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hstone32

Vintarian
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Everything posted by hstone32

  1. I'm not sure I understand the complaint. What's wrong with staying indoors at night? It's not like you don't have anything to do. You can do clay forming, crafting, cooking, metalurgy, tanning, juicing... there're plenty of chores at any stage of the game. I don't ever feel my fun is a stake by not engaging with enemies, personally.
  2. hstone32

    Smelting (v1.2.4)

    Holy necro, batman!
  3. I'm a huge fan of adding electricity to the game as a post chapter 3 or 4 system. Everyone else here says no, because they say the game's technology should be limited to early industrial/steam powered technology at most. what I don't think they realize is that long before Michael Faraday invented the electromagnetic inductor in 1835, humanity had been experimenting with electrostatics since as early as ancient Greece, possibly even earlier.
  4. I never said it was a lousy game, I said it was a lousy survival game. But why does the game need automation? Don't you think it might risk diminishing the gameplay design already in place? If you ask me, the mechanical power system provides sufficient automation already.
  5. eeeehhhhh... I'm really not sure about that. Redstone works on the other block game because, let's face it, it's really lousy survival game. It works much better as a sandbox world-builder. Redstone, therefore, is meant to be a interface through which the player can "program" the world. Using it, players can, and often do, trivialize survival tasks to near zero, so that they can refocus their entire attention on creative building instead. I think most players play survival mode mostly as a formality or for bragging rights, but they would rather skip straight to the part of their playthrough where they don't need to care about food or hostile mobs anymore. Mods try to fix this, but the implementation is never without issues. (Probably why Tyron decided to cease development on VintageCraft and start over entirely). Vintage story in contrast, is one of the best survival games out there. While it's not free from any world building systems such as chiseling, none of the creative systems are designed in a way that lessens the survival experience over time like redstone would. The progression of vintage story isn't about trivializing survival, but instead about increasing the output of survival tasks, so that players are more capable of exploring the world as time goes on. For example, you go from foraging for mushrooms and berries, to hunting animals, to cultivating crops. Each level in this progression cycle improves how well the player can feed themselves, meaning they can focus less on not starving, and more on metallurgy, mechanical power, and eventually the story chapters. The need for food doesn't decrease, but instead, the player's capabilities to work on things beyond just survival increase. This is Vintage Story's comparative advantage, and a mechanic like redstone would ruin that in my opinion. I'm not against the idea of expanding the mechanical power system though. I think it would be really cool if we could do so much more than just transporting items, and the helve hammer. But I hope they don't expand the system in a way that could trivialize survival in any way.
  6. Seeing the prospect of water power, it makes me wonder about the possibility of an electricity system being added one day in the future. The materials to make primitive electrostatics already exist in the game: Glass and steel to make leyden jars. Fur pelts and mechanical power to make Van de Graaff generators. Copper, zinc, and salt to make an electrolytic battery. Maybe they could make lodestones be rare drops from mining magnetite. Not only could that be used for making compasses, it could be used to make a Faraday inductor, and then the fun would really begin...
  7. I don't think you meant any disrespect, but this reminds me a lot of the unwelcome feedback I often get on my own personal programming projects, typically from people with little to no programming experience themselves. When I explain to them the purpose of my project, they say, "Oh! Something like that already exists. You should just use that instead, and save yourself the work!" If I try to explain to them why I don't want to do that, the explanation goes right over their head, and they continue to insist upon it as though they know better about this project they only now learned about than I, the author, do. It's like... People think everything only ever needs to be made once. They assume that any new project should be re-worked to make use of things that already exists, instead of making it in a way that specifically suits the needs and the requirements of the project itself.
  8. It's always something so deceptively small. Something you beat yourself up for after discovering it, because you totally know better. And it takes you forever to find, because you're not looking for a mistake you don't think you'd ever make. That's my experience, but my major has me working on mostly just embedded systems. I don't really know what normal software engineering is like, but what little I've done, I've hated. I don't envy CE majors at all, and admire anyone willing to put up with it.
