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Xandu

Vintarian
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Everything posted by Xandu

  1. Yeah ingots don't work on purpose.
  2. It seems to work for me as intended. Note that smeltable items generally cannot benefit from the ability to prevent endless metal creation loops. So what mold did you use?
  3. I am sorry for this one. Should be fixed now.
  4. Thanks for the report. I am quite confused why this one was not discovered earlier since it shouldn't be just in this version.
  5. Should be fixed now. You just need to download the 0.6.4 version of xskills. Xlib does not need an update.
  6. Singleplayer seems to work. At least for me. I will do some multiplayer testing tomorrow.
  7. Which language do you use?
  8. I have uploaded a version for the current rc version of the game. I hopefully fixed the issues that occurred with the 16.0 update. -hopefully fixed a fire pit crash (could not reproduce the crash, so it is difficult to test whether it is really fixed) -fixed papyrus dropping cattails -liquids should now work properly with the canteen cook ability again -you can now add unlearn points to liquids -you can now receive unlearn points from alcoholic drinks in general -removed xskills mead
  9. you need a hammer
  10. Thanks for your bug reports. Unfortunately there is not much i can do about the canteen cock ability an the moment since the liquid capacity is implemented differently than the normal slots capacity and can not be changed that easy. Maybe i can find i way when Tyron adjust the implementation or published the source code. At the moment i couldn't find out why the shift click does not behave as expected. I will remove mead from the mod with the next update. But i haven't come up with a new way to get unlearn points. I wanted to add them to alcohol in general. But the way the alcoholic drinks are implemented make it quite difficult to add things like this. This one looks like an interface error that should automatically be fixed with the next update. I am surprised that not more of this kind of errors showed up yet.
  11. I investigated this a little bit and couldn't find any technical issue. So it should work as in 1.14. It could be that the drop rate was lowered by the base game and therefore reduced the total drop rate. If you want, you can buff the ability in the configuration files to get more saplings.
  12. I thought i made it so that these saplings are affected by this skill. Can you say which saplings are not affected? I do not know anymore which saplings were added with 1.15.
  13. This one should be fixed in the 0.6.3-pre.1 version for the game version 1.16.0-pre.5. Unfortunately i don't have the time at the moment to make a patch for older versions of the game.
  14. I made a version for the current pre versions of the game for people that like to find bugs. So i don't know if everything works as intended but at least it should load the mod without issues. This version is for the game version 1.16.0-pre.5. Patch Notes: -Made some adjustments on how meals with multiple baking stages such as pies calculate quality. -Increasing the baking stages no longer set the quality to a new random value. -Becoming charred has now a massive influence on the quality. -Made 1.16 api adjustments (primarily gui, liquid container api and food stuff) -fixed a crash that can occur when you die from eating damaging food -fixed a bug in the quality calculation when cooking stackable food (the items were merged with an item with 0 quality before the actual quality calculation, this still happens but will now be taken into account) xskills_v0.6.3-pre.1.zip xlib_v0.6.3-pre.1.zip
  15. It scales up to cooking skill level 20. So there is still room for improvements. I will take a look at the stacked items. It shold behave the same as stacking them in your inventory. Pies are a little bit more complicated because of the backing stage mechanics of the game. It shouldn't always go down. It should be random. But i am going to make some changes there, too. It's the same as cooking meals. There are some factors that influence the quality of the meal such as the used ingredients and your cooking skill.
  16. Why you do less damage than expected at the surface i cannot say at the moment there seems to be another factor at place. But for the underground your values seem correct. The calculations are multiplicative not additive. So it is: 7.565 * 1.52(spearman) * 1.4(temporal warrior)= 16.098
  17. for one player: /skill reset [playerName] all 1 for all players: /skill reset all all 1 But you cannot undo this. So you may want to make a backup of your skill sets first.
  18. I mean the issue we already talked about. If i would find anything else you would be the first one i would contact. I think this is a vanilla related question. It is not in 1.14. It may be in 1.15 so far as i know.
  19. Should be fixed with the the next update. There is currently an issue with the expanded foods mod but this one must be fixed on their side. I am not aware of any other issues. Yes you just need to replace the archive in the mod folder. Buffs/effects should work with real time timers.
  20. The classes are a vanilla game thing. I use the mechanic for the access to some skills, but in general they have nothing to do with this mod.
  21. I uploaded a patch that should fix this issue. Fixed a crash that occurs when you log out with items selected in your backpack slots and try to rejoin a world.
  22. Hi, i uploaded a small patch to fix a crash and to add the ability suggestion from @Russia. -added the monk ability to the combat skill -updated polish translation -fixed a crash when hitting mobs with a block For people that are interested in such things: The following line caused the crash: and this is the fix: I hate these missing '?' characters.
  23. I know. It is the same bug as the one before. Hitting mobs with a block crashes the game. I just have not had the time to upload a patch.
  24. Thank you. This information was very helpful.
  25. Do you have any additional information when this occurs?
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