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Xandu

Vintarian
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Everything posted by Xandu

  1. Hi, Thank you for your ideas. I already wanted to create Abilities that increases the loot but i had trouble implementing them. For changing the animal behavior i have to look more into the games source code. But i consider it.
  2. Hi, i will put this on my TO-DO list.
  3. Hi. Thank you for reporting this. There seems to be a save issue when you are playing with multiple players. I don´t know why but i investigate this currently.
  4. Hi. Have you any log files i can look into? I hear the first time of this issue.
  5. Hi, yes the newest version of the mod is for VS Version 1.12.14. Normally you just put the two .zip files in the mod folder of the server. NOT the extracted ones. And then it should work. And of course you must add both files also on your client side.
  6. Great. Even when i don´t know how this fixed your problem. I couldn't reproduce it anyway. So i'am just happy that it now works for you. Not now. I am still working on the api and polishing stuff. I don´t want someone to create a skill and have to rework the whole thing because i changed a little thing.
  7. There you should find it: Users\[YourUserName]\AppData\Roaming\VintagestoryData\ModConfig\XSkills\mining,json But you need to load a world first so it can create these files.
  8. Uploaded Version 0.1.4. - Added a config file for every skill where you can edit different values for abilities and you can add new ability tiers. - There is also a config file with a ore blacklist for the geologist skill as wished. - Improved the requirement system and added new abilitiy tiers that uses the this new capabilities.
  9. Hi. I thought i fixed this kind of errors with the latest update. I probably must test this with your mods.
  10. I plan to add configuration files for the next update. I keep this in my mind and try to add it.
  11. Fixed a bug causing that you needed two more skill levels than intentioned to increase an ability tier level. I am very sorry for this one. You only need to update xleveling for this. I also added a notification when you reached a new skilllevel.
  12. Released version 0.1.2. It contains 14 new abilities, bugfixes and i changed the default key to 'o' as suggested.
  13. You gain a ability point for every level you reach in a skill. To reach a new level you must gather experience. You will receive experience for different actions you do for example cutting down a tree should give you experience for your forestry skill. You can look up your experience in the dialog. You can then invest your ability points in abilities by clicking on them in the dialog. For most skills you need to fullfill requirements such as a specific skill level or you must know another ability.
  14. Yeah i will probably do this. I had picked a random key that wasn't used by the vanilla game. But as mentioned above you can change it by yourself. I know. So thats why this is a mod and you can choose to use it. But I like progression systems and the feeling to get a little rewardfor everything you do.
  15. Thank you. I need a few days to look into this. But i think i found the problem. I think it is quite strange that i don't have encounter such problems.
  16. Do you have an error report? You have installed both mods?
  17. After you entered a world you should have the possibility to change the key in the standard "settings->controls" Menu.
  18. Hey Trace Carver, This looks like a localisation problem. What language are you using? I think i found the issue. Seems to be a weird behavior. Should be fixed for the next version. Uploaded an update. Localisation Should be fixed now. Also added the combat skill. There are no abilities yet, but you can collect experience from killing drifters.
