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Xandu

Vintarian
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Everything posted by Xandu

  1. If your server runs on game version 1.17.11 you have to use version v0.7.0-pre.1 of the mod. The newer versions of the mods are just for the 1.18 pre-releases of the game. This is at least the most common error that could cause this issue. Make sure you have the same versions of the mods installed on the client and server.
  2. Do you have a good suggestion to name such an ability?
  3. I already thought about the first one. But I have decided to not do this. There are just too few movement abilities for a separate skill branch. And it would take away some of the choices you have to make. That's an interesting idea. But if you cook a lot of stuff at once, it might lead to a bit of spam.
  4. You can change these class experience multipliers in the configuration files for each skill. You can also add new ones there.
  5. The error means that the base game version is older than the version the mod was compiled for (It says that the server runs on version 1.17.9 ). You should update the game server. If this is not possible you can try to change the required version in the modinfo file of the mod to the version of the server. But this may cause issues.
  6. Can you send me a log file to see whether it mentions the mod somewhere? Propicks should no longer work with the vein miner skill. I hope that this fixes the issue. The crash itself seems to happen in another mod. But I couldn't really find out why. I have uploaded a version that should work with the 1.18 version of the base game. -updated to base game version 1.18 -rewrote commands system -rewroked crop drop abilities to work better with other mods -prospecting picks no longer trigger vein miner -reworked the bonebreaker ability because carcasses now drop bones in the base game -updated ukrainian translation -updated japanese translation
  7. Do you have a crash report?
  8. Have you guys also updated xlib or just xskills? Sometimes you have to update both mods. I know. This is caused by the way the vanilla game treats player inventories. There isn't anything I can do about this.
  9. This seems like the game isn't loading the mods at all. Make sure you have versions that work together. You can also look at the log files to see whether there are any error messages.
  10. I wanted to get the things I released today out before I start working on a 1.18 version.
  11. I still don't understand what is causing the first issue but I managed to fix the second one. The base game has issues with recipes that only consists out of liquids. So without xskills the recipe wouldn't work at all. This is why removing xskills fixed the issue. The game basically tried to create a meal with 0 servings what caused the crash. I made some changes to how the mod handels the paths. Could you try whether it worked with the new versions and send me the log files if this does not work either. This is weird. I heard a few times that sometimes the smithing stuff breaks but I don't know why this happens. Everytime when I try to track down the bug it just works without any issue. My guess is that something went wrong with the harmony patching but I can not say what it could be. I also uploaded a pre release for a new version with some new abilities that were suggested or inspired by the community: -added spanish translation by Voragine -added ukrainian translation by Sp0wN -strongspiritportion, strongwine, potentspiritportion, potentwine from expandedfoods can now give unlearn points -added steeplechaser ability to the survival skill -added healer ability to the survival skill -added vein miner ability to the mining skill -added tunnel digger ability to the mining skill -added grafter ability to the forestry skill -added orchardist ability to the farming skill -fixed an issue with metalbits that can occur when other mods add new metals -fixed an issue with the smelter ability when filling molds that don't need a multiple of 100 liquid metal -it is no longer possible to cook meals with an output quantity of 0 which would cause infinite server crashes -slightly changed how the mod handels paths, hopefully that fixes some issues with linux servers -added some debug information to file loading and saving for debugging
  12. Hi. Do you get experience when you use molds to create items like pickaxe heads? Do you have any othe mods that change how anvils work? Is this always the case or just sometimes?
  13. It says "Patching exception in method virtual System.Void Vintagestory.API.Common.CollectibleObject::GetHeldItemInfo(...)". So it seems like it fails at this method. Manual patching is a little bit more complicated and there are quite a lot of patches. So this isn't really suitable.
  14. Ok. Can you try to join another server? Maybe it works there. Just to test it. Maybe you can get some more information from the log files. This message itself does not say much. It seems like harmony itself crashes. Which is weird because it seems to work otherwise. And harmony should not do much different when joining a server. I have heard that some people have issues with linux but that is something I can not test by myself.
  15. Hi, Do other people on the server have the same issue? Do you have the same mod versions on your client as on the server? Have you tried it with only xlib and xskills enabled?
  16. Your server is running on the game version v1.17.6. The mod requires version v1.17.9. So you have to update the server or downgrade the mod version. You can see which version of the game is required when you download it from the modDB.
  17. It seems like the mod does not load at all on the server side. Can you provide the client-main.txt and the server-main.txt log files after this bug occurs? Also make sure you are using the current versions of both mods xlib and xskills on the server and all clients. Not this one again. This crash seems to happen inside of a harmony patch. What happens is: Harmony calls some vanilla stuff than executes the XEffectsPatch method and than returns to some vanilla stuff and at this point it crashed for some reason. So it happens after the XEffectsPatch method was exectuted. The way this issue seems to be it should also occur when is xskills and xlib is disabled because it happens inside of the vanilla code and the patch method itself does nothing that should interfere with the execution of the other code. And since the issue happens outside of the code I wrote I can't even catch this crash. The report also mentioned 'The ThreadLocal object has been disposed.' which is a really weird issue since I think the local Thread should only be disposed when the whole program terminates. But if I remember correctly someone mentioned that it could help to fix the bug when you remove the 'Playerdata' folder or something like that.
