ncent replied to Rohzdear's topic in Suggestions
I think the OP means that people do not need to constantly look for food to maintain the satiety bar filled with the suggested Nutrient Reserves. For example, one may find some leftover poultry and cranberries, but has not gained enough crops to sustain at the beginning. The nutrition can serve as a buffer even after satiety being rapidly depleted during exploration. -
Yes, after some digging in the .json, you're right. It seems that I confused the dead crop seed return in memory with those immature crops.