Xandu
Vintarian-
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Everything posted by Xandu
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Thank you for your report. Are there any other issues in the log files before the one you posted? To cause the issue you posted there must be an error somewhere previously to put the mod in such a state. There is explicit code to prohibit a player of a SkillSet to be a null reference. But somehow it seems to have become null. Additionally one player seems to be online and offline at the same time at least in the mods perspective? This seems to cause issues when the mod creates the save file. I have add a check to this for the next update to prohibit a total crash of the whole save process. But I don't know how it ended up in such a state in the first place.
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I have something like this on my todo list for a long time and don't know why I haven't implemented it yet. Probably because I hadn't had a name for such an ability until now. Isn't this the "beemaster" ability that already exists? I write the idea on my list. But don't know whether I will implement it.
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I will add this feature to the next update. But I will set the base value to 0. It allows you to set a value you want.
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Yeah. This does not work. There is no code in the XSkillsCarcass behavior to add experience. So the xp property is just ignored. You would need to write c# code to change this. Why do you want the carcasses to give experience? Isn't it easier to just increase the experience you receive from killing animals?
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What have you done so far? I think I have to mess around with shading and rendering stuff for this to work. I don't have much experience in this area. And I don't know whether this code is accessible at all. But I wanted to look at the stuff nevertheless. So something like this could come in the future.
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Does this happen every time or just occasionally? I have seen this reported a few times but never got a crash report and I never experienced this crash myself. So thank you for this one. It helps to track down the issue.
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Which version of the game do you use? Because this is a base game issue in the 1.18.5 version. Updating to the 1.18.6-rc.2 version might fix the problem.
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Hold the right mouse button.
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So I made some changes to how the cooking works. It should now work better with expanded foods in general and you should get much more experience for backing. This took a lot of time therefore I hope it is all fine now. And while I was working with the cooking stuff I also added compatibility with the stone bake oven mod on the occasion. And I have added a little feature I wanted to test.
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They could link their mod to the xskills dll and use the Cooking.ApplyAbilities(ItemSlot, IPlayer, float, ItemStack) method to make it compatible. Or I can do it with a harmony patch somewhere. But to patch it I need to know how their mod works. I try to fix this. Like l33tmaan already mentioned the extra nutrition is not taken into account at the moment. So baking muffins looks for the mod like you are cooking meat on a fire pit at the moment. There is a lot of different food in the game and it works quite differently. Covering every case can be a little bit complicated.
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I found the cause of it. The skill is quite irritated about the bread and calculates a experience gain for doughs of 0. In general things that don't have Satiety have issues with exp calculation. But I am unsure whether it should give experience since you will probably get experience for the baking process later.
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I don't think so. It works fine for me. So I don't think that it is a general issue. Additionally the current code is mostly independent from your actual code. So changing your code wouldn't have much of an effect on how it works. Do you also use the StepUp mod? If you also use StepUp you should disable the second tier of the ability or just don't use it. Oh this shouldn't take that long. Have you asked someone else on your server whether he has the same issue?
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Okay. Try to delete the cache folder. This seems to help in these cases.
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For me it works fine. Are you on version 1.18? Do you have any other mod that interacts with expanded foods? Do you get the "Owner" in the blocks tooltip after interacting with the automated mixing bowl or the cauldron?
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I mean different versions of the mod not the game.
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Do you play on a server? This sounds like the server and clients are running on different versions which messed up some ability ids.
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The XSkillsAnimal behavior has an attribute "catchable". You can change it with json patching or c# code.
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I may include something like this when I have figured out how shields work. I found the issue and included a fix for the crash into the next update. I may have an idea for an implementation for a longer breathing ability but messing around with the swimming speed could be difficult.
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It's hard to comprehend this without being able to see the exact setup. But I tried to build a similar situation from your description and I couldn't see any different behavior between having the steeplechaser ability and not having it. The ability only increases one base game value. The Physics are still handled entirely by the base game. So if this is an issue I am unsure what to do about it in this case. I could limit the ability so that you can only climb one block and it would be excacly the same as the stepup mod. But I don't want and probably should not mess around with the games physic.
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Do the player also use the stepup mod?
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I think this issue also occurred without my inventory tweaks mod. It just made the error message more complicated. But it should be fixed now. I hope this one is fixed now. But I also thought it would be fixed with the last update. I hope I fixed it. If this still occurs with the latest release I need some more information about how this crash happened.
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Do you have any additional information on this issue? I wasn't able to reproduce this.
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Just changing the config shouldn't crash the server. I thought the problem was that the game activates temporal stability while the server still runs. But this doesn't seem to be case.
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Hi, I think this is the same issue that @Kapibarion posted before. I just split the method to make the issue easier to find. So you just turned on/turned off the temporal stability mechanic without restarting the server?
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Hi, I always compile the mods for the newest version of the game which is v1.18.1 at the moment. Your server seems to run on version v1.18.0. The server must be at least the version the mod is compiled for. So you have to update your server to v1.18.1 to get the mod work correctly. I know that unfortunately nitrado sometimes needs a little bit of time to update there servers to the newest version of the game but there isn't much I can to about this. If nitrado do not offer the version 1.18.1 yet you may have to connect their support.
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