I'm not an artist, I'm actually a developer.
You are talking about a creative endeavor as if its a numbers game. My point was that looking at it that way omits the importance of quality and how time taken increases with quality. If you are making something you intend for others to use, quality over quantity is important for finding an actual audience. Why would someone use a hastily made ai texture pack when Vintage Story already has beautiful textures.
I'll admit I was abrasive.
Depends on what your goal is. If you just want a texture, maybe. If you want something good, definitely not.
Artists don't generate, they create. Creation takes time. There are a lot of factors that determine how much time. I can give you 5000 32x32 images right now, but they would all be black squares.
If a tool has a condition that lowers with use and restoring it costs durability, doesn't that effectively just mean the tool will overall have lower durability that it does currently? I understand the logic behind repair lowering durability, but from a gameplay perspective I'm not sure it makes sense to have two different metrics for a tool that are directly tied to each other like that.
I was wondering if anyone knows any key switches that sound somewhat similar to the typing sounds in Vintage Story? I have come to really like that sound. Thanks!
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