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CalebRaven

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  1. Oddly enough, simply putting the unzipped mod in the mod folder worked. Dunno why it wants to behave differently from the other mods.
  2. I'm trying to use this for 1.17 rc5 but I'm getting a, "missing mod info.json" error in the logs. When I open the zip file, I see there's a .json file that should fit the description, but it's not recognizing it? For what it's worth, I'm on a Mac and using From Golden Combs, Helve Hammer Extensions, Sluice Fork, and Prospector Info mods. The rest of the mods appear to function fine.
  3. If I can find an area with a Commodities and either a Survival Goods or Treasure Hunter that are close by to each other, that's pretty grand. I can keep myself in bronze tier forever that way, as well as pick up other materials that might not be in the local biomes.
  4. I downloaded the stable 1.16.5 and applied the .json fix as listed above, and the disappearing HUD has gone away and I can see block interaction help. Thank you for continuing to try, Tyron, and thanks for finding the .json file Vincent!
  5. My config file didn't have selectedBlockOutline (made sure it was rc-1, downloaded unstable again just to be sure), and inputting the proper line in both .json and .bkp files unfortunately haven't worked. However, perhaps I was putting it in the wrong order? I tried counting lines. What were the settings before and after yours?
  6. Where would that be? I downloaded 1.16.5 rc-1 but don't see anything in the Settings or Interface tabs. Thanks for helping work through this though.
  7. Nickburger, who posted another Mac bug/fix they ran into, gave me the idea of opening Vintage Story in Terminal to see if there were errors which could help identify why the UI disappears when looking at a block. This popped up in Terminal: cp: assets/fonts/*.ttf: No such file or directory UNSUPPORTED (log once): POSSIBLE ISSUE: unit 0 GLD_TEXTURE_INDEX_2D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable
  8. If you use a Mac, certain external devices (trackpad, mouse) don't work to look around. Some do.
  9. Alright, since it looks like this was a "just me" problem, I dug around and found that this sometimes happens on Mac due to the Gatekeeper. As I've been downloading all my files from this site, doubtful they're bad files. So I used the xattr -cr /Applications/vintagestory.app command in Terminal to bypass it.
  10. Downloaded the latest 1.16.4, switched over mods as per usual, went to open and got, "“vintagestory” is damaged and can’t be opened. You should move it to the Trash." I have limited time today to poke around a bit so will return later to see if other changes can help it start. MacBook Pro M1max on 12.2.1 OS Monterey
  11. Wondering if the issue with losing the entire UI whenever looking at a block that should give me information is related to the cube outline that occurs, as I've disabled the block information at the top of the screen and the bug persists. In that case, would a toggle that would remove the block outline from showing when a block is looked at be something to try? The outlines of knapping and smithing still work. ....is that something that I can try myself?
  12. I've not seen the persistent key toggle (whether it's constant strafe, attack, whatever) since I turned off the, "push extra hard to toggle extra click functions" of the trackpad. Unfortunately I've got a weird UI glitch (looking at a block for information makes the UI invisible) ever since updating to Monterey and I can't start a single player game. Looks like some shaders are bad based on the error logs of single player.
  13. I went and looked at the Github pinned thread at the top and found basically everything I've been reporting here, and, unfortunately, that it's at the moment a case of, "Apple broke things." To that end, I opted to try Parallels to get Vintage Story to work in a Windows 11 environment. Unfortunately, while it does start loading a world in single player, it eventually crashes out at the ellipses that follow "Return again" and says in the log: [Warning] Server overloaded. A tick took 3204ms to complete. The multiplayer server - which the Mac version can connect to even with the abnormal UI - also crashes out right before join, log ending with: 8.2.2022 18:57:33 [Notification] Loaded Shaderprogramm for render pass instanced. WARNING: Output of vertex shader 'blockLight' not read by fragment shader WARNING: Output of vertex shader 'renderFlags' not read by fragment shader 8.2.2022 18:57:33 [Notification] Loading world map cache db... 8.2.2022 18:57:34 [Notification] Initialized Music Engine 8.2.2022 18:57:35 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice 8.2.2022 18:57:37 [Notification] Server assets loaded 8.2.2022 18:57:45 [Notification] Received level finalize 8.2.2022 18:57:47 [Notification] Loaded Shaderprogramm for render pass clouds. Any advice to using Parallels on an M1 Mac?
  14. Perhaps the drifter(s) and locusts should occupy different places in the world. Drifters are at sea level and above, brought in by temporal rifts. Maybe the different levels of rift severity determine what types of drifters will be showing up. Low nights might have mostly T1 and a few T2 drifters, all the way to an apocalyptic rift event where ~10% are the T5 drifters. Locusts are within caves, and especially with their skittering movement and glowing eyes and abdomens they can make for some freaky moments seen off in the dark.
  15. New oddity noted - whenever knapping happens, the UI disappears, whether it's me or somebody else doing it. I can be a chunk away and when someone starts knapping, poof goes my UI. Still no single player game, fails at starting the world. The previously mentioned UI issues persist but I've noticed it's instead more reliably on when I'm looking with mouse at horizon (not up or down) and far away enough from blocks that I'm not seeing what they are. If I have a container open and mouse over to horizon, the UI comes back; often when moving things around from containers, the UI will disappear intermittently. I note that not only do I lose tool belt and minimap, but I also cannot see the names of players. I'm able to see creature information if they happen to be within the, "UI works" zone. This is no mods on, have prospector info and auto map markers mods in mods folder but off.
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