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Xandu

Vintarian
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Everything posted by Xandu

  1. You produce mead from honey in barrels and fill it in bowls and than drink it. Maybe i should add this to the tooltip.
  2. I plan to increase the experience you get for this skill.
  3. Unfortunately metal recovery and the metalworking skill are not compatible with each other. Because both mods altering some of the vanilla anvil functions.
  4. Usually you should get them in your inventory. Sometimes the items act just a little bit weird. I try to adjust the item spawn point a little bit and see whether this helps. You should also get experience from working items on an anvil. Do you have an other mod that does things with the working on anvils? My investigation on this issues shows that this also happens in vanilla. It is only slightly less there. The weird thing is that it seems to depend on how often you rotate your item. In the standard position you have no lag spikes at all(at least for me). And you have the most lag if you rotate it 3 times.
  5. Ok. Then i continue to post more detailed patch notes. Does this happen with a specific ability or in general with every smithing ability?
  6. Hi, i uploaded version 0.4.2. API: -ensures now that on ability tier change functions are called when a new player joins a game even if the ability tier is 0 -is required to ensure data integrity in some cases -the mod has now a specific load order(0.075) to ensure that json files are loaded before the mod starts Changes: -added a recipe to craft blister steel out of steel bits -added cultivated seeds ability to farmer skill -added scout and on the road abilities to survival skill -migrated more hard coded requirements to json files, so they are easier to customize -reworked the beemaster ability: you can now harvest bee hives with right click and do not need to break them -added a expMult stat to the player stats which can be used to increase the experience gain for all skills -you can set the base value of the expMult stat in the xleveling config file Balance: -geologist now requires the miner ability -beekeeper ability tier 3 now requires farmer ability tier 1 -strong back ability now requires a specific level in the metalworking skill or mining skill -IMPORTANT: This can you cause to lose the ability or decreases its tier. The items in the inventory should be placed in your default character inventory or are dropped into the world. Fixed: -you can now cook mushrooms again(they are marked as items in the vanilla cooking recipe while actually being blocks what caused problems) -hopefully fixed a crash that can occur when a player casts tools (and i think disconnected from the server) -changed how the strong back ability loads its inventory to prevent an edge case where you could have the inventory slots without having the ability (hopefully it just works from now) -fixed: non-persistent effect stat modifier could become persistent after loading (seems to be a vanilla bug or maybe it is intentional, anyways it acts weird) -Is anybody actually reading this?
  7. Hi, This only happens when there is a disagreement between server and client whether you can learn the ability. The server seems to have other conditions for the ability than the client. I noticed that sometimes requirement are not loaded properly from json files. I don`t know why this happens. I´m investigate it at the moment. I think this causes the issue. It seems to be very random. And when i try to observe it it always works. But when i look slightly in an other direction it breaks again. Its like an electron.
  8. I will upload an update with a fix for this and a few other changes in the next days (hopefully tomorrow).
  9. Thank you for your appreciation. My best guess what happened is that the player disconnected from the server while the tool casting. Which caused the weird behavior on the players client side and the server still tried to cast the tool with the non existing player entity which caused the server crash. I didn´t know that this could happen. I will add some lines to prevent that this could happen again.
  10. Yeah this is helpful. This seems to be a server client disagreement. But i can't reproduce it. So does this happen more often or was this just a one time thing? Do you have any other mod that maybe does something with the crucibles?
  11. Thank you for your report. But can you give me some more information? How this actually happened? Cause i don't know where this could crash.
  12. I tested this ability so much after the latest problems with it. And i would highly doubt my sanity if it would still be broken. So i tested it again and for me it seems to be fine. Maybe he just used the wrong key? You can set the key at Settings->Controls->Character controls->Xskills hotbar switch
  13. It is currently not possible to smelt them down. I haven't looked in the whole steel working stuff yet. Uploaded a 0.4.1 version to quickly fix the skill. You only need to update XSkills.
