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Xandu

Vintarian
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Everything posted by Xandu

  1. Do you have any informations in which situation does this happened?
  2. I uploaded a new version which should fix the 'not getting damage' bug. It could happen when you play without the temporal stability system. I also added a quality system similar to the quality system for cooking foods to the metalworking skill. So talented smiths can now create better tools for everyone. Features: -Updated polish translation by @Beerus. -I may forgot to mention the cross breeding ability? -Added the blacksmith ability to the metalworking skill. -It adds a 'quality' mechanic to forged items. -Tools and armor created with items with quality will have more durability, more attack damage and more mining speed. Fixes: -Fixed the wrong file location for wood logs. The forester skill should now be applied correct on all wood logs again. -Fixed the shifter ability not being applied. -Fixed not getting damage from enemies when temporal stability was disabled.
  3. Thank you. That would explain why you receive no damage. Now i must figure out why this happens.
  4. Okay. I will try to find the issue tomorrow. This error just occurs because you disabled Xlib. Without it xskills shows this error.
  5. Ok. I will do some more tests to see if i can reproduce it. I can do this.
  6. Do you have any other mod that could influence this? Because when i only use XSkills i do not have this issues.
  7. Thank you for reporting this bug. It seems that the files for wood logs were moved. I will fix this in the next patch.
  8. I hopefully managed to fix the problem so i uploaded a version that works with the 1.15-rc.2 Version of the game. You can find this new version in the mod db. Here are the patch notes since there 0.6.0-pre2 update. The moddb has the patch notes since the last version i uploaded there. I have now nearly finished everything i had on my todo-list, that had a justifiable work/usage balance and a technically doable way to implement. This also includes suggestions from the community. Features: -Added Extensive Farming ability to the farming skill. -Added Bright Harvest ability to the farming skill. -Added catcher ability to the husbandry skill. -Added new cage block. It is only craftable and useable with the catcher ability. -You can now see the items from your strong back ability inventory in your backpack. (It is a quite experimental solution and i hope it causes no issues.) -The quality of cooked food will now be reduced by 20% when it is sealed in crocks. Fixes: -Fixed wrong order of values for the vampire skill. You need to delete the combat configuration to apply this fix or just the vampire section of the file. You can also run the command "/skill reset config combat" to reset the combat configuration file. -Fixed spelling errors in the husbandry.json patch file.
  9. A thing i used for an ability was changed in the base game with last update. I need to see what was done in the source code to adjust my code. Since this source code is not public readable yet i can not update the mod at the moment. In most cases i can just guess what has been changed and adjust my code and it runs well. But this time this hasn't worked.
  10. Thank you for your report. You are totally right.
  11. Thank you. I may look into it and just write some code for it. So when it is ready for 1.15 i just adjust a few things to make it work.
  12. Here is another 0.6.0-pre version. It was made for the 1.15.0-pre.10 Version of the game. Since i didn't like to upload an update just to fix two small things i added some new stuff as well. XLib: -Added The TraitAbility class which allows an ability to add a new trait to a player. -This should only be used to enable specific crafting recipes with abilities. -This probably does not work correct for any other kind of trait. Features: -Added additional informations to some vanilla tooltips when specific abilities are learned. (I originally used these tooltips for debugging but i decided to change them a bit and just keep them in the game.) -Added a world interaction help for the beemaster skill. -Added bloomery expert ability to the metalworking skill. -Added ability Shifter, Fast Forward and Timeless to the temporal adaptation skill. -Added ability mass husbandry to the husbandry skill. Fixes: -Fixed not stacking items in troughs. -Adjusted the oven code to the new vanilla oven code. (I hope it works.) xskills_v0.6.0-pre.2.zip xlib_v0.6.0-pre.2.zip
  13. I may know what is causing this. I try to fix it tomorrow. I know. But someone in my discord suggested it and i thought it was a very funny idea even it is quite unrealistic. I add it to the list.