  19. Hello and welcome to the Xlib and XSkills mod. These are technically two mods with the aim to add a character progression system to the game. I split this in two mods to seperate the systems behind the mods from the actual skills. Xlib is an interface that does nothing noticeable at its own. It consists of two parts XLeveling and XEffects. XLeveling provides an interface to add skills and abilities to the game, does synchronisation between server and client and saves and loads data. And it provides a dialog that can be opend by pressing the 'O' key by default. I made it so that you can use this to implement your own skills to the game if you want and you don't have to rely on the ones i created. The mod also adds some general information for skills and abilities to the ingame handbook. XEffects provides an interface to add temporary or permanent effects to the game that can influence a player. XSkills is an implementation for skills and abilities that uses XLeveling . You gather experience for different skills by doing certain actions. And if you have collected enough experience you will get an additional ability point that you can use to increase the tier of an ability. This mod is still under development and some things will probably change. Never the less save games should always be compatible. If you have ideas for new abilities or skills i would like to hear them. If you find any bugs please report them to me so that i can fix them. Skills Following skills and abilities are currently implemented. Only the first tier of every ability is represented here: Configuration The mod creates automatically config files for every skill. You can usually find them in this directory or something similar: C:\Users\[UserName]\AppData\Roaming\VintagestoryData\ModConfig\XLeveling. The files are named after the skill they represent. You can also find a xleveling.json there which contains some general configurations. Here is a list of the things you can configure and a short explanation what everything means: Commands This mod also adds some new commands to the game: Installation As any other mods just download the .zip folders and put them into your games mod folder. Do not unpack the .zip folders. Uninstallation You can remove the mod at any time. If you later decide to reinstall the mod, you can continue where you were. There only a few items added by this mod like the skill books and cages which become invalid if you remove the mod. FAQ Q: Can i change the minimum skill level i need to learn this ability or the experience i need to reach a skill level? A: Yes you can. For Questions like this i recommend to look at the configuration section of the mod post first. Q: How can i get unleran points? A: You can just search in the handbook for consumables that give unlearn points. The exact search term could be language specific. In general base game alcoholic drinks will give you unlearn points. Q: Can i change the experience i get from mods or can i add experience to new modded mobs? A: You can adjust the values in the mods json files and i think json patches shold work, too. You can find the file here: xskills/assets/xskills/patches/combat.json. You can also use this file as an example on how to add experience to new mobs. Q: Can you release a version for the game version X. A: Probably: yes. But i only develop the mod for the newest game version. Providing support for older game versions would just be to much work. I may not be able to provide versions for every pre release version of the game since the game can change heavily between these updates and i sometimes need some time to adjust the code and sometimes i simply have not the time for this. So please wait at least 24 hours after the release of a game version before asking for a mod version for the game version. Q: What does the all-rounder skill do? A: First of all you can not choose another class with this ability. You can choose another XSkills Specialisation/Profession. This is a class of abilities that allows you to receive more experience for specific skills. By default you can just have one of these abilities. With the all-rounder ability you can have more than one. You can also identify these specialisation abilities by looking at the requirements in the tooltip. A few examples of these abilities are: farmer, miner, digger, metalworker. Q: Why doesn't the smelter ability work for ingots? A: You could easily create infinite metal loops. You would be able to smelt an ingot, break it down into nuggets and get more material than one ingot costs. Q: Why do I get lesser amounts of metal bits from some items? A: The metalworking skill allows you to get more items with fewer costs. The mod reduces the amount of bits you receive for recycling these items to prevent infinity metal loops. You can configure this feature by setting the "chiselRecipesRatio" value in the metalworking config file. Set it to "1.0" to disable this feature. Q: Is this mod compatible with weapon mods? A: Yes, as long as the author of the weapon mod categorized their weapons as one of the game's weapon categories. Experience In general you will get experience from doing skill related stuff. But since it was asked multiple times i will add a more detailed list here. Translations German and english translations by myself Russian translation by @Digitalr, @Jay_ Polish translation by @Granolah French translation by @Cendar Japanese translation by @macoto_hino Spanish translation by @Voragine, @tomandoawa Ukrainian translation by @Sp0wN Create your own skills To add new skills or abilities to the game you should be able to code. Preferably in c# or a similar language. I recommend to set up your development environment like described here and here. Notice that a mod that uses XLib or code from any other mod always has to be a compiled mod. Your mod only needs to add a reference to the XLib library(.dll file) if you want to add abilities or skills. Note that you may have to unzip the file to get direct access to the .dll library. The xlib.zip also contains a xlib.xml file. It contains the documentation for xlib and you may want to add this file to your references, too. I think it is always the easiest to learn from examples. So i made an example skill that shows the most important features of XLeveling. You can find this example in the download section. Downloads The mod can now be downloaded through the mod db: https://mods.vintagestory.at/show/mod/247 https://mods.vintagestory.at/show/mod/244 exampleskill.zip
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