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Xandu

Vintarian
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Everything posted by Xandu

  1. Please use the mod version 0.5.0 for the game version 1.14.8.
  2. Uploaded a version that should be compatible with the 1.15.0-pre.2 game version. I hope there is nothing broken.
  3. 1) I will try to upload a 1.15 compatible Version today or tomorrow. 2) If you want to make a polish translation i would be happy to add it into the mod.
  4. Yeah you should be able to change the allrounder skill in the survival.json file to something like this: { "name": "allrounder", "id": 2, "maxTier": 2, "minLevel": 5, "enabled": true, "values": [ 2, 4 ] }, to give add one tier and make it give more specialisations. Notice that the 2 and the 4 means you will get 2 more spec limit at tier 1 and 4 more spec limit at tier 2.
  5. Updated Xandus Inventory Tweaks to work with game version 1.15.Pre1. Had to rework the bulk operation part. Unfortunately it is now required to install the mod on the server to get the configurable bulk operations to work. Everything else should work client side only.
  6. Hi. Thank you for your offer. But the mod already has a german translation. But if you or someone else has some better translations for any language i always appreciate some input. Usually you can translate the mod by just changing the corresponding language files in the mods folder. The smelter ability does not change the tooltip for technically reasons. So it can be quite confusing how much metal you need to fill a mold. But for me it always worked as expected. Additional not all molds are effected by the ability. For example items that can be resmelted can not profit from the smelter ability for balancing reasons.
  7. I tested this and you are right. Indeed this is happening. But i was still confused since the ability does not touch the placing or breaking logic in any way. So i deactivated the mods and it was still happening. I thought it is caused by some weird metadata thing. So i created two freshly new anvil bases and placed one and broke it and it still doubled with no mods enabled. So this seems to be a vanilla game issue. Yeah automation is always an issue. It can be quite complicated to decide which player will get the experience and which players abilities are applied.
  8. Maybe i can do some fancy harmony patch stuff do make it work. But i have to try it.
  9. I have already thought about this. But you can't probably do much without adding xlib as a dependency to your mod.
  10. Do you have any issues with all these mods? I am just curious since some people seem to have trouble with some of the mods features with so many mods. The maximum tier of the metal recovery ability (not the mod) gives you 1 metal bit for every 2 splits. A metal ingot contains 42 voxels. So if you use the 'split' on all voxels you would receive 21 metal bits. You can use these 21 bits to smelt a complete new ingot. And i use the same metal bits for both abilities: metal recovery and salvager. Thats the reason why you need 21 bits to smelt one ingot. The bits where you need 20 are from the metal recovery mod.
  11. Have you tried to disable all other mods and test it on a test world? If someone can tell me a conflict with a specific mod I may be able to fix it. But at the moment I just don't have the time to test every mod by msyelf to find a conflict.
  12. I added a list to the mod description where you can see how you can gather experience for the skills. I don't really know what you mean with 'the specifics on Professions Vs. Skills in general'. You can see ingame which ability you can learn with which skill. So i would say you can see there which skill gives you which advantages.
  13. Yeah i think there could be a problem when the fire pit is unloaded and then later loaded again. I probably need to make changes to how the whole cooking skill works to fix this. How did you manage to break this function? Does this occur in special situations? Does this happen more than once? This is strange. The update to 0.5 should not impact the experience gain. I will take a look into it.
  14. The green arrow sometimes act a little bit weird. The food should be cooked after a little while. If it does not work at all i may should take another look at it. Xlib is technically designed for this to work. You should even be able to add abilities to existing skills. It should work all fine as long as it does not conflict with existing abilities in some form. But i havn't tested it yet since nobody else has added new skills or abilities as long as i know.
  15. Which other mod? Would be interesting to know. Maybe i can fix it.
  16. This is strange. This shouldn't happen. I may understand something wrong. But as i understand it this does not happen for me. So i cannot reproduce this. Did you have done something special on your side? Any other mods that do things with the hot bar or specific game settings?
  17. You can adjust the values in the mods json files and i think json patches shold work, too. You can find the file here: xskills/assets/xskills/patches/combat.json
  18. I uploaded a fix for this endless loop. I also added a 'take all items hotkey'.
  19. It seems there is a problem with food.
  20. Are you sure you have the newest versions: 1.14.10 of the game and both xlib 0.5.0 and xskills 0.5.0? For me it seems to work now. Even on a server. Make sure that the server is also up to date. The "Unlearn skills aren't working properly" was a server error.
  21. You will get experience from cooking meals in pots. Not from cooking single items. I want to change this when i have more time to work on it.
  22. Do you use any other mods or made changes to the game files? I think this can happen when you have only xlib without any skills. You also need the xskills mod( https://mods.vintagestory.at/show/mod/247) so that you have some implmented skills. I thought i already fixed this.
  23. I uploaded a small update that should fix the unlearn points problem. Also changed the experience gain when you blow up ores and stones with bombs. I reworked the durability abilities. You will now only get one durability back even if multiple blocks were broken. This is to prevent modded tools that are able to break multiple blocks at once to become unbreakable. This seems to be a version issue. Try to use the newest version of the mod(0.5.0) with the newest version of the game 1.14.10.
  24. Thank you for your suggestions. But this seems to be much harder to implement then the things i have done so far. I put it on my to do list and maybe add a it later. This one is on my todo list now, too.
  25. Hey, thank you for your suggestions. I add them to my list. My food related abilities list already has some entries. So at the moment it is more a matter of time.
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