  14. Here is the first preview for the mod version 0.6. It should work with the game version 1.15.0-pre.6. It probably contains some bugs. XLib: -Added StatsAbility class which can modify multiple player abilities at ones. -Added HeatedEffect and HotEffect(heal over time) effect templates. XSkills: Features: -Sunflowers, Amaranth, Peanuts, Cassava and Pineapples are now affected by the farming skill. -Grown log sections are now affected by the forestry skill. -Milking animals and collecting eggs from henboxes now give experience for the husbandry skill. -Feeding animals with troughs now give experience for the husbandry skill. -You will now gain experience from cooking food in general for the cooking skill. Not only from cooking meals. -Most cooked food items can now profit from cooking abilities. Not only meals. -Food cooked in the clay oven can now profit from cooking abilities. -This also includes pies! -Tree nursery ability now works for every tree growth stage instead just for the first one. (Tree growth stages were introduced in the game version 1.15.) -Added polish translation by @Beerus. -The inspiration(pottery) ability is now applied to blocks that are created in a pit kiln. Abilities: -Added ability sprinter to the survival skill -Added ability Abundance Adaptation to the survival skill -Added ability nudist to the survival skill -Added ability meat shield to the survival skill -Added ability well rested to the survival skill -Added ability Salty Backpack to the cooking skill -Added ability rancher to the husbandry skill -Added ability preserver to the husbandry skill -Added ability feeder to the husbandry skill -Added ability cheesy cheese to the husbandry skill -Added gourmet ability to the cooking skill which unlocks a new game mechanic. -Cooked food will have quality. If you eat food with quality you will receive a positive effect. -The effect duration depends on the quantity you have eaten (up to 10 minutes) and the effect intensity depends on the food quality. -You can only have one effect from food. Fixes: -Mining blocks with bombs should now give not too much ores anymore. This was caused by an unexpected vanilla behavior. -Improved the handling of cooking pots. They should now remember better which player used them for cooking to apply the right skills. Even when the fire pit is unloaded and loaded. -Fixed an exploit when creating items from metal plates on an anvil. Duplicator ability and experience gain are no longer applied in this case. -Fixed a crash when butchering animals. xskills_v0.6.0-pre.1.zip xlib_v0.6.0-pre.1.zip
  15. At the moment don't butcher animals since that seems to cause the crash. There is nothing else you can do. The crash is caused by a method that was removed from the game with latest updatre. When the mod tries to access this method the game silmply crashes.
  16. It wasn't that. I always test my mods with no other mods enabled. It was just an error by me. Something i have introduced late in the previous night and i haven't tested. Now i have another problem. I always maintain just one version of the mod. And the current version has some unfinished features and i don't want to publish this at the moment. But i can only include the fix into this unfinished version. So it could take a few days to get a somewhat working preview release.
  17. Thank you for the report. I fixed this one. But when i try to compile the mod for the 1.15.pre-4 the game crashes every time for me when i load a game. So i have to figure out what is happening there and fix this before i can upload a patch.
  18. Ok. i think i found a better solution for this exploit.
  19. Hi. I am currently working on huge food related update for my XSkills mod for the game upcoming 1.15 Version of the game. I think it would be fitting to finally add compatibility with expanded foods there. So i wanted to ask if it is possible to get a 1.15 compatible version of the mod just to test if things work?
  20. Yes the informations should be current.
  21. Ok. At the moment i fixed this by disabling the ability to put plates on the anvil again. This will be included in the next patch. Let me know, if anybody has a better idea to handle this exploit.
  22. Thank you. Now i get it. Was it always possible to put plates back on an anvil? This seems a little bit weird cause it does not seem to work with anything else.
  23. Thank you for your report, Do you mean the master smith ability is too powerful? Moving the voxels directly in the right positions. The ability is meant to make smithing faster and you need to do a lot of smithing to get it. If you have no custom configuration the duplicator skill should have a maximum chance of 25% to give you an extra plate, a plate should cost 2 ingots and you can smelt it into one ingot. So if you create a plate and resmelt itto an ingot you have have a avarage lost of 0.75 ingots per plate.So i do not see the exploit there or do i miss something?
  24. Ok. Then i not know either. Have you tried to load a world nevertheless? If this does not work please send me the server-main and the server-debug log files. There is a group of abilities called professions or specialisations like farmer, warrior, miner, etc of which you can only have one of. With this skill you can have two of them. The text of this text is static and the items that give you these points are dynamic and can be changed. And searching the handbook can easily handle this.
  25. Do you also have XLib version 0.5.0 installed?
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