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Xandu

Vintarian
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Everything posted by Xandu

  1. I uploaded a new version. This error should no longer occur.
  2. The report you posted has something to do with cooking. It seems like an value that should always be valid has become a Null Reference. Does this crash the server or does it just appear in the log? Does this also happen after a server restart?
  3. I have already seen this one a few times. I thought it was fixes when the base game updated. The error itself is very weird and it actually is a base game method that crashes. I know that the harmony patches "XEffectsPatch, XSkillsPatch" are mentioned in the crash report but these methods don't do much except checking some data, so I don't know how they could cause this issue. Is it possible to provide some log files of a session where this crash has occurred?
  4. Since I added the behavior to cracked stones with the last update. You can get cracked stones from the stonecutter ability like every other stone when you mine cracked stones. I have to take a look at this when the mod updated to 1.18.
  5. I don't know if you really want to have so many cracked stones?
  6. Hi, I will take a look at it when Expanded Food made an update for 1.18. At the moment I am focussing on 1.18 and I cannot provide an update for 1.17 anymore. Have you tried to just leave and rejoin the world. Or try to put in new ingredients into the fire pit. This should resolve this issue. For myself it seems to work fine and I improved the behavior with one of the latest patches.
  7. Which version do you use?
  8. This is on purpose. Some people don't like the idea of creating infinite amounts of terra preta. I will rework the ability for the next patch so you can create higher fertility blocks with it but not terra preta by default. But you can configure it to also create terra preta.
  9. If your server runs on game version 1.17.11 you have to use version v0.7.0-pre.1 of the mod. The newer versions of the mods are just for the 1.18 pre-releases of the game. This is at least the most common error that could cause this issue. Make sure you have the same versions of the mods installed on the client and server.
  10. Do you have a good suggestion to name such an ability?
  11. I already thought about the first one. But I have decided to not do this. There are just too few movement abilities for a separate skill branch. And it would take away some of the choices you have to make. That's an interesting idea. But if you cook a lot of stuff at once, it might lead to a bit of spam.
  12. You can change these class experience multipliers in the configuration files for each skill. You can also add new ones there.
  13. The error means that the base game version is older than the version the mod was compiled for (It says that the server runs on version 1.17.9 ). You should update the game server. If this is not possible you can try to change the required version in the modinfo file of the mod to the version of the server. But this may cause issues.
  14. Can you send me a log file to see whether it mentions the mod somewhere? Propicks should no longer work with the vein miner skill. I hope that this fixes the issue. The crash itself seems to happen in another mod. But I couldn't really find out why. I have uploaded a version that should work with the 1.18 version of the base game. -updated to base game version 1.18 -rewrote commands system -rewroked crop drop abilities to work better with other mods -prospecting picks no longer trigger vein miner -reworked the bonebreaker ability because carcasses now drop bones in the base game -updated ukrainian translation -updated japanese translation
  15. Do you have a crash report?
  16. Have you guys also updated xlib or just xskills? Sometimes you have to update both mods. I know. This is caused by the way the vanilla game treats player inventories. There isn't anything I can do about this.
  17. This seems like the game isn't loading the mods at all. Make sure you have versions that work together. You can also look at the log files to see whether there are any error messages.
  18. I wanted to get the things I released today out before I start working on a 1.18 version.
  19. I still don't understand what is causing the first issue but I managed to fix the second one. The base game has issues with recipes that only consists out of liquids. So without xskills the recipe wouldn't work at all. This is why removing xskills fixed the issue. The game basically tried to create a meal with 0 servings what caused the crash. I made some changes to how the mod handels the paths. Could you try whether it worked with the new versions and send me the log files if this does not work either. This is weird. I heard a few times that sometimes the smithing stuff breaks but I don't know why this happens. Everytime when I try to track down the bug it just works without any issue. My guess is that something went wrong with the harmony patching but I can not say what it could be. I also uploaded a pre release for a new version with some new abilities that were suggested or inspired by the community: -added spanish translation by Voragine -added ukrainian translation by Sp0wN -strongspiritportion, strongwine, potentspiritportion, potentwine from expandedfoods can now give unlearn points -added steeplechaser ability to the survival skill -added healer ability to the survival skill -added vein miner ability to the mining skill -added tunnel digger ability to the mining skill -added grafter ability to the forestry skill -added orchardist ability to the farming skill -fixed an issue with metalbits that can occur when other mods add new metals -fixed an issue with the smelter ability when filling molds that don't need a multiple of 100 liquid metal -it is no longer possible to cook meals with an output quantity of 0 which would cause infinite server crashes -slightly changed how the mod handels paths, hopefully that fixes some issues with linux servers -added some debug information to file loading and saving for debugging
  20. Hi. Do you get experience when you use molds to create items like pickaxe heads? Do you have any othe mods that change how anvils work? Is this always the case or just sometimes?
  21. It says "Patching exception in method virtual System.Void Vintagestory.API.Common.CollectibleObject::GetHeldItemInfo(...)". So it seems like it fails at this method. Manual patching is a little bit more complicated and there are quite a lot of patches. So this isn't really suitable.
  22. Ok. Can you try to join another server? Maybe it works there. Just to test it. Maybe you can get some more information from the log files. This message itself does not say much. It seems like harmony itself crashes. Which is weird because it seems to work otherwise. And harmony should not do much different when joining a server. I have heard that some people have issues with linux but that is something I can not test by myself.
  23. Hi, Do other people on the server have the same issue? Do you have the same mod versions on your client as on the server? Have you tried it with only xlib and xskills enabled?
  24. Your server is running on the game version v1.17.6. The mod requires version v1.17.9. So you have to update the server or downgrade the mod version. You can see which version of the game is required when you download it from the modDB.
  25. It seems like the mod does not load at all on the server side. Can you provide the client-main.txt and the server-main.txt log files after this bug occurs? Also make sure you are using the current versions of both mods xlib and xskills on the server and all clients. Not this one again. This crash seems to happen inside of a harmony patch. What happens is: Harmony calls some vanilla stuff than executes the XEffectsPatch method and than returns to some vanilla stuff and at this point it crashed for some reason. So it happens after the XEffectsPatch method was exectuted. The way this issue seems to be it should also occur when is xskills and xlib is disabled because it happens inside of the vanilla code and the patch method itself does nothing that should interfere with the execution of the other code. And since the issue happens outside of the code I wrote I can't even catch this crash. The report also mentioned 'The ThreadLocal object has been disposed.' which is a really weird issue since I think the local Thread should only be disposed when the whole program terminates. But if I remember correctly someone mentioned that it could help to fix the bug when you remove the 'Playerdata' folder or something like that.
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