Thorfinn
Vintarian-
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Everything posted by Thorfinn
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If you are not yet confident enough in your direction sense to just cave at a dead run, it's also a good idea to use fences to block off sections you have not yet lit up enough. So long as the area you are fenced into is sufficiently lit, you are safe from anything but bowtorns and drifter rocks, which is pretty safe. Plus, if you put the fence on a diagonal, i.e., top view, "-" is a fence section, ---- ---- you will be able to run through on the diagonal, while they will not. Sorry. The font size doesn't make that very clear, but I'm sure you can figure it out.
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Fair enough. It sure looks to me as if it was a deliberate choice, though. Maybe to prevent the use of exploits like fences? Shorten the range of the rare idle noise to less than the aggro distance so that you can't use the same tactics for all foes? Dunno. It has that effect, even if it were not the intent.
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I want to change my VintagestoryData location
Thorfinn replied to MercenaryGrok's topic in Questions
The only part you need, though, is the --dataPath D:\Games\VS\MySaves or whatever location you want. -
I think when mapgen made deeper dirt (used to be that much of the world had only 1 block of dirt on top of the rock), the surface ore generation did not account for that. So while the ore gen itself hasn't changed, it's still 5-ish from the top, but now that's often the first rock level.
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Yeah, 1.20.11 has some spawn glitch where the number of entities skyrockets. I've taken the liberty of starting another 1.20.9 world for the nonce. Once that problem is smashed, I'll go to 1.20.12 or whatever and might even play that world again. Or not. Holy cow! I just realized I probably don't want to move my dinosaur and stone age world to .11! That's butch enough as is. I've had to build bunkers all over the place so I'm never more than a short sprint away from safety. Sort of. Some of the cats can follow me into the house if I'm a little slow shutting the door. Fortunately, they don't hit very hard. Not like some of the dinos, which do like 30 damage. [EDIT] In case anyone official is reading this, you might want to consider adding a note to the download area explaining what you lose and gain by using 1.20.9 and 1.20.11.
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See? There is a downside to using Vim.
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Don't they still? I could have sworn I hear that, at least from time to time. Not often, as they rarely if ever ninja-stealth me. I instead take them out at range. But their idle sound chance is only 0.1, and some of their idle behaviors take a long time. Plus the range of the sound is quite low. IIRC, it's 14 or so, while shivers are 30-some. That is, their aggro range is greater than their idle sound range, so you will only hear the idle sound in creative. Why? Don't know. But that's what it says. Don't make me tap the sign. You can probably change it easily enough. Just port over the sound range line from the shiver, and change the chance to whatever you think is reasonable. That is a gameplay decision. In the first few minutes of a new game, sure, no choice. Every other time you enter a forest, you chose to be there.
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Welcome to the forums, @SlendiQ. So long as he did something there, even chopped grass or some leaves, yeah, that should be in the, um, server-audit log. Probably dying counts, too, but I've never bothered to check.
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Personally, I haven't found tweaking settings makes "better" terrain. Other than landcover when I absolutely, positively feel the need to sail around aimlessly on a lifeless, boring sea world. Which, you might guess, is not often. It takes something much more involved, like what @Zane Mordien is talking about. Download the Plains and Valleys mod and look at it to get some idea of what it's going to take. I do like the defaults though. I'm not trying to create something "realistic". Spreading out the land to make realistic grades would result in either massive amounts of travel and/or mostly flat lands. I've driven across Texas from El Paso to Brownsville. Back in the days of 55 MPH and the Rangers were pretty aggressively enforcing it. Mostly pretty bland, flat plains. Can't imagine the, what, 15 days it would take to walk it. Probably would put me off VS entirely. Heck, people get put off by a piddly half-day stroll to the Resonance Archive.
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I think I'm seeing fewer right under the dirt layer. That said, it's not a whole lot of data points -- 3, maybe 4 surface deposits per game.
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Bored on your first post. Huh. I guess building isn't your thing. How about speed running? What's the fewest in-game days you've managed to finish the story on Wilderness defaults but with permadeath and cave-ins? (My best to finish Chapter 1 was year 0, June 4. I think I can probably beat that, but it will involve a bit of luck. It can be done with day 1 equipment, though it takes a while to accumulate enough of it. Apart from the pickaxe, which is the luck part. I'm not sure I see a way to do Chapter 2 without leatherworking.)
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Question about a certain location (spoilers!)
Thorfinn replied to StCatharines's topic in Discussion
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That's a good point. The flip side of it is, of course, you can't pick up all your loot at a dead run unless it's just lying on the ground.
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Fair. After playing them all, at least once, I don't see any compelling reason to select anything other than commoner. Food is so plentiful the blackguard penalty is nothing. Indeed, it helps fill your nutrition bars a little faster because you need to eat again sooner, and more HP is never a bad thing. But it only helps you on the first day or two, or the first day or two after you die if you play with Respawn. Mining with ore blasting bombs gets rid of any class nerfs. And so on. But neither are the bonuses anything to write home about. I think a better way to look at class is that it gives each player (other than commoner) a "quirk".
