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Xandu

Vintarian
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Everything posted by Xandu

  1. Hi, thank you for your ideas. This sounds very interesting.A few things i have already planned. I think the most interesting thing is the stack boosts. I think the stack boosts are very interesting but could be quite complicated to implement.
  2. At the moment this are two different systems that exist parallel. The class system gives you a few small buffs and debuffs for your character. While this mod is more a of a progression system where you will get better over time. I am already playing around a little with the new systems and want to add class specific abilities later. But first i wanted to know how the whole class system would turn out.
  3. Hi, i uploaded a Preview Version of Version 0.4 because some of you wanted to have a version that works with the current game version. This one is a huge update and i have not enough time to test everything as i would like. Especially because i still want to develop some things for the new skills. So if you want to use this update i recommend to backup your world and your skill sets. You can find them in the same folder as the save games. As always if you find any bug please report them so i can fix it. And here are the patch notes:
  4. Hi, thank you for your update. I have looked into this and couldn't reproduce it either. And i was very confused about the soil part cause this shouldn't happen at all. I think you are right. I think a variable was not properly reset. This was also my best guess. I changed a few things for a future update and hope that this can not occur anymore but i have to observe this.
  5. Great. Thank you for your update.
  6. @Raul Beltran, can you please provide me the server-event.txt, server-main.txt and the server-debug.txt log files? In most cases these are more relevant. -Which other mods are you using? -Can you open the gui and can you see any skills or abilities there? Just to check if the mod is loaded properly. @Digitalr you can try to force it to stay hidden('L' key by default.). And i will try to find the issue and fix it.
  7. Yes, cooking and pottery.
  8. A smithing skill will come with the upcoming 1.14 game update. Along with at least 2 other new skills.
  9. @Travis Pluid, as mentioned above i will probably add this to an another mod i am currently working on. But this mod is intended to add only this small feature without any conditions.
  10. Thank you for reporting this issue. I am currently working on a big update for the mod. I hope it will be ready with the 1.14 game update.
  11. Hi @Solace. Normally you just put the packed .zip files into your mod folders on the client and server side. You need to install both mods. Than you should be able to open the user interface and the mod should work.You should gain experience from breaking blocks like wood or dirt. If it still don't work please tell me if you have any other mod installed or have changed the mod configuration or so.
  12. Xandus Inventory Tweaks provides a collection of small tweaks to improve the inventory handling. You can configure in a generated file which parts of the mod you want to use. To use the bulk operations configurations the mod must be installed on the server, too. All other features should work if the mod is installed on the client only. Auto-Sorting: The mod adds a configurable key (default: Z/Y), that can be used to fast sort items in inventories or to automatically sort items into open chests. Shortkeys: Z: Sorts items from your inventory into chests that already contain these item types. Works with multiple chests at once. Z+Shift: Sorts items in open containers by their id. Z+Ctrl: Pulls items out of open chests into your inventory. Ctrl+left mouse: Allows you to transfer all items up to a specific slot of the same item type to an open container. Shift+Wheel: Allows you to push single items into open containers and to pull single items from open containers. Item-Switching: A lot of items can be automatically be swapped into your hotbar after you used the last item of a stack. This even works for broken tools. Additionally, used tools in your crafting grid will be switched as well. Configureable bulk operations: Allows you to configure how many items you want to use in bulk storage operations, such as placing down or taking from item piles, at once. Let me know if I missed anything important that you would like to be added. Installation As any other mods just download the .zip folders and put them into your games mod folder. Downloads Xandus Inventory Tweaks
  13. Done. You will get farming experience from breaking vines with the next update.
  14. @Zaldaryon, yes this could be a possibility. Maybe i will look into this in the future. At the moment i am more focussed on other things. @Dara Phairphire, thank you for this hint. I will fix this for the next update. @Hexedian, thank you for your suggestion. Changing the bombs behaviours with abilities is a little bit more difficult. So don´t expect this for the near future. Maybe i will implement it with an later update. @Sean Moore, you can already do this indirectly. You can lower the experience you need for every skill. The configuration files should be in your C:\Users\[User]\AppData\Roaming\VintagestoryDatafolder\ModConfig\XLeveling folder or something similar. There you can change 3 values for every skill that are used for the calculation: expBase, expMult, expValue The skills usually use the following quadratic calculation: (expValue * (level-2) * (level-2)) + ((level-2)* expMult) + expBase
  15. Hey, i uploaded version 0.3.2 with following changes: Adopted Zaldaryon idea and implement a Crystal Seeker ability. It increases the effect of the ore miner ability for crystallized ores by 100%. Destroying leaves now also gives a little bit of xp for the forestry skill. This is also thanks to Zaldaryon. Abilities that affected leaves work now properly again. I think something was changed in the game files with 1.13 concerning leaves and i haven't noticed it until now. Bountiful ores are now affected by the mining skill abilities and you can receive experience by mining them. @Zaldaryon, your last idea also sounds interesting, but this one would be some more work to implement and until now i have no other idea to implement this than scanning the whole area around the player every now and than which could result in quite some load on the performance depending on how big this area should be. I will think about this idea and maybe will implement this in one way or another.
