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V1ncent

Vintarian
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Everything posted by V1ncent

  1. So it goes from medium --> low --> barren? That is cruel combined with one cannot digging up the berry and replant on another soil like replacing farming lot for crop now.
  2. Wondeful view indeed, I really like this travel notes style records in vintage story. Hope more will come!
  3. Just use your fire clay to clayform, like clayforming bowls And no need to put the oven in pit kiln.
  4. Welcome to the forum @Makeshift @eggkn0g! I do agree with most of @eggkn0g's experience, though... My temperate start position usually ends up with -15°C in January, so -25 is really the harsher part of a temperate start position. Speaking of preparation for winter, it is really about the temperature of your living zone. If your base is as cold as eggkn0g, you should plan ahead and explore for crop seed ASAP and plant them on medium fertility farming block. Turnip is your good friend, as they grow fast(one month) and yield quite some vegitable for your balanced diet.
  5. Use prospecting pickaxe
  6. If you want something really shinning, you can put gold plate in your lantern
  7. I think the real problem is, why the animals are at default 200% swimming speed while seraphs are like drowning chicken in the pool. I effectively cannot catch up with the fleeing deer once it ran into ocean.
  8. Quern will drop ground items from all empty side faces, so you'll need to either put collecting boxes on all side faces or block the other empty faces.
  9. Even on high activity, monsters only spawn in dark enough space, so our seraphs are pretty safe from bowtorn in daylight(surface drifters are not that deadly). So yes, I explore on day one, though I do change the setting when I want a peaceful time period with new world gen setting. Base location though, I prefer a perma first base as a sort of industrial center, with all my forge and smith together. With that in mind, I would only settle in a location near clay, peat, surf copper, fresh water, stone for lime and bauxite, with at least three of these. It is easier to move my ass at first, than move my base later
  10. Water can put the fire out, be it rainwater, water block and watering can. The problem is rainwater cannot reach enclosed space like your study, while manual method like watering can are not fast enough to help in a scenario full of inflammable wooden material, and sadly, seraph is also too inflammable to stand in the fire center to put down some water source.
  11. Talking about spyglass, there is this mod. Though not in a specialised equipment slot, you can indeed use it from the ratline to find the continent on the horizon.
  12. Well, I guess when the lady of fortune gives a wall of hematite, she does take some iron ingots as a fee. Jokes aside, you can stack excess ingots on the ground to avoid accidental lost due to ignorance, and the stacked ingots fit quite well in a forge theme.
  13. Congrats! One thing good spawn in the middle of granite, is the availability of these lucrative metal veins.
  14. No worry, @Eavler. Steelmaking can be frustrating when it comes to collecting all the material, so some may settle with iron. If you and your friends decide to prioritize bauxite, you can opt to go south for the other tropical resource on the way, and if possible, take a raft or sailboat to go across water. Colourful map mode can help.
  15. Not really much beyond what has been mentioned in the handbook: bauxite is sedimentary rock, which is above all igneous rock except basalt. The rock/sand/gravel is orangish, so you won't miss it when you see it. Above is another topic on this. You can learn more details from it.
  16. To the title: yes, salt water does not irrigate crops, but harms them. To your specific question, I do not remember the coral and seaweed check the surrounding water block, but you'd better check the handbook before breaking them. Some blocks do not drop anything when broken.
  17. I think the OP means that people do not need to constantly look for food to maintain the satiety bar filled with the suggested Nutrient Reserves. For example, one may find some leftover poultry and cranberries, but has not gained enough crops to sustain at the beginning. The nutrition can serve as a buffer even after satiety being rapidly depleted during exploration.
  18. Yes, after some digging in the .json, you're right. It seems that I confused the dead crop seed return in memory with those immature crops.
  19. Use a bowl
  20. The vanilla crops do at least give back the planted seed at whatever growing stage. This also applies to the wild crop.
  21. That combination would be cool and compensate blank part in the biome, as currently they spawn under quite opposite conditions.
  22. What a genius for such a way of conservation!!! Now that thinking about the other five doorless faces of the oven are identical, why not share the two side faces to avoid the confusion.
  23. Because slabs are counted as one block rather than half block, I guess. A roundabout way may be a modded block that can be crafted with two slabs to form a combination of the components.
  24. There exist some mods out there. Like this, and that.
  25. I guess so? Though I wonder if the Ctrl+1 to 4 can be extended to Ctrl+1 to 8 to fit the configured setting. Those backpack slots are quite unique in the game I think.
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