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Just checked, mine took 6 minutes from the time the payment cleared, though I didn't find it for several hours because Google helpfully stuffed the email with the key into spam. But that was early COVID, too, and I know there have been a lot of changes in international clearing since then. You did check your spam folder, right? And you got confirmation from your credit card or PayPal that it had cleared? But how are you posting if you didn't get the email that lets you register an account? Or has that changed, too?
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Are Mods Checked Before People Are Able to Download Them?
Thorfinn replied to AlexisHearts's topic in Questions
Welcome to the forums, @AlexisHearts First, no, there's not really any formal or informal check. As with anything on the 'net, you need to exercise a little caution. Code mods (the ones with a .dll file) access the game through an API, strictly speaking, there is not a whole lot stopping C# code from dinking with other things, though your OS is pretty well locked down. Or should be, if you haven't disabled updates. A JSON? I imagine it's possible there's a Bobby Tables risk but I usually don't do much more with JSONs than just scan them looking for blocks of hex or "garbage" text. Never yet have seen any. I don't worry about it too much. There are enough users out there that so long as I'm not an early adopter, it should not be an issue. Someone will have run into it, and will have posted, either on the forums or on ModDB. Unless you are going to recompile a .dll, you have no real way of knowing that the source code matches the .dll anyway. There may be coders that do recompile everything, but I doubt it. Your best defense is keeping all the information you worry about on a completely different machine. Use Rufus to create a bootable stick for your gaming rig, so you can be back in business in a half hour. The second best defense is making regular backups and restore points. I don't know why anyone would need anything beyond that. -
This is also a nice (if a tad cheaty) way to exchange your 18th clothing trader for your first treasure hunter trader. Be aware that it will also regenerate the surface copper nuggets and wild crops you just collected.
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Planted trees around my house, now wolves and bears?
Thorfinn replied to vinnland's topic in Suggestions
This. I haven't looked at the code in a coon's age, but the minForest value includes (or included) bushes. Even if you clear them out, it's still pretty easy to have met that condition at worldgen. Brown bears, for instance, are (or were) minForest of 0.2. However, I have a sneaking suspicion the routine has been tweaked a bit. -
The only real difficult part is if you die to a sawblade or similar, as they will camp your stuff, and have a longer despawn timer than your dropped loot timer. Maybe a bear, though he is easy enough to draw off, or even kill, now that you know where he is. If you have a backup weapon at spawn, even the sawblade isn't that tough, as you can always build a suitable defensive structure and lure him back to it.
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The easiest answer to wolves and bears are your world settings. Turn creature strength down to 25%, seraph health up to 35 (or whatever max is), give yourself faster walk speed. Eventually you will improve enough you start bringing them back to defaults. Unlike Real Life™, you can easily outrun wolves. Bears, too, unless you encounter a brown on flat, featureless plains. Even there, but I can't time my bob & weave unless I'm in max distance 3rd person camera. YMMV. But if you have at least some bushes or uphill grades, it's easy to give them the slip. You can time your jumps so you don't stop sprinting, they can't. You can also take them out at max range, and most of the time, when they flee, it's away from you. You can even pretty easily take them out running backwards while sidestepping (hold down Sprint-A-S for example), using nothing more than a shield and a stick, though a spear (any kind) makes that a lot easier. There are mods that add footfall sounds to nearby critters, but most of it can be handled with situational awareness. A couple dozen ladder sections makes you king of all you survey, as you see behind the bushes, plus it makes finding resources simple.
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Is it possible to have a "max reading" of Decent?
Thorfinn replied to vinnland's topic in Discussion
Yes -
Steam Deck in particular, I have no idea, but it does work on laptops, both Windows and Linux.
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Not sure if this is a bug, but the pot is not cooking.
Thorfinn replied to CookieJarvis's topic in Discussion
Welcome to the forums, @TheLetterB123 Interesting. I'd never noticed that, probably because you don't have to play very long before you realize how bad an idea it is to eat cattail roots. Not only because of the need for the next growth of reeds, but also because it takes so much time using a flint knife that it's rarely worth it. But you are right. It maybe should be in the handbook somehow. -
Welcome to the forums, @SkyDaz The two most common causes IME are memory and storage. Not all MBs treat all the memory the same way. One machine I have works well until it starts using the second bank of RAM, and it doesn't really matter which modules are in which slots. Turns out it's an undocumented "feature" of the MB. To keep it's blazing 1st bank numbers, it nerfs 2nd bank operations. SSDs, even worse. There are some units out there with way too little cache, They work great until that fills, then throughput drops significantly, with some of the lower end SSD dropping to 1% of nameplate specs. How much of your RAM is in use? How much of your SSD is free? Is your SSD outrunning cache? Do you have a way to monitor those while playing? Are you heavily modded? If you are filling up your atlas, some machines will drag. Badly. Are you running anything else, especially a browser, that would suck up RAM?