  16. Hi, i was thinking about this, too. But it is more complicated to influence these systems. But it has become more easy with the recent update. So i will definitely look into a smithing and maybe a pottering skill. But it will take some time to implement it. I also need enough ideas for abilities to justify a skill.
  17. Hey i uploaded a patch(0.3.1) so that this error should not crash the game anymore. But I couldn't reproduce this. Have you made any changes to the translation files or something like this? Additional the patch improved the effect hud. You can now switch between 3 modes: always show the hud never show the hud dynamic: only shows the hud if you are affected by at least one effect You can use the always show mode to move the hud around. You can switch the modes with the 'L' key by default. You can change this key in the ingame settings. It was also possible that a effect can glitch and become active endlessly. I don't know exactly why this happened but it should be fixed for now. I hope this will fix Aledarks bug report. As mentioned previously the patch also fixes a bug with the composting ability. The nutrients value tooltip should now update on the client.
  18. Hi Tarquinius753, thank you for your report. The ability works as intended. But the new values of the nutrients are not send to the client by the server. So it takes an other form of nutrient value change to show the effect e.g. a natural nutrients recovery step or a plant growth step. This will be fixed in the next update.
  19. Hi. Finally updated for version 1.13.2. Sorry, it took so long. I renamed Xleveling to Xlib cause it consists now out of two parts: the old Xleveling and a new EffectsLib that allows the addition of effects to an entity like buffs and debuffs. At the moment the XSkills mod uses this to add temporal mining speed buffs that you can get by using specific new abilities. I also tried some new things with the new harmony library that was added in the 1.13 VS update. This allowed me to at the new mining speed modifiers in the first place. [Offtopic] I probably will make some changes on how the effects work in the future but it should just work for now. Additionally i tried some other things with the effects like getting wet or hypothermia. And i thought about something like illnesses. But this all would be something for another mod.
  20. Hi, thank you for your report. I am currently working on a new version. This will also include some new abilities.
  21. Hey, can you give me some additional informations? Are any other mods installed on the server or the client? Make sure he is using the same versions on his client that is running on the server. It is difficult to fix something I can not reproduce.
  22. I Uploaded Version 0.2.1. It works with VS version 1.13.0-rc2. You can now configure the cooldown time and how many points you need to unlearn an ability. You can find the configuration file in the default ModConfig folder. You can now configure whether a player should lose earned experience points when he dies. This will not affect earned levels. By default the experience loss is zero.
  23. I Uploaded Version 0.2. But i have not much time for testing at the moment so it may contains bugs. Added 2 new abilities to the digging skill. Added a new temporal adaptation skill with 8 new abilities. It works together with the temporal stability mechanic of the game. Added a mechanic to unlearn an ability. You must activate the unlearn button in the gui and than click on a skill. This will decrease the tier of an ability. There is a cooldown to unlearn an ability. At the moment this cooldown is fixed at 5 ingame days. You also need points to unlearn an ability. At the moment you can get these points from drinking mead which can be made from honey in a barrel. Made a lot of internal changes to improve the api. Fixed the repotting skill. Fixed a bug with bombs. Fixed other small things.
  24. Hi, Thank you for reporting this bug. This should be fixed with the new update. The source code is not online yet. Maybe i will publish it later. Thank you for reporting this bug. This is fixed with the new update.
  25. Hi, i updated to Version 0.1.5. -Overhauled how the mod saves its data. -Is compatible with older versions. -Should fix save issues especially for multiplayer servers. -Allows skill sets to be shared between mulitple save games. -Use the command /skillset save [Your Custom Name] and /skillset load[Your Custom Name] to save or load skill sets. -Added mod compatibility for wild goblins. -The mod should work with soil gravity now.
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