  14. Hey i uploaded a new version. Since there seems to be no reported crashes i decided to release this as the stable 0.4 version with following changes: Changes: added a expEquation configuration for skills. added a hint which key you can use to use the strong back ability Balance: increased the base experience gain for cooking by 50% the cooking base experience is now also multiplied with the amount of ingredients you use to cook(which was the intention in the first place but i have forgot to implement it) additional you receive a 10% bonus experience for every different ingredient you use(so you can get 30% more experience for cooking a rice-flax porridge with mashed potatoes and cranberries than cooking a hefty readmeat stew) in total you now receive up to 7.8 times the cooking experience doubled the default experience you need to level up survival, you need to remove the survival config file or at least the exp section of it so this changes can be applied. of course you can also left it as it is but i felt like it leveled to fast in compared with the other skills API: fixed: durability abilities always triggering when a durability ability was picked
  15. Hey, i added a configuration section to the mod description. Hopefully this will fix some of your confusion. I know that the exp value things can be quite confusing. I am bad in naming things. If there are still some questions please contact me. So i know where i have to be more specific. I am also currently working on the cooking skill experience gain. It will probably end up in 6 to 8 times more experience. You can use the R key for the strong back ability.
  16. Thank you for your report. You are right. I missed one character there. Will be fixed with the next update.
  17. Updated both mods to work with the current 1.14 game version.
  18. Hi everyone, I am sorry for this nasty strong back crash. I thought i tested everything. Apparently i was wrong. This is the reason why the version is marked as a pre release and not a full version. But here is the fix along with some other changes i made in the past days.I hope everything works fine now or at least don't crash the game. API: -reworked parts of the effects library -effects can now be defined with json files -effects should now work better -added a new stat effect that can be used to manipulate every player stat -removed old obsolete effect types -effects are now loaded after the player loads into a world, so short ones don't run out immediately -improved performance of the effect hud -added tooltips for effects(WIP) -effects are now automatically translated if a it can find a translation -the xleveling commands now also accept localized names instead of only internal names(thought i already did this months ago) Balance: -buffed the default values for adrenaline rush Bugfixes: -fixed an issue with bloodlust not stacking properly -fixed a crash caused by the strong back ability -fixed adrenaline rush triggering when you die -fixed: Effects were not reset on the client side when the player dies
  19. Hi. Thank you for your update. I found the issue. It is a problem when the server sends the inventory to the client and the inventory has a flexible size.
  20. Hi, thank you for your report. When i tested it on my singleplayer world every thing worked just fine. So it seems to be a multiplayer issue. I will look into this. You can try to disable the ability by setting the enabled value in the configs from true to false. Or as @Jerry Cihangir mentioned you can just edit the save file and set the tier to 0 or delete the section completely.I hope this will fix the issue until i have found a solution.
  21. I added a new value to this ability. When the mod now loads old configuration files it shows this error. But it is more something like a warning. It just means that there is a wrong number of values in the configuration files. It will fix this by itself.
  22. Hi, uploaded another Update. This Version should now be compatible with the game 1.4.0 version. -added salvager ability to metalworking(allows you to harvest locust with hammers for metal) -reworked the requirement system(again) -it is now possible to define requirements with json files and patch them -until now i have not migrate all requirements to this new system -fixed: bloodlust tooltip -fixed: iron blooms thinking their maximal temperatur is 0 This seems to be related to version problems that should be fixed.
  23. The idea of the colors is that they show if a requirement is fulfilled or if it is not fulfilled and blocks you from learning the ability. So if it is green it just means that you haven't learned the other ability what would prevent you from learning the ability. Thank you for your translations. I really appreciate that. I wanted to add a way to modify requirements with json files. But i can not say when it will be ready.
  24. Uploaded the 0.4.0-Pre3 Version. -added russian translation by Digitalr -fixed: Happy Meal ability should now trigger as intended -fixed: Sand and Gravel should now drop properly -fixed: placing pots or bowls with meals with 5 ingredients should no longer crash the game
  25. Hi. I think these issues are related to a incompatibility of the rc8 version with the current mod version. So i uploaded a version that is compatible with the rc8 version and hope this will fix these issues. I also added a few things that i have last worked on and i think that are ready to deploy. Patch notes: -fixed mead icons -API: -added FValue and SkillDependentFValue methods to playerAbilities -Abilities: -added Happy Meal ability to cooking -added Strong Back ability to survival -added Bloodlust ability to combat
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