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Xandu

Vintarian
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Everything posted by Xandu

  1. Hi, i uploaded a small update. It should primarily fix the survival skill experience bug. I was accidentally resetting a time counter to zero before i used it to calculate the experience you should get. -fixed not getting experience for the survival skill -hopefully fixed an issue with the firepit block entity this time. i am still not able to reproduce it so i can't really test it.
  2. Ok. I will look into the survival skill. Yeah you can only learn one of these abilities. But requirements are defined in: xskills_v0.6.6/assets/xskills/skills/[skillname].json. You can change these files which is not recommended because you have to do it for every version. But json patching should also work. You can deactivate the ability in the configuration files if you don't want to use it. Thanks for your appreciation.
  3. Are you using the v0.6.5 or the v0.6.6 version?
  4. For me everything works fine. Do you have any other mods that does things with anvils? What did you smith?
  5. Are you sure? It should work the same for everyone. Maybe the players just died and lost their experience?
  6. Wouldn't you destroy the roots without a knife? Or was this changed?
  7. Hey, I uploaded a small patch that hopefully helps large servers to reduce the performance cost of the mod. I also fixed a few small issues i encountered on the way. -reduced the number of updates some abilities made per second (from once per tick to once per second) -this hopefully helps large servers that have performance issues -the caveman ability no longer influences your temporal stability if you are above sea level -changed the description of the fast forward ability slightly -fixed a calculation error in the fast forward ability
  8. Technically only the server and your client know which skills you have other players don't. That's the reason why they don't see you glow. But the server should handle you as somebody with a light source in your hand.
  9. Yeah ingots don't work on purpose.
  10. It seems to work for me as intended. Note that smeltable items generally cannot benefit from the ability to prevent endless metal creation loops. So what mold did you use?
  11. I am sorry for this one. Should be fixed now.
  12. Thanks for the report. I am quite confused why this one was not discovered earlier since it shouldn't be just in this version.
  13. Should be fixed now. You just need to download the 0.6.4 version of xskills. Xlib does not need an update.
  14. Singleplayer seems to work. At least for me. I will do some multiplayer testing tomorrow.
  15. Which language do you use?
  16. I have uploaded a version for the current rc version of the game. I hopefully fixed the issues that occurred with the 16.0 update. -hopefully fixed a fire pit crash (could not reproduce the crash, so it is difficult to test whether it is really fixed) -fixed papyrus dropping cattails -liquids should now work properly with the canteen cook ability again -you can now add unlearn points to liquids -you can now receive unlearn points from alcoholic drinks in general -removed xskills mead
  17. Thanks for your bug reports. Unfortunately there is not much i can do about the canteen cock ability an the moment since the liquid capacity is implemented differently than the normal slots capacity and can not be changed that easy. Maybe i can find i way when Tyron adjust the implementation or published the source code. At the moment i couldn't find out why the shift click does not behave as expected. I will remove mead from the mod with the next update. But i haven't come up with a new way to get unlearn points. I wanted to add them to alcohol in general. But the way the alcoholic drinks are implemented make it quite difficult to add things like this. This one looks like an interface error that should automatically be fixed with the next update. I am surprised that not more of this kind of errors showed up yet.
  18. I investigated this a little bit and couldn't find any technical issue. So it should work as in 1.14. It could be that the drop rate was lowered by the base game and therefore reduced the total drop rate. If you want, you can buff the ability in the configuration files to get more saplings.
  19. I thought i made it so that these saplings are affected by this skill. Can you say which saplings are not affected? I do not know anymore which saplings were added with 1.15.
  20. This one should be fixed in the 0.6.3-pre.1 version for the game version 1.16.0-pre.5. Unfortunately i don't have the time at the moment to make a patch for older versions of the game.
  21. I made a version for the current pre versions of the game for people that like to find bugs. So i don't know if everything works as intended but at least it should load the mod without issues. This version is for the game version 1.16.0-pre.5. Patch Notes: -Made some adjustments on how meals with multiple baking stages such as pies calculate quality. -Increasing the baking stages no longer set the quality to a new random value. -Becoming charred has now a massive influence on the quality. -Made 1.16 api adjustments (primarily gui, liquid container api and food stuff) -fixed a crash that can occur when you die from eating damaging food -fixed a bug in the quality calculation when cooking stackable food (the items were merged with an item with 0 quality before the actual quality calculation, this still happens but will now be taken into account) xskills_v0.6.3-pre.1.zip xlib_v0.6.3-pre.1.zip
  22. It scales up to cooking skill level 20. So there is still room for improvements. I will take a look at the stacked items. It shold behave the same as stacking them in your inventory. Pies are a little bit more complicated because of the backing stage mechanics of the game. It shouldn't always go down. It should be random. But i am going to make some changes there, too. It's the same as cooking meals. There are some factors that influence the quality of the meal such as the used ingredients and your cooking skill.
  23. Why you do less damage than expected at the surface i cannot say at the moment there seems to be another factor at place. But for the underground your values seem correct. The calculations are multiplicative not additive. So it is: 7.565 * 1.52(spearman) * 1.4(temporal warrior)= 16.098
  24. for one player: /skill reset [playerName] all 1 for all players: /skill reset all all 1 But you cannot undo this. So you may want to make a backup of your skill sets first.
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