  18. Make sure you are using the most recent versions of xskills and xlib on your server and your client. And make sure the mod files are in the correct folder. If this doesn't help, please provide some server logs. Maybe I can find something helpful there. Does this occur for all skills and abilities or just specific ones? E.g. When the bugs occurs are you getting experience from cutting trees or from digging or mining? These are quite simple skills and are a good indication if the mod works. Also remember your experience, do some stuff and relog and see if you still have the same amount of experience to see whether this is a server-client sync issue. It would also be interesting to know whether this happens after you logged into a world or after some time.
  19. Hi. A while ago someone else already wanted to make a spanish translation. But i don't know if he implemented it. You don't really need access to a git repository for this. You can just translate the files in the mods folder. This one sounds interesting and i think it would be easy to implement. I consider to add this as an ability.
  20. I have seen this one a few times. Usually this error happens when xskills is installed on the sever but the client is missing the mod. So make sure xlib and xskills is installed and enabled on the client. "Loaded Mods: " is also missing the mods.
  21. The crash you posted doesn't seem to be related to fighting. But i have seen a similar error a few days ago. The following version seemed to fix this. Please check if it also helps in your case. xskills_v0.6.15-pre.1.zip
  22. I've added a section for the ClassExpMultipliers to the configuration part of the mod desiption. You can look there for it.
  23. Hi guys, I finally "finished" the next patch. I had to do some private stuff and it is quite a large patch because it reworks some of the cooking stuff. So it tok a while. But first I want to answer to some posts even when there are already a little bit older. The flashing should be fixed with the new update. The Reduction is on purpose: The metalworking skill allows you to get more items with fewer costs. The mod reduces the amount of bits you receive for recycling these items to prevent infinity metal loops. You can configure this feature by setting the "chiselRecipesRatio" value in the metalworking config file. Set it to "1.0" to disable this feature. The crash could be related to an old xlib version. Make sure it is up to date and write me if this issue still exists. This seems to be related to the auction house. Does this also occur when you just buy things from the trader? I wasn't able to reproduce this when i just buy things and I cannot reproduce auction house stuff at all. So it is really hard for me to find the issue. The Tool Mastery skill and other combat abilities usually use the EnumTool to determine which abilities should be applied. This is easy and fast to do and when mods add new weapons to these categories there are already included but it makes it difficult or laborious to add stuff that isn't in one of the predefinded categories. I think somebody already suggested this one's so the rolling pins already are an exception to this rule. But I don't want to add many more at the moment because it makes the code just more clunky. But i added some tools that were easy to add to the ability. But cleavers don't seem to have any tool category. Why do you think this is related to the xskill? Have you tried it without any mods? You can usually just disable and enable xskills. The only issue could be caused by old cooking pots/meals/crooks that i think don't even exist anymore. There are some localisation files in the mods folder: "xskills/assets/xskills/lang". You can translate the "es.json" file and just add the file here in the forum. I will then add the file to the mod. If you want to know how a translated file should look like you can look at the other already translated files. This looks like a general issue with behaviors. I am not sure if this is related to xskills. I think this must be observed whether this kind of stuff happens more often. The commoner class already gets more exp than everyone else. So i think it would make the class to strong. I will not add this to the default version. But it should be possible to this with a small json file and a small configuration change. Back to the current patch. As mentioned above it reworks some of the cooking stuff. I hope I havn't add new bugs there. Especially this nasty bug that made cooking pots unusable after some time should be fixed now. I've also included other feedback and bug fixes. -digging up forest floor and muddy gravel will now give digging experience -the metal recovery ability should now give you blister steel bits when smithing steel items -reworked cooking related stuff -reworked how the mod handles the cooking pot/oven/mixing bowl owner and no longer needs to replace the inventory classes -removed some old salt related code (you can no longer take salt out of cooking pots) -finally found and hopefully fixed a bug causing the cooking system to break after some time (was especially noticeable on servers) -firepit gui should now work correct with modified cooking times -the duration of the well rested ability now scales slightly different, it now reaches its maximum duration if you slept for 8 hours -Sickles and Scythes can now profit from the tool mastery ability and your farming skill -Saws can now profit from the tool mastery ability and your forestry skill -Knives can now profit from the tool mastery ability and your husbandry skill -fixed broken cage recipe -fixed metalbit recipes not being modified properly on the client side
  24. It scales with the time you have slept. It seems like something went wrong at this point and it limits the duration of the effect to the time you slept. I have to take a look at it.
  25. How is this related to xskills or xlib? I think panning is one of the mechanics the mods doesn't touch.
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