Xandu
Vintarian-
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Everything posted by Xandu
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Do you have a crash report?
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Placing and right clicking on it should work. I probably should add a tooltip for that.
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This is usually the case when you don't have enough water in every item slot.
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The first post in this forum thread has a configuration section. You can find there how to configure experience.
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Yeah you need a stack of two buckets to get the other 33%. I want to improve this so that you just need another bucket in your hotbar or inventory. How did you put the food from the cooking pot in the bowl or crock? Internally there are something like 20 different ways to put food from pots into a container. So i may missed something there.
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I usually do this for practical reasons but it is not necessary. Usually it's just fine to use the newest version of both.
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Sorry that it took so long but i was quite busy with other stuff. I uploaded a patch that should fix the oven crash. Additionally it took me some time to figure out what was going on since i was not able to reproduce the crash. To make it short my testing environment automatically compiled the mod what was enough to fix the crash. So i don't have to change my code at all for this. I assume the issue was caused by an api change in the base game between the game versions 1.15.1 and 1.15.2. I also made some changes to the metalworking skill that hopefully makes @Lisabet happy. Features: -Added 'useVanillaBits' to the metalworking skill configuration which is by default 'true'. -Decides whether the base game metal bits or the xskills metal bits should be used. -Additionally adds recipes to convert xskills metal bits into vanilla metal bits. -Added 'bitsForIngot' to the metalworking skill configuration which is by default 21. -This is the number of xskills metal bits you need to make one ingot. -Added 'chiselRecipesRatio' to the metalworking skill configuration which is by default '0.5f'. -It changes some recipes to break down forged metal items into bits for balancing reasons. It configures how many bits of the default value you will get from the recipes. -fixed: you no longer need 21 vanilla metal bits to create one ingot -fixed: cooking salt will no longer crash the game -fixed: the game should no longer crash from ovens
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It's just one bug that seems to be caused by an api change in the base game between the versions 1.15.1 and 1.15.2.
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It isn't jus the xp. There are abilities that allow you to get more stuff from smithing or you need less meterial. If you can resmelt every thing in one ingot but you need less than an ingot to produce it trough abilities you can hust create infinite amounts of ingots.
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This issue has nothing to do with the naming. This is easy to fix. But at the moment i have a quite other problem.I am quite frustrated about the fact that this 'chisel smelted items into small bits' feature added a bunch of new 'resmeltable' which is quite frustrating because it turns eveything in the metalworking skill into an infintite metal loop i wanted to ptohibited at all costs. And the moment i really don't know how i should balance this without reworking or removing the whole skill tree.
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Well i checked the method that crashed and couldn't found any point that could cause this crash except anything else was corrupted or some other bad influence from the outside. Or i am missing something. But then i would need the exact situation to understand what happend.
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This is a different error. It seems like the changes to the games cooking system broke some things. But these errors seems to only occur sometimes. Did you have cooked something special when this happend?
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Thanks for reporting this issue. But how did this happen? At the moment i have found nothing in the method that could cause this error.
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This error can still be bad. It could mean that some abilities don't work correctly. But i could not reproduce it. Do you have every of your mods up to date? Maybe it is a conflict with another mod. Have you tried starting your game with no other mod active? At the moment it's just skill and luck. I thought about adding other factors like i have done for food. But at the moment i hadn't come up with good ones.
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Thanks to everyone how posted a crash report. Based on it i developed the version below. Can anybody, who had the mono crash, test whether this works? xskills_v0.6.0-pre.7.zip
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Yeah but i haven't done much different stuff in the versions for 1.14 and 1.15. I just added more stuff. It would be interesting whether someone else could manage to run a server on an other platform or with an other version of mono to see if it is a problem that just occurs on G-Portal or if it is related to mono or someting. Unfortunately the crash report doesn't tell me anything.
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I uploaded a small fix that should fix a few bugs. -updated polish translation -hopefully fixed a crash when an other player fires up the Pit Kiln (can't test it) -fixed a missing ',' in the german translation file -fixed not being able to take mead out of barrels and buckets Should be fixed now. Do you use mono to run the server? I have no idea how mono works neither what could cause this error. So unfortunately i think there isn't much i can do. Should be fixed now.
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Do you have any informations in which situation does this happened?
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I uploaded a new version which should fix the 'not getting damage' bug. It could happen when you play without the temporal stability system. I also added a quality system similar to the quality system for cooking foods to the metalworking skill. So talented smiths can now create better tools for everyone. Features: -Updated polish translation by @Beerus. -I may forgot to mention the cross breeding ability? -Added the blacksmith ability to the metalworking skill. -It adds a 'quality' mechanic to forged items. -Tools and armor created with items with quality will have more durability, more attack damage and more mining speed. Fixes: -Fixed the wrong file location for wood logs. The forester skill should now be applied correct on all wood logs again. -Fixed the shifter ability not being applied. -Fixed not getting damage from enemies when temporal stability was disabled.
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Thank you. That would explain why you receive no damage. Now i must figure out why this happens.
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Okay. I will try to find the issue tomorrow. This error just occurs because you disabled Xlib. Without it xskills shows this error.
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Ok. I will do some more tests to see if i can reproduce it. I can do this.
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Do you have any other mod that could influence this? Because when i only use XSkills i do not have this issues.
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Thank you for reporting this bug. It seems that the files for wood logs were moved. I will fix this in the next patch.
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I hopefully managed to fix the problem so i uploaded a version that works with the 1.15-rc.2 Version of the game. You can find this new version in the mod db. Here are the patch notes since there 0.6.0-pre2 update. The moddb has the patch notes since the last version i uploaded there. I have now nearly finished everything i had on my todo-list, that had a justifiable work/usage balance and a technically doable way to implement. This also includes suggestions from the community. Features: -Added Extensive Farming ability to the farming skill. -Added Bright Harvest ability to the farming skill. -Added catcher ability to the husbandry skill. -Added new cage block. It is only craftable and useable with the catcher ability. -You can now see the items from your strong back ability inventory in your backpack. (It is a quite experimental solution and i hope it causes no issues.) -The quality of cooked food will now be reduced by 20% when it is sealed in crocks. Fixes: -Fixed wrong order of values for the vampire skill. You need to delete the combat configuration to apply this fix or just the vampire section of the file. You can also run the command "/skill reset config combat" to reset the combat configuration file. -Fixed spelling errors in the husbandry.json patch file.
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