  9. This is the closest real life example I've seen to the classic meme if(game->is_broken()) fix(game);
  10. I have nothing against you hollow knight fans, but I get the feeling you guys are way overestimating the hype or awareness of silksong. It's like one out of every 20 of my friends is acting like Silksong is the hypest thing since the moon landing, whilst the other 19 had never even heard of it before.
  11. That used to be the case prior to 1.21
  12. I'm stingy about resources. if I don't have to use a lignite to heat a broze ingot in the forge, than I'd rather not. It does mean my ore storage is a bit more cluttered though. Of course most people who have been in their world as long as I've been in mine are already way past bronze. I like to take things at my own, methodical pace.
  13. I haven't been this excited (and impatient) for a game update since minecraft's beta 1.8!
  14. Who wants to doubble down on there bing a rc-6?
  15. We'll save that for after Anego gets bought out by Activision
  16. Maybe not in terms of long-term supply. But have you never ran out of food whilst on an expedition? Your fortunes have turned, and the heavy damage you've been taking recently has caused you to burn through your 3 crocks of hefty meat and vegetable stew, and you're still 8k from home.
  17. Seeing as this post has been necro'd, I thought I'd add another detail I forgot at first. One might argue that there isn't really enough reason for hypothermia protection, because it isn't that difficult to build a campfire and warm up every so often. However, the cold actually poses another danger I don't really see talked about a whole lot: a 50% spike in hunger rate. Even while next to a campfire, you're more likely to starve. Hot chocolate, therefore, could be the only protection against a hunger rate increase whilst being outside in winter. It would be an important factor of stretching out your winter food reserves out longer, unless you're ok with spending the entire season indoors.
  18. Systems, systems, and more systems. Herbology, taming, fabrication, chemistry, settlement, electrcity, fishing, invention, archeology, temporal mechanics, astronomy, irrigation, locomotives, et cetera, and et cetera... this game has awoken the grind beast within me, and it's hungry for more.
  19. Whaaaaaat? You don't like condecending, overproduced tik toks as a medium for community engagement?
  20. The commanding heights of western economies all say that the one and only purpose of college is to provide students with the skills demanded by our economies. Thus students go into college believing in some unspoken agreement that the college will provide them with a lucrative career in return for their tuition. If they finish their degree but do not recieve the promised career, they become resentful, thinking they've been cheated. That is why they get that chip on their shoulder. As for me, I'm in a clear minority when it comes to my view of college. I take after Plato's view: that it is to be a repository of all of society's wisdom, institutionally organized to prepare members of society to advance humanity's eternal search for truth. That's more important to me than a career, but I'll take it as a bonus if offered.
  21. It used to be consoles were designed from the ground up with their own tailor-made architecures, and games were made to take advantage of real-time scheduling and whatever other hardware processes the console designers included (it's the reason why retro emulation will never be flawless). Security was never an issue back then. nowdays, console designers just bum off of intel/ARM and amd/nvidia. Consoles today are basically just worse desktop computers.
  22. Traveled a kilometer in every direction in search of clay. After I finally found it, I soon discovered there was a clay patch 50m from my shelter the whole time. spent 2 entire days sailing to a bauxite desert searching for fire clay, only finding a tiny patch. On the way home, discovered an exposed bitumen vein less than a k from my house, under which was a massive fire clay deposit. i'm convinced the game does not generate clay until after you've wasted a certain amount of hours searching for it. Than it's everywhere.
  23. Hypothermia damage isn't the only risk encountered in cold winters. I'm suprised that it seems no one has noticed that being out in the cold also adds a 50% spike to your hunger rate. I think if any foods or drinks get added that prevent hypothermia, they should also temporarily suspend the hunger debuf. currently hot climates don't inflict that same penalty. Should they in the future?
  24. I keep seeing people say they're having problems installing vintage story natively on Linux, but they aren't saying why or what's going wrong. Is it .net 7? I thought the instructions on the wiki were pretty comprehensive on how to get that installed. How are people having problems installing it?
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