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Compressed12Times

Vintarian
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Everything posted by Compressed12Times

  1. Holy hell all of them look so good wtf. Also, the grass/reed concept is a really good thought for the early game. I really wanna see some scrap metal improvised armor just like the tools you already can craft, nice-niche reward for cave diving in early game. I know most replies care about historical aspect but I think some eldritch looking armor sets would give some character to the core lore of VS, subtle lore like people mimicing the likeness of the rust creatures with armor so maybe they won't attack them. (I am in no way saying I want camoflauge in the game lol)
  2. So the update added raccoon and fox hides, but is there a possibility for a recipe that converts (for concept, using a knife in the crafting grid) them into small hides? Early game inventory management is rough (which I know is the point, duh), two more animals having a distinct hide type and each take up 1 slot of inventory, while having 2 new hat recipes, clogs up already small space, but they are technically a small hide. I think it's a little annoying having to throw them away just because they're not the same type of item and my inventory is packed with other goodies. If this doesn't happen I get it 'cause soaked fox and raccoon hides lose their purpose altogether, so yeah. ¯\(ツ)/¯
  3. >make raccoons fight back >someone gets angry lmfao
  4. Noone can understand my screams when rc7 released with my stupid refresh spam this week. With that said, HELL YEAH
  5. All this because of some curved lines of gravel of different variety on the map lmao
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