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Xandu

Vintarian
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Everything posted by Xandu

  1. Thank you for your appreciation. My best guess what happened is that the player disconnected from the server while the tool casting. Which caused the weird behavior on the players client side and the server still tried to cast the tool with the non existing player entity which caused the server crash. I didn´t know that this could happen. I will add some lines to prevent that this could happen again.
  2. Yeah this is helpful. This seems to be a server client disagreement. But i can't reproduce it. So does this happen more often or was this just a one time thing? Do you have any other mod that maybe does something with the crucibles?
  3. Thank you for your report. But can you give me some more information? How this actually happened? Cause i don't know where this could crash.
  4. I tested this ability so much after the latest problems with it. And i would highly doubt my sanity if it would still be broken. So i tested it again and for me it seems to be fine. Maybe he just used the wrong key? You can set the key at Settings->Controls->Character controls->Xskills hotbar switch
  5. It is currently not possible to smelt them down. I haven't looked in the whole steel working stuff yet. Uploaded a 0.4.1 version to quickly fix the skill. You only need to update XSkills.
  6. Hey i uploaded a new version. Since there seems to be no reported crashes i decided to release this as the stable 0.4 version with following changes: Changes: added a expEquation configuration for skills. added a hint which key you can use to use the strong back ability Balance: increased the base experience gain for cooking by 50% the cooking base experience is now also multiplied with the amount of ingredients you use to cook(which was the intention in the first place but i have forgot to implement it) additional you receive a 10% bonus experience for every different ingredient you use(so you can get 30% more experience for cooking a rice-flax porridge with mashed potatoes and cranberries than cooking a hefty readmeat stew) in total you now receive up to 7.8 times the cooking experience doubled the default experience you need to level up survival, you need to remove the survival config file or at least the exp section of it so this changes can be applied. of course you can also left it as it is but i felt like it leveled to fast in compared with the other skills API: fixed: durability abilities always triggering when a durability ability was picked
  7. Hey, i added a configuration section to the mod description. Hopefully this will fix some of your confusion. I know that the exp value things can be quite confusing. I am bad in naming things. If there are still some questions please contact me. So i know where i have to be more specific. I am also currently working on the cooking skill experience gain. It will probably end up in 6 to 8 times more experience. You can use the R key for the strong back ability.
  8. Thank you for your report. You are right. I missed one character there. Will be fixed with the next update.
  9. Updated both mods to work with the current 1.14 game version.
  10. Hi everyone, I am sorry for this nasty strong back crash. I thought i tested everything. Apparently i was wrong. This is the reason why the version is marked as a pre release and not a full version. But here is the fix along with some other changes i made in the past days.I hope everything works fine now or at least don't crash the game. API: -reworked parts of the effects library -effects can now be defined with json files -effects should now work better -added a new stat effect that can be used to manipulate every player stat -removed old obsolete effect types -effects are now loaded after the player loads into a world, so short ones don't run out immediately -improved performance of the effect hud -added tooltips for effects(WIP) -effects are now automatically translated if a it can find a translation -the xleveling commands now also accept localized names instead of only internal names(thought i already did this months ago) Balance: -buffed the default values for adrenaline rush Bugfixes: -fixed an issue with bloodlust not stacking properly -fixed a crash caused by the strong back ability -fixed adrenaline rush triggering when you die -fixed: Effects were not reset on the client side when the player dies
  11. Hi. Thank you for your update. I found the issue. It is a problem when the server sends the inventory to the client and the inventory has a flexible size.
  12. Hi, thank you for your report. When i tested it on my singleplayer world every thing worked just fine. So it seems to be a multiplayer issue. I will look into this. You can try to disable the ability by setting the enabled value in the configs from true to false. Or as @Jerry Cihangir mentioned you can just edit the save file and set the tier to 0 or delete the section completely.I hope this will fix the issue until i have found a solution.
  13. I added a new value to this ability. When the mod now loads old configuration files it shows this error. But it is more something like a warning. It just means that there is a wrong number of values in the configuration files. It will fix this by itself.
  14. Hi, uploaded another Update. This Version should now be compatible with the game 1.4.0 version. -added salvager ability to metalworking(allows you to harvest locust with hammers for metal) -reworked the requirement system(again) -it is now possible to define requirements with json files and patch them -until now i have not migrate all requirements to this new system -fixed: bloodlust tooltip -fixed: iron blooms thinking their maximal temperatur is 0 This seems to be related to version problems that should be fixed.
  15. The idea of the colors is that they show if a requirement is fulfilled or if it is not fulfilled and blocks you from learning the ability. So if it is green it just means that you haven't learned the other ability what would prevent you from learning the ability. Thank you for your translations. I really appreciate that. I wanted to add a way to modify requirements with json files. But i can not say when it will be ready.
  16. Uploaded the 0.4.0-Pre3 Version. -added russian translation by Digitalr -fixed: Happy Meal ability should now trigger as intended -fixed: Sand and Gravel should now drop properly -fixed: placing pots or bowls with meals with 5 ingredients should no longer crash the game
  17. Hi. I think these issues are related to a incompatibility of the rc8 version with the current mod version. So i uploaded a version that is compatible with the rc8 version and hope this will fix these issues. I also added a few things that i have last worked on and i think that are ready to deploy. Patch notes: -fixed mead icons -API: -added FValue and SkillDependentFValue methods to playerAbilities -Abilities: -added Happy Meal ability to cooking -added Strong Back ability to survival -added Bloodlust ability to combat
  18. Hi, thank you for your ideas. This sounds very interesting.A few things i have already planned. I think the most interesting thing is the stack boosts. I think the stack boosts are very interesting but could be quite complicated to implement.
  19. At the moment this are two different systems that exist parallel. The class system gives you a few small buffs and debuffs for your character. While this mod is more a of a progression system where you will get better over time. I am already playing around a little with the new systems and want to add class specific abilities later. But first i wanted to know how the whole class system would turn out.
  20. Hi, i uploaded a Preview Version of Version 0.4 because some of you wanted to have a version that works with the current game version. This one is a huge update and i have not enough time to test everything as i would like. Especially because i still want to develop some things for the new skills. So if you want to use this update i recommend to backup your world and your skill sets. You can find them in the same folder as the save games. As always if you find any bug please report them so i can fix it. And here are the patch notes:
  21. Hi, thank you for your update. I have looked into this and couldn't reproduce it either. And i was very confused about the soil part cause this shouldn't happen at all. I think you are right. I think a variable was not properly reset. This was also my best guess. I changed a few things for a future update and hope that this can not occur anymore but i have to observe this.
  22. Great. Thank you for your update.
  23. @Raul Beltran, can you please provide me the server-event.txt, server-main.txt and the server-debug.txt log files? In most cases these are more relevant. -Which other mods are you using? -Can you open the gui and can you see any skills or abilities there? Just to check if the mod is loaded properly. @Digitalr you can try to force it to stay hidden('L' key by default.). And i will try to find the issue and fix it.
  24. Yes, cooking and pottery.
  25. A smithing skill will come with the upcoming 1.14 game update. Along with at least 2 other new skills.
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