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Xandu

Vintarian
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Everything posted by Xandu

  1. Hi. So I may be a little bit late to answer some of these questions but I will answer them non the less. The amount of cooking experience you get from cooking depends on different things. For single items it depends on the satiety of the item. Since salt has no satiety, is gives 0 experience. It is intentional exp multipliers are not applied for books. So you don't have to stock your books until you have your multipliers. You have to use a hammer. I was thinking about adding other tools. For that reason I want to mitigate to write specific tools in the tooltip because I would forget about updating it. I know the comment is some months old but I think the game version 1.19.8 was already outdated at this point and I cannot give support for old versions. The color red does not exist in the game for books. It is called brickred. So the command should be: "/skillbook mining 300 normal-brickred". This questions is actually answered in the faq in the first post of this thread. Opening the firepit will make you the owner of the firepit. The owner should be shown in the tooltip. Only abilities of the owner can be applied to the firepit. In previous versions the last person who put stuff in the cooking pot was the owner but apparently this could cause issues when people just shift+clicked items into the fire pit. Yes it is. It depends on the clothing slot. E.g. wearing pants gives you a larger penalty than wearing a belt. You must not have anything in your hands. Experience can be a value between 0.1 and 1.5 times the base experience of that skill. But the mod also supports custom values if you now how you can patch json files. The average price depends on the amount of the experience you will receive from the book. You can find the list for the traders here: "xskills/assets/xskills/patches/trader.json" There is an ability which allows you to lower the amount of metal you need to create an anvil. If you have this ability and create an anvil with less metal than you get when you dismantle it you have an infinite metal exploit. Are you playing on a server? I don't know exactly why this happens but it should be just visual. There is a synchronisation issue from the server to client. So the client does not know that the bonus was applied. Someone mentioned that you can go away from the tree so that is no longer loaded and when you go near it again the value may be correct again. You could try this. Every type of nutrition has its own effect. Shouldn't be too hard to figure it out yourself. Animals intentionally do not provide combat experience. But they are still affected by combat abilities. Adding the XSkillsEntity behavior to animals may cause issues because the XSkillsAnimal behavior already contains the XSkillsEntity behavior. This change was part of some code simplification. This is a known issue. The game doesn't like changing the saturation cap. It is easier to help if you write what you are trying to do and what command you use. No you can't do this. But you could add the mining profession as a requirement for every metalworking ability which simulates something similar. But you can not disable the experience gain for a skill while the skill is enabled in general. I am glad that you could fix it yourself. If you have such an issue it is helpful to add the crash report from the server log files or the clients. If this is still an issue: can you send a screenshot from your metalworking screen. I am quite confused by your description. If you are playing singleplayer you could just remove this part from the mod files. If you are playing multiplayer you have to make a mod that uses JSON patching to remove this part. You could also just remove all 'class' requirements at once.
  2. When you forge more items you will get better at it. You can disable the experience tracking in the configuration file, which should be "false" by default. You can also leave the channel like every other channel: "/group leave [group]"
  3. Like other mobs, the dead locust has a tooltip that explains how to do this.
  4. Hi. If someone else has the same issue: 1. You have to activate this configuration for the client as well. 2. Make sure you are in the chat group "Xlib". You can manually join it with "/group join Xlib" if you are not in the group for any reason. Yeah rifts work a little bit different than other temporal unstable areas. I think knives were added after I wrote the tooltip. Also rolling pins benefit from your cooking skill. Hi. Make sure to add xskills to the dependencies in your modinfo. This seems to help in some cases. Also look at the config files for the skills. If your class is already in these files it will overwrite your patch.
  5. Throw the item into water.
  6. The abilities increase the drops depending on the type of the block. To get more drops from suevite rock you need the "Stone Breaker" ability.
  7. The mod uses a XLeveling directory inside of the ModConfig directory. You might need to join a singleplayer world for it to be created since mods are only loaded when you have started a world.
  8. It harvest in a 3 by 3 area. But in the base game it only harvests up to 5 blocks.
  9. Having it above 1.0 only works for the other setting, not for this one. I may add a maximum exp loss value in the next update.
  10. There is an extra setting for the survival skill in the survival.json config file.
  11. You have to enable abilities for PvP in the configuration file.
  12. What versions do you use?
  13. Ok. That's weird. It doesn't show anything if you fully fill the pot with sea water? Could be a conflict with another mod.
  14. If you get lime you should also get salt. You just get less salt. If you want to get more salt you should use salt water.
  15. This sounds like you are using a wrong version. If you use version 0.8.14 of the mod make sure the server and your client is running on version 1.20.4 of the game.
  16. It should still be worse than wearing armor. You have to have a benefit from wearing armor because of the effort it requires to make and it also comes with a lot of negatives. Hi. Thank you for your report. But I still have no idea why this happens. There is no code xskills touches that I can imagine that could cause such a bug. I don't think that logs can help with this issue. Well, I would say that this still is "surviving". Getting damage and surviving is something I want to keep in mind for a maybe future defensive skill. It is possible to implement such a thing but it takes more work because there isn't really a way to modify experience for a specific skill outside of classes. And you already loose survival experience when you die so it would be a little bit redundant.
  17. I think the ability is fine as it is. Monk also works fine with the nudist ability. There is also the "drunken master" which can be used to further strengthen the monk.
  18. No, temporally unstable inverts the effects of the stable warrior effect. Making it work in all environments would contradict the concept of the ability.
  19. Hi, you must go to the mod configuration folder. There should be a XLeveling folder with a survival file.This file should have an section for the survival ability. Change it to something like this: { "name": "allrounder", "id": 6, "maxTier": 5, "minLevel": 5, "enabled": true, "values": [ 1, 2, 3, 4, 5 ] },
  20. Hi. With the default configuration you cannot set specific levels. It will just use subsequent levels for this. To add specific levels you need requirements. For examples see at the assets/xskills/skills folder inside of the mods folder. And you have to patch the survival file for it. (https://wiki.vintagestory.at/Modding:JSON_Patching)
  21. You can't take it out of the pot. It shouldn't be in there. It seems to be part of the conflict with "Core of Arts".
  22. It is an issue with cooking in general. "Core of Arts" replaces the default cooking pot which makes code applied to it not work anymore. The first question was related to your experience issue. You get more experience if you use more diverse ingredients.
  23. What meals do you cook? I spent a lot of time getting the mod work with expanded food properly. This sounds like the issue with the "Core of Arts" mod that we encountered 2 days ago on discord.
  24. Hi. This should wok now. Can you explain what you expect from compatibility for someone that has never played with from golden combs? This looks like a server/client - synchronisation issue. While I can understand the part with the block I have no idea why the pickaxe acts like this. Since I am currently working on the 1.20 version of the game I can not look into the issue for 1.19. And it seems to be a multiplayer issue which makes it even more difficult to investigate. The stable release of 1.20 should not be too long form now. Maybe this will fix the issue by it's own. So I would ask if you can check whether this issue still occurs in 1.20 and tell me if this is the case. You also said that it also happens with querns and xskills does nothing specific to querns. So are you sure it is related to those mods?
  25. "professions" and "specializations" are just synonyms in this case. It's my bad that sometimes one term is used and sometimes another. So everything that has "Limited (1/1) specialization" in its requirements is an specialization.
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